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EldoUI 0.6.6001

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@Eldodeldo Eldodeldo released this 16 Oct 17:26
· 29 commits to main since this release
Immutable release. Only release title and notes can be modified.

New

  • Setup: four preset packs on the Welcome page, Modern, Classic, Healer and Minimal, each a whole UI with a miniature of its layout. Apply sets up every step with the pack in one click; Customize goes through the steps with the pack filled in.
  • Share your look as a preset pack: the Share menu's "Export my look as a pack" makes a string with your layout, art style, accent and styles, and importing one puts that look on your current profile.
  • Every layout now suggests a style for each part of the UI: unit frames, group frames, action bars, auras, minimap, info bar, class power, combat text and nameplates.
  • Right-click Hide: right-click an EldoUI box such as the Camp panel, the Info Bar, a datatext panel, a counter, Party Quests or the coordinate box and choose Hide. It stays hidden, also after a reload, and is saved in your profile. Unit and group frames always keep the game's own right-click menu.
  • A "Lock right-click" switch (in the move panel, next to Locked, and on the Hidden boxes page) makes EldoUI's boxes ignore right-click, so nothing is hidden by accident.
  • A Hidden boxes page under Modules lists every box you hid, grouped like move mode, each with a switch to show it again, plus Show all. A module's page has a Show switch for each of its boxes; it is the same setting.
  • Move mode: right-click any box for a menu titled with its name: Hide, Hide this box (until move mode ends), Lock, Reset position and Options…. Hidden pieces leave Combat mode and All frames; pick "Hidden" in the view list to see them dimmed and bring them back. The move panel's Hide button now hides the frame itself and reads Unhide for a hidden one.
  • XP and Reputation Bars: with upright bars, "Value tag at fill end" shows each bar's percent in a small tag beside the bars, at the height the fill reaches, with a pointer in the bar's color, on the left or the right. Off by default; the options page shows a preview.
  • Panel tint (Global settings > Textures): give the background of every EldoUI window and panel a subtle Midnight blue, Pine green, Wine red or Dusk violet tint, picked from sample cards and applied at once. Text stays exactly as readable as on the plain dark panels. The Modern, Blizzard and WoW Forever art styles take the tint; Classic and High contrast keep their own background.
  • Frame shadows (Modern art style) get Shadow strength and Shadow size sliders.
  • Shaman Totems: a totem bar for shamans. One button per element drops your picked totem, pointing at a button opens every totem you know for that element, and Drop All drops the whole set (with Call of the Elements once you know it). Each button shows its running totem's time, and the earth button lights up while you are feared and know Tremor Totem. Seven style presets, key bindings and a visibility rule.
  • Shaman Totems: a cooldown bar with your shield and its charges, the weapon imbue on each hand, Totemic Recall, Reincarnation with your Ankh count and your shaman cooldowns, plus optional ready icons for key spells. Click an icon to cast it.
  • Shaman Totems: up to eight totem loadouts. Right-click Drop All to switch, save, rename, delete or share one as a string; a switch during a fight waits until it ends. An optional rule switches the loadout when you enter a dungeon, raid or battleground.
  • Shaman Totems: small squares on the party frames show who your totems reach, the totem tooltips name who they miss, and a mob's tooltip names the counter totem for the fear, poison or disease you saw it cast.
  • Shaman Totems: a group plan for Mana Tide Totem and the resistance totems, sent to your group with one click, and a shaman column in the Ready Check Report with the totems and Ankhs each shaman carries.
  • Shaman Totems: the cooldown bar starts with the spells for your role (healer, melee or caster), taken from the Role page or your talents. Tick spells yourself and your picks stay.
  • Shaman Totems: a shaman group panel lists every shaman in your group with Mana Tide Totem, Reincarnation, Ankhs and their part of the plan. Other shamans' cooldowns show once they click Share mine. Open it from the options or by right-clicking Drop All.
  • Ready Check Report: the shaman columns also show each shaman's shield, weapon imbues and mana.
  • Aura Groups: the "Totem buffs on you" example dims while your party's shaman is out of range, as the game reports it.
  • Reminders: shaman weapon imbue reminders for each hand, alerts when your shield or an imbue runs out (in the combat text lane during a fight), and an optional sound when your shield drops.
  • Class setup: shamans get their totem bar, cooldown bar, reminders, a loadout for their role, key spells on empty action slots and a few macros in one step, and Revert puts it all back.
  • Nameplates: two new example rules for totems, and Aura Groups has a "Totem buffs on you" example for every class. The friendly totem rule's tooltip names the friendly minion setting those plates need.
  • Info Bar: your datatext panels can show as a Dashboard, a compact list with one row per value: an icon, the value and a thin bar for durability, bag space, tracked currencies toward their cap, the reputation you watch toward the next standing and your profession skills. Bars turn yellow, then red, before durability or bag space run out, and clicking a profession row opens that profession (not in combat). "Add a dashboard" on the Panels tab sets one up; the panel's visibility rules (in combat, in instances, on mouse over) work as for any panel, and the options show a preview with sample values.
  • Quality of Life: a flight view for flight paths, off by default (Travel tab). While you fly, the interface fades and one calm panel shows where you fly to, the zone below you, the time left and the route, with buttons for the map, your bags, landing early and leaving the view. Landing, combat, a ready check, a queue invite or Exit brings everything back.
  • Other addons: when EldoUI ships a newer version of an addon profile you imported, it asks once after login whether to update it; "Not now" waits for the next version. Profiles are only ever set up on your click and never in combat.
  • Action Bars: a Fill order option per bar. Columns first fills each column before the next one, like an upright bar.
  • Action Bars: "Show mouse-over bars together" (General tab). Hovering one bar set to Mouse over shows all of them. Off by default.

