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v0.0.2fa

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@EldrickWT EldrickWT released this 03 Feb 05:19

2oo Fredacted Acensored

Summary for 2fa

  • I'm an idiot who forgot to test.
    Changes - coversColor in *.skin and *.variant
    from "255,255,255,255"
    to [255,255,255,255]...
    Quotes are for *.ship files.
    Changes to be committed:
    modified: EldrickWT_ZHA.version
    modified: ZHA_CHANGELOGS.md
    modified: data/hulls/ZHA_fleet_carrier_2.ship
    modified: data/hulls/ZHA_fox.ship
    modified: data/hulls/ZHA_valk.ship
    modified: data/hulls/ZHA_weasel.ship
    modified: data/hulls/flare.ship
    modified: data/hulls/skins/ZHA_fleet_carrier_2_cathouse.skin
    modified: data/hulls/skins/ZHA_fleet_carrier_2_henhouse.skin
    modified: data/hulls/skins/ZHA_fox_sexy.skin
    modified: data/hulls/skins/ZHA_valk_skn.skin
    modified: data/hulls/skins/ZHA_weasel_stoat.skin
    modified: data/hulls/skins/ZHA_weasel_wild.skin
    modified: data/variants/ZHA/ZHA_fleet_carrier_2_cathouse_std.variant
    modified: data/variants/ZHA/ZHA_fleet_carrier_2_henhouse_std.variant
    modified: data/variants/ZHA/ZHA_fox_sexy_standard.variant
    modified: data/variants/ZHA/ZHA_fox_sly.variant
    modified: data/variants/ZHA/ZHA_fox_standard.variant
    modified: data/variants/ZHA/ZHA_valk_std.variant
    modified: data/variants/ZHA/ZHA_weasel_standard.variant
    modified: data/variants/ZHA/ZHA_weasel_stoat_standard.variant
    modified: data/variants/ZHA/ZHA_weasel_wild_standard.variant
    modified: data/variants/ZHA/flare_pd.variant
    modified: mod_info.json

v0.0.2f

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@EldrickWT EldrickWT released this 02 Feb 20:06

Too Fail...

That's what it was before 2f is. And to remove some of that fail...
we version creep from 2e to 2f.

We have our first changelog and a fresh helping of noun renames.

Heaps of cosmetic and anti-MY-frustration changes.

I will fix slot/port covers eventually. But not today.

More tips, more faction description.

And the discreet line of wargear. One each... just enough to
cover Flare Drones whizzing around the title screen turrets
out and visible x.X

What's a discreet piece of wargear? No art. I had hidden things still
showing up. No. None of that thanks. 9.9

