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Docked event

Tkael edited this page Jun 5, 2023 · 15 revisions

Triggered when your ship docks at a station or outpost.

Where values are indexed (the compartments on a ship for example), the index will be represented by '<index>'. For VoiceAttack, a variable with the root name of the indexed array shall identify the total number of entries in the array. For example, if compartments 1 and 2 are available then the value of the corresponding 'compartments' variable will be 2.

When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows:

  • {event.activefine} - True if landing at a station where you have active fines

  • {event.allegiance} - The superpower allegiance of the station at which the commander has docked

  • {event.cockpitbreach} - True if landing with a breached cockpit

  • {event.distancefromstar} - The distance of this station from the star (light seconds)

  • {event.economy} - The economy of the station at which the commander has docked

  • {event.faction} - The faction controlling the station at which the commander has docked

  • {event.factionstate} - The state of the faction controlling the station at which the commander has docked

  • {event.government} - The government of the station at which the commander has docked

  • {event.marketId} - The market ID of station at which the commander has docked

  • {event.model} - The model of the station at which the commander has docked (Orbis, Coriolis, etc)

  • {event.secondeconomy} - The secondary economy of the station at which the commander has docked

  • {event.state} - The state of the station (e.g. "Abandoned", "Damaged", "Normal Operation", "Under Attack", "Under Repairs")

  • {event.station} - The station at which the commander has docked

  • {event.stationservices} - A list of possible station services: Dock, Autodock, BlackMarket, Commodities, Contacts, Exploration, Initiatives, Missions, Outfitting, CrewLounge, Rearm, Refuel, Repair, Shipyard, Tuning, Workshop, MissionsGenerated, Facilitator, Research, FlightController, StationOperations, OnDockMission, Powerplay, SearchAndRescue, TechBroker, MaterialTrader

  • {event.stationservices[<index>]}

  • {event.system} - The system at which the commander has docked

  • {event.wanted} - True if landing at a station where you are wanted

To respond to this event in VoiceAttack, create a command entitled ((EDDI docked)). VoiceAttack variables will be generated to allow you to access the event information.

The following VoiceAttack variables are available for this event:

  • {BOOL:EDDI docked activefine} - True if landing at a station where you have active fines

  • {TXT:EDDI docked allegiance} - The superpower allegiance of the station at which the commander has docked

  • {BOOL:EDDI docked cockpitbreach} - True if landing with a breached cockpit

  • {DEC:EDDI docked distancefromstar} - The distance of this station from the star (light seconds)

  • {TXT:EDDI docked economy} - The economy of the station at which the commander has docked

  • {TXT:EDDI docked faction} - The faction controlling the station at which the commander has docked

  • {TXT:EDDI docked factionstate} - The state of the faction controlling the station at which the commander has docked

  • {TXT:EDDI docked government} - The government of the station at which the commander has docked

  • {DEC:EDDI docked market id} - The market ID of station at which the commander has docked

  • {TXT:EDDI docked model} - The model of the station at which the commander has docked (Orbis, Coriolis, etc)

  • {TXT:EDDI docked secondeconomy} - The secondary economy of the station at which the commander has docked

  • {TXT:EDDI docked state} - The state of the station (e.g. "Abandoned", "Damaged", "Normal Operation", "Under Attack", "Under Repairs")

  • {TXT:EDDI docked station} - The station at which the commander has docked

  • {INT:EDDI docked stationservices} - A list of possible station services: Dock, Autodock, BlackMarket, Commodities, Contacts, Exploration, Initiatives, Missions, Outfitting, CrewLounge, Rearm, Refuel, Repair, Shipyard, Tuning, Workshop, MissionsGenerated, Facilitator, Research, FlightController, StationOperations, OnDockMission, Powerplay, SearchAndRescue, TechBroker, MaterialTrader

  • {TXT:EDDI docked stationservices <index>}

  • {TXT:EDDI docked system} - The system at which the commander has docked

  • {BOOL:EDDI docked wanted} - True if landing at a station where you are wanted

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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