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Red Faction Guerrilla VR v0.13.58

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@ElderMiner ElderMiner released this 08 Nov 20:31

Changes since v0.13.45

Quest controls and configurable activation

  • Tap B to reload/chamber; hold B to use or skip cutscenes. Interaction sends native Y and no longer depends on the mod recognizing an interactable prompt.
  • Tap X to detonate active C4; hold X to accept a mission. Holding does not detonate first.
  • Y operates weapon mode: tap to quick-switch, hold for the existing selector.
  • Tap Menu for the world map; hold Menu to pause. A jumps, right trigger fires, left-stick press sprints while moving, physical crouch or right-stick press crouches, and weapon swinging handles melee. Fine aim remains disabled in VR.
  • VR Settings > Controls now saves Single press, Double press or Hold activation per action. Click the press-type column or use left/right on the selected row. Hold is 500 ms; double-press spacing is 300 ms. Shared buttons suppress conflicting tap/hold actions and support rebinding without automatic swapping.
  • Quest bindings have their own saved section. Existing general bindings and comfort settings remain intact.

Turrets, vehicles and HUD

  • Mission Jetter head yaw and left stick rotate the entire seat; head pitch elevates the gun. Continuous full-circle traverse replaces the artificial half-turn stop.
  • Camera position follows the current native animated head, and heading follows measured seat rotation. Native seated body and hand animation remain unchanged.
  • The crosshair follows the actual barrel rather than an artificial screen-center target.
  • Native destruction score/goal appears above the existing clock in both walking and vehicle HUD layouts.
  • Mini walkers use the selected smooth-turn speed.

Rendering

  • Low/Default/High scene resolution uses 80%/100%/120% of the active OpenXR runtime's recommended per-eye dimensions, within supported limits. Field of view, world scale and calibration are preserved.
  • Gameplay uses the correct active image rectangle when reusing a larger menu allocation; overlays, reticles and desktop mirror respect that rectangle.

Validation and limitations

Control/gesture, native-input, settings interaction and persistence, turret, HUD, rendering, packaging and installer-preservation checks passed locally. The native desktop settings panel was exercised with keyboard and pointer input at multiple window sizes. The turret correction was user-confirmed on the available setup; the new Quest controls and cutscene behavior still require Quest hardware confirmation. Index hardware verification also remains pending.

The full local suite retains one known unrelated failure: test_modern_generated at its edge-overlay after<before assertion. This also reproduces with untouched v0.13.45 source. The failure is not suppressed.

Install

Close the game and OpenXR companion, then run RFGRVR-Setup.exe from the assets below. Existing settings, calibration and Steam launch choices are preserved. Native DLL and companion must be updated together (shared protocol 14).

The matching editable source archive, license and third-party notices are included. Free, noncommercial and publicly accessible; no paid or exclusive access is required.

Red Faction Guerrilla VR 0.13.45

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@ElderMiner ElderMiner released this 07 Nov 16:33

Red Faction Guerrilla VR 0.13.45

  • Fixes tracked gameplay arms requiring the developer-only RFGRVR-controller-arms.enable file, which was absent from clean installer payloads. Explicit VR launches now enable tracked arms without that file. Standard and unset launch modes remain disabled.
  • Quest Touch/Touch Plus, Valve Index and Steam Frame retain their separate OpenXR bindings and gameplay layouts. Pose sampling continues through the same action set before and after calibration; this fix changes native arm activation, not controller bindings or calibration measurements.
  • Adds regressions covering missing-marker native arm activation, pose publication across calibration completion, and recovery after inactive or invalid controller poses. Includes the existing calibration regression in the normal test suite.
  • Preserves saved settings, placements, world scale and body/head calibration. No new activation file is required.

This corrects a reproduced clean-install defect. It does not establish the cause of every reported tracking failure. Quest and Index hardware verification remains required.

Known issue: excessive sun/sky glare can still appear while looking upward.

Install: extract RFGRVR-Setup.zip and run RFGRVR-Setup.exe, or use the standalone installer. Launch through Steam and select VR. Updates preserve existing profiles.

Free, noncommercial and open access under the included community license. Corresponding source and third-party notices are included. Requires your own supported Steam game installation.

Maintainer regression test: no breakage reported on the existing VR setup. Quest/Virtual Desktop headset confirmation remains pending. The optional OpenXR validation layer is not enabled or included in this update.

Red Faction Guerrilla reMARStered VR v0.13.44

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@ElderMiner ElderMiner released this 06 Nov 02:48
f08f977

Red Faction Guerrilla VR 0.13.44

  • Adds five tank camera screens with saved layouts shared across each tank family.
  • Tank controls: left stick drives/steers, right stick aims, right trigger fires main gun, left trigger fires secondary. A no longer fires the secondary.
  • Artillery gun camera attaches to the physical launcher model, avoiding individual rocket-tube animation.
  • Heavy/artillery body and screens remain hull-facing; medium cabin follows traversal.
  • Tank front/gun screens update every game frame; side/rear feeds rotate at one third rate. APC front screen updates every game frame, with the other feeds rotating.
  • Includes approved camera, grip, reload, HUD and eye placements as fresh-install defaults. Updates preserve saved settings.
  • Removes temporary tank camera editors, camera markers and test-spawn shortcuts from the release build.

Known issue: excessive sun/sky glare can still appear while looking upward. The advanced lighting work is not a complete replacement of every engine lighting path. Camera placement and performance vary with scene load; no universal FPS gain is claimed.

Install: extract RFGRVR-Setup.zip and run RFGRVR-Setup.exe, or download the standalone installer. Launch through Steam and select VR. Standard mode remains available.