Improved

  • Setup: the Other addons step now lists Details!, RestedXP, BigWigs, Deadly Boss Mods and Questie when you have them, each with a ticked box that places its window in your layout. Untick one and EldoUI leaves that window where it is.
  • Talent Planner: paste a talent loadout string from a talent calculator site and it becomes a plan for its class, like a calculator link. For calculator sites EldoUI can't read yet, the message now suggests their talent string or talent loadout string instead.
  • Import: EllesmereUI strings now keep upright bars in their button order, carry over "show all mouse-over bars together", and turn data bars into datatext panels with their datatexts, size, place and visibility.
  • Right-click Hide now also works on the XP and Reputation Bars, the Encounter Timeline icons and the Reminders icons.
  • The boxes EldoUI keeps for Details!, RestedXP, Questie and the boss mods can be hidden from move mode and the Hidden boxes page, and the Integrations page has a switch for each. Only EldoUI's box goes; the addon's own window stays as that addon shows it.
  • Ctrl-click opens the matching options from more places: the XP and Reputation Bars, the Encounter Timeline icons, alert toasts and alert cards, and the windows of Alts, Training, Talents, Macros, Raid Loot, the Instance Log, Dungeon Routes, the Profession Planner, the Ready Check Report, the Death Log, Game Settings, Finder and the Legacy Planner. A window's help button or title bar names it in its tooltip.
  • Alert toasts and alert cards show a small tooltip that says what a click and a right-click do.
  • Setup: the Role step shows the role you pick on your frames at once; Back, the Welcome page or closing the window puts it back.
  • Setup: after an update that adds a setup step, EldoUI offers it once. "Show me" opens a short setup with only the new parts, and "Keep my setup" changes nothing.
  • Setup: Express setup for shamans also puts key spells on empty action slots and adds the class macros while there is room. Your own actions and macros are never replaced, and the last page lists them with Revert this.
  • Setup: the Other addons step says "Newer profile ready" when EldoUI has a newer profile than the one an addon got before.
  • Layouts: on ultrawide screens the loot feed stays left of the boss frames (Cookies, Blizz, Dark, Cozy, Plates) and Hunter's threat meter and combat timer stay beside the center, clear of bar 7.
  • Layouts: the counters, the Feed Pet button, the split timer and the possess bar have a free spot of their own in every layout. The possess bar takes the pet bar's place, the Feed Pet button sits beside the pet frame, and in most layouts the counters move to the top-left corner.
  • Setup: every step has one main button, Apply and continue, with Back beside it and Skip as a plain link. The Styles step shows each pick on your frames at once, and Back or closing the window puts it back.
  • Setup: styles too large for the picked layout are grayed out with the reason, in the setup and on each module's Styles options; with the Healer role the group frame size comes from the role and the Styles step says so.
  • Setup: the last page before Finish shows one card per step with Change and Revert, and after Finish a placement check names frames that now cover each other, with "Use the layout's spot" and "Open move mode".
  • Setup: "Back up my setup" on the Welcome page keeps a named copy of your profile, and after an update with new layouts or packs EldoUI offers them once, with "Keep my setup" as the first choice.
  • Move mode: with test frames on, every frame shows its name once. A frame with a sample names itself; the box name moves to a small tab above the box while you point at it or select it, so it never covers icons. The move panel is no longer see-through.
