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Ghost Recon 2: Summit Strike — native PC port v1.0
A native Windows port of Tom Clancy's Ghost Recon 2: Summit Strike (original Xbox, 2005), built by statically recompiling the game's own code with the xboxrecomp toolkit. The Xbox hardware is replaced by native code: Vulkan renderer, XAudio2 audio, XInput / keyboard and mouse input.
No game data is included — you need your own copy of the game.
Installation
- Download
SummitStrike-v1.0.zipand extract it anywhere. - Copy the entire contents of your Summit Strike Xbox disc (extracted ISO:
default.xbeand all its folders) into thegame\folder. - Run
summitstrike.exe.
Requirements
- Windows 10/11 x64
- A GPU with Vulkan 1.3
- Microsoft Visual C++ 2015–2022 Redistributable (x64)
v1.0
The first release. The single-player campaign, its briefings and cutscenes play through, with sound.
Features
- Options menu (Delete or Home): windowed / borderless / exclusive fullscreen, VSync, frame limit, volume, reverb, rain/ambience level, language (English, French, German, Spanish, Italian)
- Internal resolution from native 640x480 up to 6x (3840x2880), changeable live
- Aspect ratio: 4:3, 16:9 (stretched) or fill window
- Anti-aliasing and scaling: area supersampling downscale, SMAA 1x, FSR 1 upscaling, RCAS sharpening
- Unlocked frame rate (the game is variable-timestep), disk shader and pipeline cache
- XInput controllers, keyboard and mouse
Not covered
- Multiplayer, co-op, System Link and Xbox Live are untested.
- The options menu is operated with keyboard and mouse; a controller does not navigate it (it plays the game normally).
Where your data goes
Saves, settings (ss.ini), shader cache and logs: %LOCALAPPDATA%\GhostRecon2SummitStrike\ — separate from the Ghost Recon 2 port's folder. Nothing is written next to the exe.
Settings and performance
Heavy scenes (dense foliage, rain) are limited by the GPU's pixel work, which grows with the internal resolution: in a measured mission, x3 costs about a quarter of x6 for the same scene. If a mission drops frames, lower the internal resolution to x3–x4 and keep SMAA / FSR on.
Recommended starting point (1440p monitor): internal resolution x4, Downscale filter Area, Sharpen 50–60 %, aspect 4:3.
Ghost Recon 2: Summit Strike is © Ubisoft / Red Storm Entertainment. This project is not affiliated with or endorsed by them. Third-party licences are included in the zip (THIRD_PARTY_NOTICES.md, licenses\).
SHA-256 of SummitStrike-v1.0.zip: ae38c7ef0efcf9beb94a193ae7d0927db7951704e3e5cc646af65a676dbb50e4