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Z2Mario Randomizer Notes

Ellendar edited this page Sep 1, 2026 · 1 revision

Mario mode is based on Zelda II - The Adventure of Mario by jroweboy. I strongly encourage players to play that romhack before Mario mode but it is not required.

Mario has the following differences in the randomizer specifically.

  • Mario is always treated logically as though he has the JUMP and DASH spells active. This means bagu's note is even more useless than usual! Jumping across the saria moat can be required.
  • Mario can break blocks with his head, and this can be required. Each palace room with breakable blocks has been reevaluated with different requirements based on Mario's abilities.
  • The hammer also allows Mario to throw hammers, which may be required to break blocks in some rooms. The hammer is still required to break blocks without you head.
  • Carock now requires shield spell in addition to reflect, and requires 5 magic containers as a result.
  • Guma logically requires hammer or tanooki to defeat. It is possible to beat him without, but good luck.
  • Thunderbird requires hammer in addition to thunder.
  • Upstab and Downstab are replaced by new abilities. These have new graphics on the menu and if picked up in the overworld.
  • Jump spell is replaced by tanooki. Fire spell has a new sprite when picked up from the ground.

Some features are NOT supported by Mario mode. These are:

  • Linked fire / fire replaced with dash.
  • Jump/Dash always on.
  • Permanent beam sword.
  • Custom sprites - These may return in a future release, but will be new custom sprites specific to Mario mode.

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