Wait till you see the commits. So many renames.
Changes to be committed:
modified: EldrickWT_ZHA.version
modified: Imports.md
new file: ZHA_CHANGELOGS.md
modified: data/config/engine_styles.json
modified: data/config/exerelinFactionConfig/zha.json
modified: data/config/hull_styles.json
modified: data/config/settings.json
modified: data/config/sounds.json
modified: data/config/title_screen_variants.csv
modified: data/config/vesperon_blueprints.json
modified: data/hullmods/hull_mods.csv
modified: data/hulls/ZHA_fleet_carrier_2.ship
modified: data/hulls/ZHA_fox.ship
modified: data/hulls/ZHA_valk.ship
modified: data/hulls/ZHA_weasel.ship
modified: data/hulls/flare.ship
modified: data/hulls/ship_data.csv
modified: data/hulls/skins/ZHA_weasel_stoat.skin
modified: data/hulls/skins/ZHA_weasel_wild.skin
renamed: data/scripts/yrxp/hullmods/yrxp_CeramicArmor.java -> data/scripts/yrxp/hullmods/yrxp_i_CeramicArmor.java
renamed: data/scripts/yrxp/hullmods/yrxp_engineering.java -> data/scripts/yrxp/hullmods/yrxp_i_engineering.java
renamed: data/scripts/yrxp/shipsystems/ai/yrxp_AngelFlutterAI.java -> data/scripts/yrxp/shipsystems/ai/yrxp_i_AngelFlutterAI.java
deleted: data/scripts/yrxp/shipsystems/yrxp_JinkBoostStats.java
renamed: data/scripts/yrxp/shipsystems/yrxp_AngelFlutterStats.java -> data/scripts/yrxp/shipsystems/yrxp_i_AngelFlutterStats.java
modified: data/shipsystems/ship_systems.csv
renamed: data/shipsystems/yrxp_angel_flutter.system -> data/shipsystems/yrxp_i_angel_flutter.system
modified: data/strings/descriptions.csv
modified: data/strings/tips.json
modified: data/variants/ZHA/ZHA_fleet_carrier_2_cathouse_std.variant
modified: data/variants/ZHA/ZHA_fleet_carrier_2_henhouse_std.variant
modified: data/variants/ZHA/ZHA_fox_sexy_standard.variant
modified: data/variants/ZHA/ZHA_fox_sly.variant
modified: data/variants/ZHA/ZHA_fox_standard.variant
modified: data/variants/ZHA/ZHA_valk_std.variant
modified: data/variants/ZHA/ZHA_weasel_standard.variant
modified: data/variants/ZHA/ZHA_weasel_stoat_standard.variant
modified: data/variants/ZHA/ZHA_weasel_wild_standard.variant
modified: data/variants/ZHA/flare_pd.variant
new file: data/weapons/ZHA_discreet_duck.wpn
new file: data/weapons/ZHA_discreet_furry.wpn
new file: data/weapons/ZHA_discreet_mince_lrg.wpn
new file: data/weapons/ZHA_discreet_targeting_laser.wpn
new file: data/weapons/ZHA_discreet_thot_cannon_lrg.wpn
renamed: data/weapons/proj/yrxp_angel_flare_long.proj -> data/weapons/proj/yrxp_i_angel_flare_long.proj
renamed: data/weapons/proj/yrxp_angel_flare_short.proj -> data/weapons/proj/yrxp_i_angel_flare_short.proj
renamed: data/weapons/proj/yrxp_lrm_angel_wing.proj -> data/weapons/proj/yrxp_i_lrm_angel_wing.proj
modified: data/weapons/weapon_data.csv
renamed: data/weapons/yrxp_angel_flare_long.wpn -> data/weapons/yrxp_i_angel_flare_long.wpn
renamed: data/weapons/yrxp_angel_flare_short.wpn -> data/weapons/yrxp_i_angel_flare_short.wpn
renamed: data/weapons/yrxp_lrm_angel_wing.wpn -> data/weapons/yrxp_i_lrm_angel_wing.wpn
renamed: data/weapons/yrxp_targeting_laser.wpn -> data/weapons/yrxp_i_targeting_laser.wpn
modified: data/world/factions/default_ship_roles.json
modified: data/world/factions/zha.faction
renamed: graphics/YRXP/hullmods/yrxp_ceramic_hull.png -> graphics/YRXP/hullmods/yrxp_i_ceramic_hull.png
renamed: graphics/YRXP/hullmods/yrxp_yuri.png -> graphics/YRXP/hullmods/yrxp_i_yuri.png
renamed: graphics/YRXP/missiles/yrxp_sparkler.png -> graphics/YRXP/missiles/yrxp_i_sparkler.png
renamed: graphics/YRXP/ships/superfighter/yrxp_superfighter.png -> graphics/YRXP/ships/superfighter/yrxp_i_superfighter.png
renamed: graphics/YRXP/ships/yrxp_fleet_carrier_2.png -> graphics/YRXP/ships/yrxp_i_fleet_carrier_2.png
renamed: graphics/YRXP/weapons/yrxp_targeting_laser_hardpoint_base.png -> graphics/YRXP/weapons/yrxp_i_targeting_laser_hardpoint_base.png
renamed: graphics/YRXP/weapons/yrxp_targeting_laser_hardpoint_glow.png -> graphics/YRXP/weapons/yrxp_i_targeting_laser_hardpoint_glow.png
renamed: graphics/YRXP/weapons/yrxp_targeting_laser_turret_base.png -> graphics/YRXP/weapons/yrxp_i_targeting_laser_turret_base.png
renamed: graphics/YRXP/weapons/yrxp_targeting_laser_turret_glow.png -> graphics/YRXP/weapons/yrxp_i_targeting_laser_turret_glow.png
renamed: graphics/YRXP/weapons/yrxp_targeting_laser_turret_under.png -> graphics/YRXP/weapons/yrxp_i_targeting_laser_turret_under.png
modified: mod_info.json
renamed: sounds/YRXP/fx/systems/yrxp_evade.ogg -> sounds/YRXP/fx/systems/yrxp_i_evade.ogg

v0.0.2e

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@EldrickWT EldrickWT released this 23 Jan 01:47

Advanced ZHA 2nd eDition

Funny how making things work right... lets
things advance to the next thing out of
sorts.

Once again we dance with bugfixes.
2e is here.

Have not CONSUMED any other mods...
so two are commented out as well as
their trinkets.

Some poor attempts were made to
hide some of the more ungodly weapon
mount fiascos.

Dont count on 2f being out this week.
Contemplating some filename differentiation
THAT would be 2f worthy.
Changes to be committed:
modified: EldrickWT_ZHA.version
modified: data/config/exerelin/corvus_spawnpoints.csv
modified: data/config/exerelin/mercConfig.json
new file: data/config/exerelinFactionConfig/player.json
modified: data/config/exerelinFactionConfig/zha.json
modified: data/weapons/ZHA_duck.wpn
modified: data/weapons/ZHA_furry.wpn
modified: data/weapons/ZHA_furrylauncher.wpn
modified: data/weapons/ZHA_goose.wpn
modified: data/weapons/ZHA_mince_lrg.wpn
modified: data/weapons/ZHA_mince_med.wpn
modified: data/weapons/ZHA_mince_sml.wpn
modified: data/weapons/ZHA_swan.wpn
modified: data/weapons/ZHA_twotimesasfurry.wpn
modified: data/weapons/yrxp_angel_flare_long.wpn
modified: data/weapons/yrxp_angel_flare_short.wpn
modified: data/weapons/yrxp_lrm_angel_wing.wpn
modified: data/weapons/yrxp_targeting_laser.wpn
modified: data/world/factions/default_ship_roles.json
modified: mod_info.json

v0.0.2d

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@EldrickWT EldrickWT released this 20 Jan 05:53

The Flare is ready to SUPPORT you

Had enough going wonk in my logfiles
without missing VANILLA/Core vessels

So here you go. Slight color variance
from source. Like Prowl and Bluestreak
back in G1 Transformers. Different
Characters but same toy with a recolor.

