Repository navigation
EldoUI 0.6.5002
New
- Express setup: one click on the first setup page applies EldoUI's recommended choices for every step, then shows what changed.
- Full looks: the Styles step of the setup has one-click cards that set the layout, art style, accent, font and fitting styles together, each with a small preview.
- The last setup page lists everything the setup changed, grouped, with "Revert this" to put any part back as it was.
- An error log window:
/eui errors(or Errors in the options window) lists every caught error with its count and time, shows the full text ready to copy, and can show only this session or only EldoUI. It works with the Chat module on or off. - Every entry in the error log has a Report button: it shows the error as a ready-to-paste bug report, without your character's name, realm, guild or chat text, plus a link to the bug form. EldoUI never sends anything by itself.
- Map Notes remembers the rares you meet: target or point at a rare outdoors and a pin marks where you stood, with its name and when you met it. Kept for all your characters; forget one from its pin, or all of them on the Map Notes page.
- The Mail, Merchant, Trade and Auction House windows join the Windows page: drag them, change their size with the mouse wheel and reset them like any other window. Your earlier window size is kept.
- Farming: a session history window lists every saved session per zone with gold, item value, XP, items per hour and corpses looted, with totals. Open it from the bar's right-click menu, the Info Bar text, the options page or
/eui farm history. - Alts: a Gold tab shows your gold over time, for one character or all of them added up, per day or per week.
- Pick the sound of the alert toasts and of the ready check and other pop-ups.
Improved
-
The Alts window (Guild and Crafters tabs), Raid Loot, the Loot Guide pages and the Restock list now show what a button did inside their window instead of in chat.
-
Options buttons that delete or clear something now ask a clear question that says it can't be undone, and the questions for deleting a nameplate rule, a tracking bar or a Fanfare trigger no longer refer to the page behind the dialog.
-
NPC Dialog leaves R to your Reply key by default; a new "R shows only the rewards" switch under Keys turns the rewards view key on, and Shift+R or Alt+R always reach the game.
-
One Money style under Fonts and text sets how gold is written everywhere: bags, prices, trade, the Info Bar, tooltips and more. Bags, Auction House, Merchant and Trade can still keep their own choice, and letters no longer show empty silver or copper.
-
The Import preview of ElvUI and EllesmereUI strings is written in plain words: frame names as those UIs show them, and positions like "bottom of the screen, 210 left and 180 up".
-
With Large text, the Edit Mode position dialog and the EldoUI panel beside Edit Mode keep their title above the accent line.
-
Tab moves to the next field in EldoUI's forms (Shift+Tab goes back): the Macro Editor's name and text, the Import window, map notes and the auction price boxes.
-
Blizzard's Edit Mode now opens EldoUI's full move tools with it: the EldoUI move panel (search, exact X and Y, lock, attach, match size, test frames, undo) docks beside Edit Mode's window, every EldoUI frame can be dragged, and leaving Edit Mode leaves EldoUI's move mode too. When Blizzard's grid is shown, EldoUI's frames snap to it. Prefer the compact boxes? Turn off Full EldoUI move tools in the panel beside Edit Mode.
-
Accent colors read better as text: with a dark accent such as Crimson or Violet, titles, active tabs, links and highlighted words use a lighter shade of the same color, while bars, lines and swatches keep the color you picked.
-
Status colors are easier to tell apart with color blindness: the "good" green leans toward blue-green, and the good, warning and problem inks on parchment pages are teal, olive brown and wine.
-
One "Copy settings from" button on every page with several frames of one kind: Unit Frames, Group Frames (each section), Nameplates (each plate type), Action Bars, Combat Text areas, Info Bar panels, Aura Groups and Tracking Bars. Before anything is copied, it shows which settings will change and asks to confirm; the on/off switch and the position stay as they are.
-
Danger Alerts has six style presets (Standard, Quiet, Loud, Raid focus, Explorer, Barnyard) that pick the sounds, the flash and which alarms are on; your spell list stays as it is.