  • Ctrl-click an EldoUI icon or button to open its settings, scrolled to the matching row with a short highlight: Reminders icons (straight to "Click an icon to cast or use it" while it is off), Info Bar texts (Alt-click, as some texts use Ctrl-click themselves), counters, the Camp panel buttons, the minimap clock and addon button drawer, the chat side rail, the Journal's help button, cooldown row icons and weapon enchant icons. The tooltip says so. In combat the settings open once combat ends; action buttons, unit frames and other click-to-cast frames keep their clicks for the game.
  • Settings: X and Y (and Width and Height, Offset X and Offset Y) always sit side by side on one row. On the Positions page, Anchor gets its own row above them.
  • Edit Mode: the EldoUI panel beside Blizzard's Edit Mode has an "EldoUI options" button that opens EldoUI's Edit Mode settings (in combat, they open when combat ends).
  • Edit Mode: when Blizzard's Edit Mode window sits too close to the left edge of the screen, the EldoUI move panel docks on its right instead, and moves along when you drag Edit Mode's window. The EldoUI panel beside Edit Mode never covers Edit Mode's window either, and its buttons stack with Large text.
  • Move mode opens in Combat mode: only the frames of your everyday fight screen light up (unit and group frames, bars, cooldowns, combat text, boss timers, alerts, minimap and chat). Pick All frames or a group in the panel to see the rest; a module's own Move button opens right on its frame. Test frames now show real spell and item icons.
  • Chat: Whispers, Loot and the other extra tabs now sit on the same line as General and Combat Log, and the chat's scroll bar and "jump to the newest line" arrow stay inside the chat panel instead of on its edge.
  • Game Menu (Esc): the EldoUI and Journal buttons now sit inside the menu, right above AddOns, in the menu's own button look, and the menu's frame runs down around them.
  • Importing an EllesmereUI profile now rebuilds it as a full EldoUI layout: every action bar gets the source's buttons, buttons per row, button size, direction and visibility (bars it hides are switched off, mouse-over bars fade in on hover), the pet and stance bars follow too, and unit frames, party and raid frames, chat, minimap, cooldown rows and resource bars take its sizes and show rules where EldoUI has the same setting. Sizes are converted from the source's UI scale. After the preview choose Apply as a new layout (a new profile) or Change my current layout; both can be undone, and neither runs in combat. The preview lists everything it can't import in plain words, and a profile made for another game version says what was skipped.
  • Layouts: every layout now has an action bar setup of its own that matches its name, from Wide's single long row to Blizz's classic stacked bars and Heritage's short bar beside the main rows. Side bars that are not full hide their empty buttons, and the experience bar is as long as the bar row it sits under.
  • Layouts: action bars 6 to 8, the loot feed, the zone toast and the vehicle seats have a spot of their own in every layout when you turn them on. Action bar 8 now comes as a 6 by 2 block like bars 6 and 7.
  • Layouts: the pet bar, the stance and totem bars, the extra action button, the fishing bar and the Battle.net toasts no longer touch the action bars, the chat or the unit frames.
  • Deadly Boss Mods: EldoUI's quiet setup now covers DBM's new trash and boss cast alerts in WoW: Forever dungeons and raids. They stay on, follow your target and skip channeled casts.
  • Tooltip and cooldown icons: their shadow can keep its own strength and size ("Own shadow look"), apart from the Frame shadows sliders.
  • Friends: when your friends list opens in the social window, the Ignore and Recently grouped tabs sit under that window too, and its search bar takes the EldoUI look.
  • Encounter Timeline: on an upright bar, spell names line up in one column beside the bar, level with their icons, so names never run over the other lane or each other.

