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REDnode 0.40.1

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@github-actions github-actions released this 26 Oct 15:42

New

  • world.spawn({ mesh }) spawns a prop from a mesh alone, and a Character.* record now stands where it was placed and stays friendly to V. keep: true keeps a spawn in the save.
  • world.load() and world.unload() load an EDGEbuilder scene file into the running game: its meshes, entities and NPCs (lights not yet).
  • world.near() lists the entities near V with the files each one uses, read in the game in one call; world.files() reads one entity's files; world.spawned() lists your package's spawns.
  • What a package spawns is removed when the package stops.
  • After an archive swap (archives.reload), your spawns that use a swapped file are spawned again (world.onRespawn tells you their new ID), and the game's entities within 30 m of V that use one switch appearance and back, so they show the new version. The answer lists them in world. Untested in game until RED Hot Tools supports game 2.5.
  • MCP tools world_near and world_spawned (read), and world_spawn, world_remove and world_load (ask first).
  • Connect Claude Code (or another MCP client) without copying a token: it asks to connect, your browser shows a code, and REDnode shows the same code in the game with Allow and Deny. The connection stays across restarts; the launcher lists connected assistants with Revoke (#19). Copy setup still works for clients without sign-in.

Fixed

  • A Node mod's window with a ui.list() log and more controls than fit no longer squeezes the log to nothing: the log keeps at least 160 px and the window scrolls to reach it.

Also attached: REDnode Admin Tools 0.1.0 (REDnode-Admin-Tools-0.1.0.zip). An optional app pack for managing REDnode itself: the Task Manager (what every package costs, End task, Restart) and the Tools Manager (every tool an AI assistant sees, switched on and off). Extract it into the game folder after REDnode; it needs REDnode 0.37.0 or later. Guide: https://edgemodders.github.io/REDnode/admin-tools.html (changelog: https://github.com/Edgemodders/REDnode/blob/main/packs/admin-tools/changelog.md)

Also attached: REDnode Sound Tools 0.1.0 (REDnode-Sound-Tools-0.1.0.zip). An optional app pack for sound modders: Sound Tracer, Sound Search and Hot swap. Hot swap needs RED Hot Tools 1.3 or later. Extract it into the game folder after REDnode; it needs REDnode 0.26.15 or later. Guide: https://edgemodders.github.io/REDnode/sound-tools.html (changelog: https://github.com/Edgemodders/REDnode/blob/main/packs/sound-tools/changelog.md)

Install: extract into the game folder, or add the zip to Vortex or EDGEdeck. Needs RED4ext and redscript. Packages that read the game's archives also need REDbridge: press Get REDbridge in the Mod Manager. Docs: https://edgemodders.github.io/REDnode/ (changelog: https://edgemodders.github.io/REDnode/changelog.html)

Full Changelog: v0.38.1...v0.40.1