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Jumped event

Tkael edited this page Dec 28, 2020 · 22 revisions

Triggered when you complete a jump to another system. When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows

  • system The name of the system to which the commander has jumped

  • x The X co-ordinate of the system to which the commander has jumped

  • y The Y co-ordinate of the system to which the commander has jumped

  • z The Z co-ordinate of the system to which the commander has jumped

  • star The name of the star at which you've arrived

  • distance The distance the commander has jumped, in light years

  • fuelused The amount of fuel used in this jump

  • fuelremaining The amount of fuel remaining after this jump

  • allegiance The allegiance of the system to which the commander has jumped

  • faction The faction controlling the system to which the commander has jumped

  • factionstate The state of the faction controlling the system to which the commander has jumped

  • economy The economy of the system to which the commander has jumped

  • economy2 The secondary economy of the system to which the commander has jumped, if any

  • government The government of the system to which the commander has jumped

  • security The security of the system to which the commander has jumped

  • population The population of the system to which the commander has jumped

  • factions A list of faction objects describing the factions in the star system

  • conflicts A list of conflict objects describing any conflicts between factions in the star system

  • power (Only when pledged) The powerplay power exerting influence over the star system. If the star system is Contested, this will be empty

  • powerstate (Only when pledged) The state of powerplay efforts within the star system

To respond to this event in VoiceAttack, create a command entitled ((EDDI jumped)). The event information can be accessed using the following VoiceAttack variables

  • {TXT:EDDI jumped allegiance} The allegiance of the system to which the commander has jumped
  • {DEC:EDDI jumped distance} The distance the commander has jumped, in light years
  • {TXT:EDDI jumped economy} The economy of the system to which the commander has jumped
  • {TXT:EDDI jumped economy2} The secondary economy of the system to which the commander has jumped, if any
  • {TXT:EDDI jumped faction} The faction controlling the system to which the commander has jumped
  • {TXT:EDDI jumped factionstate} The state of the faction controlling the system to which the commander has jumped
  • {DEC:EDDI jumped fuelremaining} The amount of fuel remaining after this jump
  • {DEC:EDDI jumped fuelused} The amount of fuel used in this jump
  • {TXT:EDDI jumped government} The government of the system to which the commander has jumped
  • {DEC:EDDI jumped population} The population of the system to which the commander has jumped
  • {TXT:EDDI jumped power} (Only when pledged) The powerplay power exerting influence over the star system. If the star system is Contested, this will be empty
  • {TXT:EDDI jumped powerstate} (Only when pledged) The state of powerplay efforts within the star system
  • {TXT:EDDI jumped security} The security of the system to which the commander has jumped
  • {TXT:EDDI jumped star} The name of the star at which you've arrived
  • {TXT:EDDI jumped system} The name of the system to which the commander has jumped
  • {DEC:EDDI jumped x} The X co-ordinate of the system to which the commander has jumped
  • {DEC:EDDI jumped y} The Y co-ordinate of the system to which the commander has jumped
  • {DEC:EDDI jumped z} The Z co-ordinate of the system to which the commander has jumped

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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