Fixed

  • Gathering: on clients in every language, herb and ore nodes now show the skill they need in their tooltip, and map pins saved under a translated name get their skill color and filter once you have hovered that kind of node.
  • Buffs and Debuffs: right-clicking a weapon enchant icon (poison, oil, stone, shaman imbue) removes it, like on Blizzard's buff frame, instead of showing a "blocked from an action" message. The enchant icons now also show the game's own tooltip, time and charges.
  • Setup: the line under each step's title no longer runs into the title.
  • Combat Text: renaming a scroll area while move mode is open now updates its box name, and the "(locked)" note no longer disappears when you change a setting.
  • Eldo-Modern: the extra action button no longer overlaps the loot toasts.
  • Easy self buff and the Shaman totem bar now notice a weapon imbue you just cast, such as Rockbiter Weapon on a two-hand weapon, instead of still reporting no main-hand enchant.
  • Layouts: a layout that turns an EldoUI action bar off no longer brings Blizzard's bar of the same number back.
  • Layouts: cast bars no longer overlap the pet frame, the cooldown buff bars or other frames next to them; with the player power bar detached, the player cast bar moves down under it.
  • Move mode: an action bar that is off no longer shows a column of test icons without a box around it.
  • Layouts: in Eldo-Modern and Eldo-Compact the focus frame sits a little higher and further left, with the focus target above it, so the focus cast bar no longer touches the player frame with the Blizzard-like, Perl or Portrait unit frame styles. In Eldo-Modern, Eldo-Joe and Eldo-Syntax the loot toasts sit a little lower, clear of the target's cast bar with the bigger unit frame styles.
  • Move mode: the boxes of the extra resource bars on their own movers now belong to Class Power, so they go away with the module turned off and their spots are part of a Class Power export.
  • Move mode: a cooldown group or free cooldown icon that is turned off, or that the profile in use doesn't have, no longer leaves an empty box behind, and the setup's placement check no longer reports it.
  • Game Menu (Esc): the EldoUI and Journal buttons now use the same font as the menu's other buttons.
  • Setup: each step changes only what it is about, on top of your own settings. Frames you dragged stay where they are when the setup keeps your layout, applying a step twice or going Back and Next changes nothing more, a pick you made stays when you change the profile choice on the Welcome page, the Blizzard UI choices never turn off a switch you turned on, and the last page lists only what really changed.
  • Setup: Express setup and clicking through every step now end the same way. Both turn on auto repair, junk selling and fast loot (the Convenience page says they start ticked and can be unticked), and repairs pay from your own gold unless you pick the guild bank.
  • A Lua error when an EldoUI frame changed size while the game was logging out or reloading (seen with the Enemy Spotter).
  • Encounter Timeline: timers close together no longer pile up on each other. Icons that would touch move to an upper and a lower lane (a little smaller on a thin bar) and keep that lane while they travel, the soonest is always drawn on top, and no icon slides out of the bar. The waiting stack keeps every number readable, and its "+N" chip sits beside the stack instead of on a countdown.
  • XP and Reputation Bars: clicking the pet experience bar now opens your pet's page in the character window; it did nothing before.
  • AI party followers in follower dungeons show their class color on unit frames, portraits, cast bars and class-colored name tags, like players.
  • When the game shows your friends list in its social window, that window now gets the friends window's look and can be moved and scaled like it.
  • Cooldown Manager: the keybind text now shows on spells with several ranks, also when the bar holds a higher rank than the one the cooldown names.
  • Training: trainer levels and costs are up to date for druids, mages, paladins and shamans, including the newest talent rank spells.

Install

  1. Close the game.
  2. Unzip EldoUI-0.6.6001.zip into World of Warcraft\_classic_beta_\Interface\AddOns.
    It holds 4 folders that must sit side by side there: EldoUI, EldoUI_Emoji, EldoUI_LootData, EldoUI_LootSim.
  3. Start the game and tick EldoUI in the AddOns list.

Updating: delete the old EldoUI folders first, then unzip the new version.
Your settings live in the WTF folder and are kept.