A tool that lets you TAS unity games
- The tool doesn't bypass anti cheat or anything, USE AT YOUR OWN RISK!
⚠️ The tool is early in development and only basic games work- This also means TASes made in earlier versions might not work in later versions
- This is a BepInEx 5 mod
Currently, you write a script in lua to control the game rather than recording inputs in game
This is planned to change to a more traditional emulator-like workflow, with frame advancing support later on
To get the hang of it, check the tutorial here and if stuck on anything, the wiki should help you out, otherwise you can ask on discord or GitHub discussions
- Currently, anything that BepInEx 5 supports, ranging from unity 3 to latest, and games that use Mono and not IL2CPP
- Check compatibility-list for tested games
- Any games using rewired input system has limited support as of now, games using this may not work correctly
- Install BepInEx 5 to your game
- Download the latest release from here, or nightly versions from here
- Unzip UniTAS and place it inside the
patchers
folder your game'sBepInEx
folder
- Press
F1
to open the GUI, from there you can load a movie and play it - Check out
BepInEx/Config/UniTAS.cfg
to change most settings
- Make sure you have .NET SDK 8.0 installed on your system
- Add BepInEx nuget feed with
dotnet nuget add source "https://nuget.bepinex.dev/v3/index.json"
- Clone the repo with
git clone
- Initialize submodules with
git submodule update --init --recursive
- Run
dotnet build UniTAS
at the base directory- Remove the
UniTAS
if you are in the innerUniTAS
directory - If you need to choose
Release
orDebug
config, do so with the--configuration
flag
- Remove the
- Output folder would be in
UniTAS/Patcher/bin/{Debug|Release}
- The output content can be copied directly inside a
BepInEx
folder to be used
- The output content can be copied directly inside a