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Community goal event

Tkael edited this page Oct 12, 2019 · 10 revisions

Triggered when checking the status of a community goal. When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows

  • cgid the unique id of the goal (this is a list containing values for all active goals)

  • name The description of the goal (this is a list containing values for all active goals)

  • system The system where the goal is located (this is a list containing values for all active goals)

  • station The station where the goal is located (this is a list containing values for all active goals)

  • expiry The expiration time for the goal in seconds (this is a list containing values for all active goals)

  • iscomplete The completion status of the goal (true/false) (this is a list containing values for all active goals)

  • total The community's current total contributions (this is a list containing values for all active goals)

  • contribution The commander's contribution (this is a list containing values for all active goals)

  • contributors The number of commanders participating (this is a list containing values for all active goals)

  • percentileband the commander's current rewards percentile (this is a list containing values for all active goals)

  • topranksize The number of commanders in the top rank (only for goals with a fixed size top rank) (this is a list containing values for all active goals)

  • toprank Whether the commander is currently in the top rank (true/false) (only for goals with a fixed size top rank) (this is a list containing values for all active goals)

  • tier The current tier of the goal (only once the 1st tier is reached) (this is a list containing values for all active goals)

  • tierreward The reward on offer for the current tier (this is a list containing values for all active goals)

To respond to this event in VoiceAttack, create a command entitled ((EDDI community goal)). The event information can be accessed using the following VoiceAttack variables

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