-
Party Quests is on by default, and so is Sync with group: it shares your quest progress with group members who run EldoUI, as addon messages only, never in chat. It stays silent in battlegrounds and arenas, and in raids while Hide in raids is on.
-
Chat guild mutes: when Decline their group invites or Decline their duels turns someone away, one chat line names who and which muted guild (both still off by default).
-
Clearer page names in the settings: Character is now Character Panel, Characters is now Alts and Alerts and Messages is now Alerts and Banners. Your settings and
/euiwords stay the same, and the search still finds the old names. -
Windows: one Move Blizzard windows switch with a tick for each window under it. Ticking a window is all it takes; its Blizzard UI switch follows on its own. Your current choices carry over, and the mouse, scale, placing and fading settings moved to a Behavior tab.
-
Tweaks is now part of Quality of Life: one page with Interface, Social, Quests, Travel and Sound and misc tabs. Every setting carries over; if one of the two was switched off, its features stay off.
/eui tweaksstill opens the page. -
Visibility settings: the separate instance options are now one "In instances" choice (Same as outside, Always shown, Fade, Hide or Only there). Your earlier choice carries over.
-
Options window: the arrow keys and Enter move through the menu only after you click in it or in the search box. Otherwise they reach the game, so you can still move your character while the window is open.
-
The Legacy Planner has the same keys as the options window: Ctrl+F puts the cursor in the Challenges search, and Esc clears the search before it closes the window. The keys only work out of combat, and every other key still reaches the game.
-
XP and Reputation Bars, Raid Tools, the damage meter and the Cooldown Manager viewers now use the same Visibility settings as the rest of EldoUI (preset, Show, the extra rules behind the gear, faded opacity). Your Hide in combat, mouse-over and opacity choices carry over.
-
Importing: one Import and export page with one paste box for every string (EldoUI, EllesmereUI, ElvUI and Edit Mode). It tells which kind you pasted and shows what it imports before you click Import. The separate "Import from other UIs" page is gone; its choices are on the same page.
-
Layouts, boss fights: in every layout the boss frames, boss mod bars, Encounter Timeline and DBM info frame now form one tidy group right of the center. The timeline sits right under the boss mod bars with its big icon at the "now" end, the info frame no longer covers the special warnings, and the encounter power bar sits under the boss frames. Apply your layout again to get the new spots.
-
Layouts, action bars: Eldo-Dark's bars form one even 2x2 block, Eldo-Plates and Eldo-Joe have full-size side wings that line up with the main bars, Eldo-Zen and Eldo-Hunter use one button size per block, and Eldo-Blizz's unit frames sit right on the visible bars.
-
On WoW: Forever, new profiles start with the WoW Forever art style and the Sand accent. Existing profiles keep their look.
-
Applying a keybind preset or importing another addon's profile now shows an alert with an Undo button.
-
Keybind mode no longer writes to chat: the key you just set shows on its banner, and saving or discarding shows one short notice. Its tooltips follow your accent and text colors.
-
Dragging a slider or picking a color on the General and Colors pages stays smooth: the UI updates once you stop.
-
The options window measures EldoUI's memory when it opens or when you point at the line, instead of every two seconds.
-
The options window builds its search in the background after it opens, so the first search no longer stalls the game.
-
Every question EldoUI asks uses its own dialog look, and Esc cancels it.
-
Tabs are flat everywhere, with an accent underline on the open tab, and hover highlights fade in and out softly (instantly with Animations off).
-
The setup's step list and title match the options window.
-
The Auction House window uses the same buttons, inputs, scroll bars, tabs and tooltips as the rest of EldoUI.
-
The bag window's toolbar icons are calm gray glyphs that light up on hover, and "All" shows clearly when it is on.
-
The Edit Mode position box, the waypoint entry, the link copy box, the message history window and the Training window use the same look as the rest of EldoUI.
