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File Header event

Tkael edited this page Jun 20, 2021 · 9 revisions

Triggered when the file header is read.

When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows:

  • {event.build} - The build of the game

  • {event.version} - The version of the game

To respond to this event in VoiceAttack, create a command entitled ((EDDI file header)). VoiceAttack variables will be generated to allow you to access the event information.

The following VoiceAttack variables are available for this event:

  • {TXT:EDDI file header build} - The build of the game

  • {TXT:EDDI file header version} - The version of the game

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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