They 'play' with others in packs on
the title screen as well.

I noticed I effed up some name consistency
What's a ZHA_ENGINE? ALL IS ZHA_TECH.

Commented out some Home only content...

Updated the ZHA propaganda files.
And the mod_info of course.

2d is here... like your anime spouse.
Changes to be committed:
modified: EldrickWT_ZHA.version
modified: data/campaign/sim_opponents.csv
modified: data/campaign/sim_opponents_dev.csv
modified: data/config/engine_styles.json
modified: data/config/exerelin/corvus_spawnpoints.csv
modified: data/config/exerelinFactionConfig/zha.json
modified: data/config/settings.json
modified: data/config/sounds.json
modified: data/config/title_screen_variants.csv
modified: data/hulls/ZHA_fleet_carrier_2.ship
modified: data/hulls/ZHA_fox.ship
modified: data/hulls/ZHA_valk.ship
modified: data/hulls/ZHA_weasel.ship
new file: data/hulls/flare.ship
modified: data/hulls/ship_data.csv
modified: data/hulls/skins/ZHA_weasel_stoat.skin
modified: data/hulls/wing_data.csv
new file: data/variants/ZHA/flare_pd.variant
modified: data/world/factions/zha.faction
modified: graphics/ZHA/factions/logo-md.png
modified: graphics/ZHA/factions/zha_banner.png
modified: graphics/ZHA/factions/zha_crest.png
new file: graphics/ZHA/ships/flare.png
modified: mod_info.json

v0.0.2c

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@EldrickWT EldrickWT released this 13 Jan 18:22

There's a new weasel in space... a Stoat

They love performing on the Main Menu

Changes to be committed:
modified: EldrickWT_ZHA.version
modified: data/campaign/sim_opponents.csv
modified: data/campaign/sim_opponents_dev.csv
modified: data/config/engine_styles.json
modified: data/config/settings.json
modified: data/config/title_screen_variants.csv
modified: data/config/vesperon_blueprints.json
new file: data/hulls/skins/ZHA_weasel_stoat.skin
modified: data/hulls/wing_data.csv
new file: data/variants/ZHA/ZHA_weasel_stoat_standard.variant
modified: data/world/factions/default_ship_roles.blank
new file: graphics/ZHA/ships/ZHA_weasel_stoat.png
new file: graphics/ZHA/ships/ZHA_weasel_stoat_glow1.png
new file: graphics/ZHA/ships/ZHA_weasel_stoat_glow2.png
modified: mod_info.json

v0.0.2b

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@EldrickWT EldrickWT released this 06 Jan 05:37

So There's a Zephyr Hermit Arms faction now

Mostly for silliness... and to dive headlong into Nex conformity.

some may want to fly directly for ZHA. or just get a commission...
or or or

Tada @.x The Crest and Banner are somehow MORE placeholder... huh.
Changes to be committed:
new file: data/config/exerelin/corvus_spawnpoints.csv
new file: data/config/exerelin/diplomacyConfig.json
new file: data/config/exerelin/mercConfig.json
new file: data/config/exerelinFactionConfig/mod_factions.csv
new file: data/config/exerelinFactionConfig/zha.json
modified: data/world/factions/zha.faction
new file: graphics/ZHA/factions/ZhaTip.png
new file: graphics/ZHA/factions/crescent-moon.svg.med.png
new file: graphics/ZHA/factions/logo-md.png
new file: graphics/ZHA/factions/zha_banner.png
new file: graphics/ZHA/factions/zha_crest.png

v0.0.2a-patch

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@EldrickWT EldrickWT released this 04 Jan 19:37
766a0dd

Update release.yml

more fixes

Directory Fixes a-gogo and workflow too

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@EldrickWT EldrickWT released this 04 Jan 18:43

graphics/spam_spammy.jpg
is now
graphics/spam/spam_spammy.jpg

because that kinda helps myself and others find flaws.

...equals are not colons.

Enjoy the Main Menu Missile Spam

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@EldrickWT EldrickWT released this 01 Jan 03:45

Full Changelog: v0.0.1-RC...v0.0.2

I said it'd be within a day or two. Amazingly it was. Some GuidedMissileA(P)I checks needed updating and Core provided the answer. Never knew it was a problem until the title screen screamed and then Janino started whining too.

Were they sneaking messages during class? Heh.

Strike up the band. 0.0.2

JangleJangle it's ZHA 0.0.1-RC

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@EldrickWT EldrickWT released this 31 Dec 11:34

This should work right out of the box.

Or 0.0.2 will be within a day or two.

@EldrickWT