-
Tabbed EldoUI windows and the Loot Guide take Ctrl+F to their search, clear a search with Esc before Esc closes them, and switch tabs with Ctrl+Tab and Ctrl+Shift+Tab.
-
Clearer module names: Alerts and Banners, Quest Marks (was New in Forever), Class Resources (was Player Power), Micro Menu and Bag Bar, and Fanfare (was Sound and Fun). The old names still find them in search and
/eui. -
Clearer option names, such as "Show whispers only in the messenger", "Sell gray items at vendors", "Draw above other frames" and the Chat tab "Errors and help".
-
Accent color toggles come with the style presets and sit under "More"; your own choice is kept.
-
Window size rows say "Size" in percent, and windows with a corner grip no longer show a second size slider.
-
Tabs in the Loot Guide, Legacy and Loot Simulator windows use the EldoUI tab font, and they follow Large text, as do the tooltip, quest tracker and chat bubble fonts. Buttons grow with their label, so Large text and translations never clip them.
-
Skin switches ask for a reload only when you turn them off.
-
Settings that need a Blizzard UI switch are grayed and name the switch to turn on.
-
Buttons in the options window confirm inside the window instead of in chat, and so do style presets and layouts.
-
One clock format and one pair of durability colors for all of EldoUI, on the General page. Your earlier choices carry over.
-
One whisper sound, shared by Chat and Instant Messages.
-
Every font picker shows each font in its own face and lists fonts from other addons.
-
The minimap addon menu entry starts move mode; right-click starts keybind mode.
-
/eui help capturelists every addon EldoUI can capture. -
Pet Care, Buff and Consumable Reminders and the low ammo warning show their notices as alert cards instead of chat lines.
-
Loot Guide wishlist alerts can show as an alert card with a button that opens the item.
-
Settings sharing and the version check wait politely when the game limits addon messages.
-
Modules that read your bags share one read, so opening the bags or a vendor does less work.
-
Player Notes texts in menus, tooltips and
/eui notereplies are translated. -
World bosses are labeled "World boss" on Map Notes pins and in the Loot Guide, and loot data marks every rare as rare, rare elite or world boss.
-
The Loot Guide's dungeon entrance pins step aside where the world map already shows the game's own entrance pin.
-
The "Show unexplored areas" option says plainly that an area shows once any of your characters has explored it.
-
Party frames: buff and debuff positions can sit in one row under the frame, and the Perl party style uses it.
-
Farming shows items per hour, and right-clicking the bar no longer resets the session without asking.
-
Journal pace: the session pace takes over only after ten minutes with some XP gained, and milestone times show up to five levels ahead.
-
Buttons and commands that delete or reset your work now ask first: triggers, themes, groups, bars, lists, ledgers, snapshots, layouts, presets, scales, style rules, waypoints and more.
-
Settings that only work while another switch is on are grayed out with the reason, instead of looking active or vanishing.
-
Sliders where 0 means something special say it in the value box ("Off", "Auto", "Never", "Full", "Instant", "No limit" and more).
-
Mistyped words after /eui kb, layout, blizz, editmode, streamer, tracker, training, testframes, crosshair, cursor and threat get the command's help instead of doing something else; /eui scale accepts any case.
-
Modules that are off answer their commands with the same hint, naming the Modules page and /eui enable.
-
Blizzard UI switches and modules that need a reload use the settings window's reload banner.
-
Dates in history, logs, snapshots and messages use the month name and your clock format.
-
Style presets do exactly what their cards say (Quality of Life Minimal, Raid Tools, Trade, Raid Loot, Map Notes Treasure hunter).
-
Clearer option texts for Camera situations, Cooldown Manager, the shared cooldown colors, Aura Groups and the timer bars.
-
Social: "See-through window backgrounds" works whenever any window it styles is skinned.
-
Guild attunement results can be cleared while sharing is off.
