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Music event

Tkael edited this page Jun 20, 2021 · 7 revisions

Triggered when the game music 'mood' changes.

When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows:

  • {event.musictrack} - Possible track names are: NoTrack, MainMenu, CQCMenu, SystemMap, GalaxyMap, GalacticPowers, CQC, DestinationFromHyperspace, DestinationFromSupercruise, Supercruise, Combat_Unknown, Unknown_Encounter, CapitalShip, CombatLargeDogFight, Combat_Dogfight, Combat_SRV, Unknown_Settlement, DockingComputer, Starport, Unknown_Exploration, Exploration. Note: Other music track names may be used in future.

To respond to this event in VoiceAttack, create a command entitled ((EDDI music)). VoiceAttack variables will be generated to allow you to access the event information.

The following VoiceAttack variables are available for this event:

  • {TXT:EDDI music musictrack} - Possible track names are: NoTrack, MainMenu, CQCMenu, SystemMap, GalaxyMap, GalacticPowers, CQC, DestinationFromHyperspace, DestinationFromSupercruise, Supercruise, Combat_Unknown, Unknown_Encounter, CapitalShip, CombatLargeDogFight, Combat_Dogfight, Combat_SRV, Unknown_Settlement, DockingComputer, Starport, Unknown_Exploration, Exploration. Note: Other music track names may be used in future.

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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