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Jumped event
Triggered when you complete a jump to another system.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows
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system
The name of the system to which the commander has jumped -
x
The X co-ordinate of the system to which the commander has jumped -
y
The Y co-ordinate of the system to which the commander has jumped -
z
The Z co-ordinate of the system to which the commander has jumped -
star
The name of the star at which you've arrived -
distance
The distance the commander has jumped, in light years -
fuelused
The amount of fuel used in this jump -
fuelremaining
The amount of fuel remaining after this jump -
allegiance
The allegiance of the system to which the commander has jumped -
faction
The faction controlling the system to which the commander has jumped -
factionstate
The state of the faction controlling the system to which the commander has jumped -
economy
The economy of the system to which the commander has jumped -
economy2
The secondary economy of the system to which the commander has jumped, if any -
government
The government of the system to which the commander has jumped -
security
The security of the system to which the commander has jumped -
population
The population of the system to which the commander has jumped -
destination
The route destination system, if any -
destdistance
The distance to the destination system) -
factions
A list of faction objects describing the factions in the star system -
conflicts
A list of conflict objects describing any conflicts between factions in the star system
To respond to this event in VoiceAttack, create a command entitled ((EDDI jumped)). The event information can be accessed using the following VoiceAttack variables
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{TXT:EDDI jumped allegiance}
The allegiance of the system to which the commander has jumped -
{DEC:EDDI jumped destdistance}
The distance to the destination system) -
{TXT:EDDI jumped destination}
The route destination system, if any -
{DEC:EDDI jumped distance}
The distance the commander has jumped, in light years -
{TXT:EDDI jumped economy}
The economy of the system to which the commander has jumped -
{TXT:EDDI jumped economy2}
The secondary economy of the system to which the commander has jumped, if any -
{TXT:EDDI jumped faction}
The faction controlling the system to which the commander has jumped -
{TXT:EDDI jumped factionstate}
The state of the faction controlling the system to which the commander has jumped -
{DEC:EDDI jumped fuelremaining}
The amount of fuel remaining after this jump -
{DEC:EDDI jumped fuelused}
The amount of fuel used in this jump -
{TXT:EDDI jumped government}
The government of the system to which the commander has jumped -
{DEC:EDDI jumped population}
The population of the system to which the commander has jumped -
{TXT:EDDI jumped security}
The security of the system to which the commander has jumped -
{TXT:EDDI jumped star}
The name of the star at which you've arrived -
{TXT:EDDI jumped system}
The name of the system to which the commander has jumped -
{DEC:EDDI jumped x}
The X co-ordinate of the system to which the commander has jumped -
{DEC:EDDI jumped y}
The Y co-ordinate of the system to which the commander has jumped -
{DEC:EDDI jumped z}
The Z co-ordinate of the system to which the commander has jumped