-
Reminders' durability warning follows Worn gear and Low durability on the General page: yellow when your gear is worn, red when it is low. A warning level you picked in Reminders carries over.
-
The font pickers of the Encounter Timeline, Macros, Battlegrounds and Combat Text follow the theme font like every other font picker. A font you picked stays.
-
The Loot Guide's "Dungeon entrances on the world map" option says that its pins step aside where the game shows its own entrance.
-
/eui chatdebugsays on and off in the same short line as every other switch. -
My Adventure is spelled the same everywhere: tooltips, key bindings, commands and settings.
-
The full look cards in the setup each say what makes them different: their art style and the accent they bring. The recommended one has a "Recommended" tag.
-
The setup's sidebar shows each step's state as a mark (check, cross or dot) as well as a color, and its tooltip names the state.
-
Searching "transparent", "see-through" or "clear" now finds the opacity settings.
-
Questions that delete or reset something name the action on a red button instead of a plain "OK".
-
A module whose settings or start failed says so on its page, in the sidebar and on the Modules page, with a button to the error log.
-
Hardcore, Map Notes, Rare Scanner, Ready Check Report, Split Timer, Transport and Waypoints now open on their first real settings tab.
-
Wiki: the commands page now lists every command, including Alts, Talent Planner, Legacy Planner, Instances, Macro Editor, Waypoints (
/way), Rare Scanner and more. -
Warning numbers on the Info Bar (latency, durability, ammo, CPU, full quest log, full bags), the Ready Report and the character window's low durability carry a shape mark, so color is never the only sign.
-
A currency at its cap gets a mark on the Info Bar, and its tooltip says whether it is the total or the weekly cap.
-
The Talent Planner shows planned ranks as "learned>planned" and marks full talents (+) and ranks outside the plan (!), so they stay apart with any accent color.
-
In the Instance Log, raids and battlegrounds that don't count are dimmed, say "not counted", and the tooltip says why.
-
/eui raidframes off,partyframes offandgrid offreach Party and Raid, and "Did you mean" suggestions also know module names. -
Pick a result in the Loot Guide's search drop-down with Up/Down (or Tab) and open it with Enter.
-
Quality of Life hidden settings: each tick now says what it does ("Set my own combat text size"), so the page and the options search no longer show the same label twice.
-
Enemy Spotter no longer sits right against the RestedXP guide or the party frames, and Eldo-Dark's cooldown bars no longer sit right against the focus frame.
-
Menus in the options window and the move panel (select boxes, font and sound pickers, Copy from, the right-click row menu, Share, Group, Attach to, Match size) now share one EldoUI look, with the theme font, Large text, submenus to the side and a scroll bar for long lists.
-
In-window notices stay while the pointer is on them or on their Undo button, and longer messages stay longer to read.
-
Chat: the grayed name icon settings now say why they are off.
-
Style presets: removed Tracking Bars "Plain", NPC Windows "Hunter" and Edit Mode "Strict", which looked the same as other presets. NPC Windows "EldoUI" now also turns instant quest text off again. Cooldown Manager "Fixed rows" now says it turns your own groups off.
-
When the game's error window is hidden and the Chat Errors button can't show, EldoUI shows one notice per session when it logs a Lua error, with a button that opens the error log.
-
Tracking Bars has a new Large text style preset.
-
Escape now leaves move mode, like Done. While the move panel sits beside Blizzard's Edit Mode, Escape closes Edit Mode as usual.
-
The Positions page now has one tab per frame group, like move mode. Frames of a module that is off stay listed, grayed out, with the reason.
-
The move panel arrows, the attunement page arrows, Quick Menus' Back button and sub-menu marks, and the quest done and locked marks now use EldoUI's own icons instead of typed letters. The quest marks are drawn in their status color.
-
Clearing the restock list, deleting a quick menu or a whole shopping list, and clearing a wishlist or the PvP planner now always ask first and show how many entries go. A hidden Shift-click is no longer needed, and the result shows in the window.
