COMP3004 Term Project
##Rule Book 2nd edition
###Map for Iteration 1 the buildings have been labeled for better clarity than the original
##Characters that we must support
- Captain
- AIM
- REPUTATION
- start at INN, HOUSE, GUARD house
- starting equipment
- Short Sword
- Helmet
- Breastplate
- Shield
- Swordsman
- BARTER
- CLEVER
- must start at INN
- starting equipment
- Thrusting sword
- Amazon
- AIM
- STAMINA
- must start at INN
- starting equipment
- Short Sword
- Helmet
- Breastplate
- Shield
- Dwarf
- SHORT LEGS
- CAVE KNOWLEDGE
- start at INN, GUARD house
- starting equipment
- Great Axe
- Helmet
- Elf
- ELUSIVENESS
- ARCHER
- must start at the INN
- starting equipment
- Light Bow
- two spells, (type 3 and/or 4)
- Black Knight
- AIM
- FEAR
- must start at the INN
- starting equipment
- Mace
- Suit of Armor
- Shield
##Day Breakdown
- Birdsong: all players determine their moves for the day, each player has a limited number of action per day (see Phases)
- Sunrise: one die is rolled to determine what monsters are prowling
- Daylight: players take their turns in a random order (should not be the same day to day)
- Sunset: all clearing that contain a player "place" an ATTENTION chit in a "pile"
- Evening: ATTENTION chits are randomly selected, Characters in the selected clearing are able to rearrange belongings and trade with other players
- Midnight: all face up Map chits are returned to their positions and turned face down
##Victory Points
- assign 0-5 points for each of the following categories
- Great Treasures
- multiply by 1
- Spells
- multiply by 2
- Fame
- multiply by 10
- Notoriety
- multiply by 20
- Gold
- multiply by 30
- Great Treasures
- belongings contribute to wards Fame and Notoriety, and must be owned at games end to count
- Gold
##Communication for 1 day
- Server calculates how many actions each player has and lets the clients know
- Clients plan their moves using the activity numbers allotted
- Clients send their plans,
- server waits for all then runs the day.
- Server sends out updates after each action stating what happened
Hooray! a Readme file.