This mod is AI-authored under human direction. Free, noncommercial and open access under the included community license. Includes third-party license notices; requires your own supported Steam game installation.

Red Faction Guerrilla VR v0.10.105

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@ElderMiner ElderMiner released this 04 Nov 04:23
ee9a99d

Download

I WANNA PLAY NOW! — Download Setup

Run RFGRVR-Setup.exe to install or update. Close the game and VR companion first. Existing settings are preserved; fresh installs include approved weapon grips, magazines, scopes, vehicle eye levels, APC and HUD layouts.

Changes since v0.10.74

  • DLC locker and Missilepod reloading fixes, including stacked rocket magazines and approved placements. Setup tools and automatic testing unlocks are disabled; existing save unlocks are not reset.
  • Sharp main-menu, loading-screen and world-space gameplay menus, with corrected color transfer.
  • Moon orientation, sky lighting and decorative-light wall occlusion fixes. Vehicle bloom is limited separately from overall exposure.
  • Approved Improved nighttime lighting preset, with a Vanilla option in VR Settings. Headlight cones stay attached to the vehicle while looking around.
  • VR Settings right-hand laser navigation, clickable Recalibrate and Previous/More buttons, and recalibration return correction. The pointer shares the settings texture to preserve menu resources.
  • Gun-relative handgun laser mounting across calibration heights. Stronger cumulative handgun recoil applies once per round, including rapid fire and delayed firing notifications.

Validation and notes

Both builds, 48 native tests, installer/updater checks, final recoil/arm regressions and the built Standard-mode input check pass. The maintainer approved the installed result in headset. Quest/Index hardware checks and mission-specific edge cases remain ongoing.

No working foveated rendering or custom frame-generation backend is included. No game files, saves or personal calibration recordings are distributed.

RFGRVR-Source.zip contains matching editable source, user/AI guides, LICENSE and third-party notices. This unofficial community mod and its derivatives must remain noncommercial and freely accessible under LICENSE.

Red Faction Guerrilla VR v0.10.74

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@ElderMiner ElderMiner released this 03 Nov 03:24
ea72b8d

Download

Download RFGRVR-Setup.exe below, or extract RFGRVR-Setup.zip and run the wizard. Requires your own Steam Windows copy of Red Faction Guerrilla Re-MARS-tered. Close the game and VR companion before updating.

Changes

  • Finalized on-foot and vehicle HUD layouts, included as fresh-install defaults.
  • Mission countdown numbers and stopwatch together above the wrist map.
  • EDF/Guerrilla mission-control graphics in the wrist HUD.
  • Correct vehicle health composition and separate vehicle/on-foot settings.
  • Correct full-frame VR refresh after cropped HUD rendering.
  • Reduced over-bright first-person vehicle exposure and corrected spotlight glow occlusion.
  • Developer placement/editor/debug hotkeys disabled; normal VR Settings remain available.
  • Existing profiles are retained during updates. Approved weapon grips, eye heights, scope/laser and APC placements are bundled for new players.

Source and validation

RFGRVR-Source.zip contains the matching editable mod source, user/AI guides, license and approved defaults. No game assets, saves or personal tracking recordings are included.

Both builds, all 34 native tests and installer/updater checks pass. Gameplay and final HUD placement were approved in headset on 0.10.73; this release disables the setup tools without changing those placements. Quest/Index hardware coverage and remaining engine edge cases are documented in README.md.

This AI-built community mod is free and noncommercial under the included license. Optional appreciation: https://buymeacoffee.com/ghostelder

Red Faction Guerrilla VR v0.10.53

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@ElderMiner ElderMiner released this 02 Nov 09:31
17d94aa

Red Faction Guerrilla VR — first public release

An unofficial, experimental OpenXR VR mod for the Steam Windows version of Red Faction Guerrilla Re-MARS-tered.

Download and install

  • Download RFGRVR-Setup.zip below, extract it, and run RFGRVR-Setup.exe.
  • Close the game/VR companion first. Exit Steam for first-time launch-selector integration.
  • Select your installed game folder. The wizard installs, updates and uninstalls the mod.
  • Start through Steam and choose VR or Standard game. Complete the T-pose and head-pivot calibration for VR.
  • You must own the supported base game. No game executable, game assets or saves are included.

Included

Motion-controlled weapons, support grips, physical reloads and throwing, melee, vehicles/turrets, APC monitors, world-positioned menus, VR Settings and desktop mirroring. Quest Touch/Touch Plus, Valve Index and Steam Frame layouts are included.

All 11 approved placement/settings profiles ship as clean-install defaults, including weapon grips, vehicle eye levels, magazines, scopes and APC layout. Updates preserve existing adjustments. The launch selector's updater is configured for this repository.

Status

28 native regression tests and installer/clean-default checks passed. This remains experimental: actual Quest/Index hardware verification and some body/foot, scope, vehicle and ragdoll behavior still need live checks. Working eye-tracked foveation is not included.

Source, license and appreciation

The original mod implementation was generated entirely using AI under human direction and testing. It is freely shared under the included custom community noncommercial/open-access license. No paid, member-only, exclusive or privately monetized variants. Third-party and game rights remain with their owners.

Download RFGRVR-Source.zip for the editable source, AI maintenance guide and license. Do not confuse it with GitHub's automatically generated source-code archive.

Optional appreciation: https://buymeacoffee.com/ghostelder — donations never buy access, early releases or exclusive features.

The SHA-256 file below verifies the matching installer ZIP. Please report the mod version, headset/controllers, runtime and reproduction steps with any issue.