-
Quick Menus shows its notices in its window while the window is open, instead of in chat.
-
Large text now grows the labels of EldoUI's own buttons, and the buttons grow with them so no label is cut off.
-
The EldoUI look on Blizzard's right-click and dropdown menus is now its own switch under Blizzard UI. Profiles that already skin Blizzard windows keep it.
-
See-through panels and the lowest Panel opacity now stay at 80%, so gray and red text stays readable over a bright world. Text without an outline on see-through panels gets a soft shadow.
-
Red warning text is a little lighter and green success text a little brighter, so they read better.
-
The see-through switch has the same name on every settings page (See-through window, See-through windows or See-through background) and says where to set how see-through it is.
-
Raid Loot's "Solid window" is now "See-through window", like everywhere else; your saved choice carries over.
-
Spell Efficiency, the currency counts of your other characters and My Adventure's quest lines now sit in the tooltip's info area, under the divider, like every other EldoUI tooltip line. Choose when each shows on the Tooltip page.
-
Spell Efficiency's "Show the line" choice moved to the Tooltip page (Spell efficiency); your saved choice carries over. New "Mana focus" style preset.
-
The Errors entry in the options window shows how many new errors there are since you last opened the log.
-
Dates and times everywhere in EldoUI follow the 12/24-hour clock setting and use the game's own month and weekday names in your client language. Dates from this year no longer show the year.
-
Tooltip click hints read the same everywhere: one line per action ("Click: open the calendar"), in one hint color.
-
The Gold datatext tooltip now mentions Shift-click for the Alts window.
-
More tooltips name their clicks the same way ("Click: open it in the Journal"): Loot Guide rows, the Journal button, the item check line, the bank sort button, auction prices and the settings reset hint.
-
The Loot Guide translations follow the new click hints and dates in German, French, Spanish, Portuguese, Russian, Korean and Chinese.
Fixed
- "Hide duel results" no longer causes an error on every system message. Duel and drunk messages are hidden as intended.
- Enemy Spotter no longer errors on every update when a profile from an import or an older version lacks a size.
- Alerts and messages no longer error when the game locks one of its own frames that EldoUI scales.
- Tooltips hide the "Made by" and "Gift from" lines and the game's item level line at every item level.
- Item scores count enchants whose stat names have accented or non-Latin letters (German, French, Spanish, Portuguese, Italian, Russian, Korean, Chinese).
- Danger Alerts and the mailbox write counts like "1 spell" and "2 letters" instead of "spell(s)" and "letter(s)".
- The [threatcolor] text tag colors target frames and name plates by your threat on that unit.
- Spell Efficiency shows its tooltip lines on European English clients.
- Error reports remove character, realm and guild names with accented or non-Latin letters, and the base name on characters with a surname.
- With the Loot Guide off, My Adventure's commands and tour now say to turn on the Loot Guide, instead of pointing back to the My Adventure switch.
- The journal data check now points to the public Journal data report form, with its link.
- Pressing Escape on a question or a dropdown list now closes only that, and the options window and other EldoUI windows behind it stay open.
- With Large text, dialog titles no longer sit on the accent line under them.
- Short notices inside windows grow with their text, so notices of two or three lines, and Large text, stay inside their box.
- Raid Loot and the Dungeons window stay open in combat; other EldoUI windows that hide at a pull come back on the same page when combat ends, and a window you open in combat opens as soon as it ends.
- Snapshots keep macro names and the Cooldown Manager shows key binds for bar 1's second page even when the game's old action bar functions are turned off.
- Escape closes the AFK screen and brings the interface back, so the game menu no longer opens hidden behind it.
- Settings that point to another page now use the page names shown in the sidebar (Alerts and Banners, Camera Situations, Buff and Consumable Reminders).
- Party and Raid's Health text list now offers "Health current | %", so it shows correctly after the Perl style.
- The Cooldown Manager page now explains how to capture and import your own layout. Import waits until you have captured one, and names your class and spec.
