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Anka Native 0.2.1

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@EddizEge EddizEge released this 08 Nov 23:29

Fixes

  • Prepare on the phone stopped at the end for Ocarina of Time (#3): "76 of 42346 shaders did not build: no library written".

    The same 76 shaders don't build on a computer either, and the game runs without them. Ocarina of Time's profile was missing the list that tells the phone which shaders those are, so the phone counted them as failures. 0.2.1 adds the list.

    Checked on a computer with the phone's rule: the library is now written, byte for byte the one a computer makes.

    If your Prepare stopped with this message: update to 0.2.1, open the game's card and tap Retry. The shaders already translated are kept, so it only tries the 76 again and then writes the library.

New

The full list of changes is in CHANGELOG_ANKA_NATIVE.md.

Files

  • anka-native-0.2.1.apk: the app (dev.ankanative.android), signed with the release key. Certificate SHA-256: 4d7443354f53a0aef11bc4df1a34ff3fc5bd6d748bbeb76fd78c80a6841f3bb0. It installs over 0.1.x and 0.2.0 and keeps your saves.
  • SHA256SUMS.txt: checksum of the APK