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Anka Native 0.2.1
Fixes
-
Prepare on the phone stopped at the end for Ocarina of Time (#3): "76 of 42346 shaders did not build: no library written".
The same 76 shaders don't build on a computer either, and the game runs without them. Ocarina of Time's profile was missing the list that tells the phone which shaders those are, so the phone counted them as failures. 0.2.1 adds the list.
Checked on a computer with the phone's rule: the library is now written, byte for byte the one a computer makes.
If your Prepare stopped with this message: update to 0.2.1, open the game's card and tap Retry. The shaders already translated are kept, so it only tries the 76 again and then writes the library.
New
- Prepare on a computer on Windows too, besides Linux and the Mac. Setup: android/README.md.
- Discussions are open. Tell us how it runs on your phone in the device reports thread.
The full list of changes is in CHANGELOG_ANKA_NATIVE.md.
Files
anka-native-0.2.1.apk: the app (dev.ankanative.android), signed with the release key. Certificate SHA-256:4d7443354f53a0aef11bc4df1a34ff3fc5bd6d748bbeb76fd78c80a6841f3bb0. It installs over 0.1.x and 0.2.0 and keeps your saves.SHA256SUMS.txt: checksum of the APK