- Importing a large gathering share no longer freezes the game.
- The Split Timer grows with Large text, so the time, the difference and the total never overlap.
- In the Quickdraw editor, the entry slots start under the help text, however many lines it takes.
- The zone name at the top of the minimap no longer runs into the clock. It fits between the corner items and ends in "..." when it is long, or moves one row down when there is no room.
- In move mode, the panel's help line stays inside the panel and above the controls, and the panel grows with Large text.
- The chat list windows (channel mutes, blocked phrases, alert words, guild mutes, chat colors, streamer aliases) and the Import window keep their help text above the controls with Large text, and list window titles are no longer cut.
- Chat: words joined by an ellipsis or a missing space ("wait...no", "nice.to meet you") no longer turn into web links; real addresses still do.
- The EldoUI panel beside Blizzard's Edit Mode keeps its text inside: long check box labels wrap and the panel grows with them, at every text size. Labels in Edit Mode's own check box columns that a larger game font pushed into the next column now fit their column while Edit Mode is open.
- Unit Frames and Buffs and Debuffs stop their background timers when switched off, and switching any module off stops every game event it listened to.
- A module whose settings fail to load after a profile switch, preset or theme change no longer stops the others.
- The Click-Cast Tips line under the click-binding window says off while another addon holds Click-Cast Tips off.
- The gear and sound buttons in the options window show a stand-in icon on clients that lack the game's art.
- Action bars read their slots through the current game API.
- The Edit Mode conflict panel closes with Escape.
- Tooltips no longer promise a right-click that does nothing.
- "Open the simulator" is grayed when the simulator is not installed, "Repair once you can afford it" while automatic repair is off, and "Ask for a camp" when you are not in the guild or group it would ask.
- Frames faded out by their Visibility rule no longer catch clicks meant for the game world or other windows. They take the mouse again as soon as they show, and "Mouse over" frames still answer the cursor. The Info Bar's Hearthstone button follows its bar the same way.
- Map Notes City services: mount vendors and stable masters no longer show as innkeepers.
- /eui modules works again, and "See what's new" on the update note opens the What's New page.
- /eui notify test with a lane name runs that preview instead of printing the usage text.
- Switching, copying or resetting a profile in combat, by command, the Profiles page or an import, waits until the fight ends.
- /eui in combat with the settings window open closes it, and it no longer closes again after the fight.
- Info Bar: a datatext picked in a slot after an empty slot now shows on the bar.
- "Idle opacity" now changes modules that already fade while idle.
- Undo in Recent changes no longer lists actions it can't take back, and copied settings can be undone.
- Copy, delete and "Set every module to" lists show "Choose..." instead of "nil".
- The Positions page lists frames that appear later, and a new anchor keeps the frame where it is.
- "Low durability" can no longer be set above "Worn gear", and the move-mode grid box keeps the Grid size slider's limits.
- Camera Situations: changing a setting while a situation is active no longer makes the camera forget your own distance.
- AFK screen: turning on Fade the interface, Slow camera turn or Show your character while the screen shows applies at once.
- /eui grouptest no longer shows test frames while Party and Raid is off, /eui alts off turns the module off, /eui fish log shows your zone's catch log, and /eui sound answers when the sound id is wrong.
- Bags: the mode lists no longer offer a Custom choice that does nothing.
- The panel behind the top-center widgets shows while only other UI widgets are hidden.
- Lowering the mail, recent recipient or message history limits drops the oldest entries right away.
- Quest text sizes below 8 points no longer make quest text unreadable.
- Name Plates: the combat width and height read in pixels, style rule opacity reads as a percent, and "Reset this type" keeps the type's on/off switch.
- Ping key bindings name the right settings page.
- Quality of Life: turning off "Show the volume panel" hides it, a panel you closed stays closed, and "Decline guild invites" no longer declines invites from friends.
- Raid Loot: "Solid window" changes an open window at once, and /eui raidloot clear accepts only sr or tmb and says what it cleared.
- Tooltip: Info area rows show when they differ from their default, and right-click resets them.
- Layouts: switching layouts no longer keeps the Encounter Timeline length of the layout you used before; every layout now sets its own.
- Command help and usage lines show every word again; choices like "lock | unlock | reset" no longer lose letters.
- Counts read right at 1 ("1 time", "1 character", "1 item") in the error log, Alts, the ready check report, Merchant, Bags and more.
- What's New and the update note now cover version 0.6.5001.
- Captions in capitals show umlauts, accents and Cyrillic letters correctly in every language.
- Skipping the Convenience step of the setup no longer turns on auto repair, junk selling or fast loot.
- On the setup's Other addons step, the Cooldown Manager row names your class instead of an internal code, and no longer looks like a warning when there is no layout for your class.
- Long summaries on the setup's Finish page and its list of changes wrap instead of being cut off; long module names on the Styles step wrap too.
- Highlighted words in the setup follow the accent color when a layout preview or a full look changes it.
- The options search finds settings by every word you type, in any order, and ignores capitals and accents in every language.
- Searching a common word like "color" now counts matches on every page, module pages included, with a "Show all" row for long pages.
- Hovering a cut page name in the options sidebar shows the full name, and with Large text the sidebar is wider.
- Name Plates and Edit Mode now point to the right Blizzard UI switches.
- Lists you shortened (Alts columns, Info Bar slots from a style preset) no longer grow back with extra or repeated entries after a login.
- Copying or importing one module's settings while module on/off is kept per character no longer switches that module on for your other characters.
- The map note editor asks before deleting a note, and Escape in a text box no longer closes the editor and loses what you typed.
- Long spell names on unit frame cast bars are cut with "..." before the cast time instead of running under it and past the bar.
- Shift-clicking an item into the Counters watch box works again, and shift-click links from EldoUI windows use the game's current chat link function.
- Info Bar texts that open bags, the map, the character window, the calendar or social windows now work in combat; clicks the game blocks in combat now say so.
- Party and raid frames keep their ready check, target border, raid marker and roster updates after you switch them off and on again.
- README: the module list now uses the in-game name Alerts and Banners.
- Docs: the FAQ, Layouts page and feature overview now name Shift + right-click as the way to put a frame back to its layout position in move mode.
- Docs: the plugin guide is now published, and links in the README, credits and wiki open the right pages, including on the wiki.
/way 45,2 63,8with decimal commas now sets the waypoint at 45.2, 63.8 instead of the wrong place.- "Remove all waypoints" in the arrow menu and "Remove all on this map" on the map pins now ask first, naming how many waypoints go.
- Deleting a journal backup in My Adventure now asks first.
- Clear in the chat panel's Errors tab now asks first, like the error window.
- In the Legacy Planner, Clear draft, Copy my build and Load into draft ask before replacing a draft that has ranks, and Overwrite asks before changing a profile shared by all your characters.
- Color-blind safe colors now also reach the Info Bar, the Instances counts, the Camp Helper and the options window's warnings.
- German clients no longer show an error on recipe tooltips or when an auction sells, and the "Auction sold" alert plays again.
- "Hide other players' crafting" now works on German clients.
- The Hardcore death log on Portuguese clients names the right victim and killer.
- Lowercase searches now find Russian and accented names in bags, the whisper history, the mail log, the death log, the reminder picker, move mode, waypoint zone names, the Legacy Planner and the Loot Guide pages.
- Shortened names and labels (reputation on the Info Bar, journal notes, saved names, chat lines) no longer cut a letter in half in Russian, Chinese or accented text.
- Raid Loot JSON imports keep accented and non-Latin letters instead of turning them into "?".
- My Adventure counts kills on every client language, also at the level cap.
- The Ready Check Report and the Macro Editor no longer show a single tab that does nothing.
- The Ready Check Report shows its summary once, and it wraps with Large text instead of being cut.
- My Adventure's level river shows the name of every part, including the newest one at level 60.
- Setup cards (such as "Guild bank first" and the fresh profile) grow to show their whole description, also with Large text.
- The ping feed's time and sender columns follow the text size, and senders show without their realm.
- In party and raid frames, aura and defensive icons no longer cover the name and health text.
- With Large text, option dropdowns are wide enough for their choices and long page titles fit the header.
- The Macro Editor's empty-list hint wraps inside the list instead of being cut at both ends.
- The error log's privacy note wraps under the detail box and reads in full at every size.
- The Loot Guide's first-run card shows each choice's whole description.
- "Whisper your target" whispers players with a surname correctly instead of a non-existent "Name-Surname".
- Dungeon run stats save group members by their name, not as "Name-Surname".
- With a surname, your own messages are no longer treated as someone else's: you no longer show as typing to yourself, get a Party Quests card for yourself or invite yourself from chat, and your own settings offers and guild attunement progress are recognized.
/eui <module> offworks with the module's name as the config window shows it, for example/eui party and raid offor/eui loot guide off.- A module whose name is also a command switches with
/eui <name> off(Chat, Edit Mode, Quickdraw, Raid Tools, Raid Loot and others), and the module list in the wiki names a word that reaches every module. - The Loot Simulator now uses an item's stats as soon as the game has them, instead of showing "no numbers yet" until a reload.
- The Loot Simulator now uses your real weapon skill, including racial and gear bonuses. When the game doesn't show it, the result page says the simulator used the usual skill for your level.
- The Loot Simulator now counts your talents, a talent change marks saved results as outdated, and the BiS export lists your talent points.
- Rating a two-handed weapon no longer counts your off-hand item's stats.
- A page's short tour no longer opens on top of the Loot Guide's welcome card; it shows on a later visit.
- The Crafting empty text, the PvP planner line and the BiS help text now wrap instead of being cut off.
- Tooltip "Hide in combat" now hides every tooltip for its mode: "Over UI frames" also hides spell, aura and EldoUI frame tooltips, and "Over the world" hides herbs, chests and other world objects.
- Tooltip "Hide in combat" and "Hold to show in combat" are grayed out and name the Blizzard UI switch Tooltips: Hide they need.
- The end of a long fight no longer stalls while the same refresh runs once for every event seen in combat.
- Leaving the WoW Forever art style on the General page now gives back the layout's own accent instead of blue.
- Switching between layout presets no longer keeps settings the previous preset set, such as target plate details, bar shapes and Info Bar texts.
- Hardcore's death log no longer covers the death recap.
- In Eldo-Zerby the Cooldown Manager's Mobility group no longer covers the focus frame.
- Cast bars, the crosshair range tint, Fanfare texts and many smaller places now check for hidden game values before comparing them, so they no longer error when the game restricts a value.
- Name Plates: removed the "Raid marker" style filter condition and its "Skull: red border" example. The game never shares raid markers with addons, so they could never match. Your other rule conditions keep working.
- With "Blizzard's own UI" or "Only EldoUI's own frames" picked in the setup, Blizzard's menus keep their own look.
- The EldoUI datatext showed its click hints in white instead of the hint gray.
- Hardcore window times used a fixed US 12-hour format.
- Quick Menus deletes the menu its question named, even if you pick another menu while the question is open.
- With Large text and the 12-hour clock, the times in the error log are no longer cut off.
Install
- Close the game.
- Unzip
EldoUI-0.6.5002.zipintoWorld of Warcraft\_classic_beta_\Interface\AddOns.
It holds 4 folders that must sit side by side there:EldoUI,EldoUI_Emoji,EldoUI_LootData,EldoUI_LootSim. - Start the game and tick EldoUI in the AddOns list.
Updating: delete the old EldoUI folders first, then unzip the new version.
Your settings live in the WTF folder and are kept.