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2.61.0 β Creative-mode building in the planner, reskinned as a soft
miniature diorama. Walk mode grew a hotbar: 22 slots across three rows
(8/8/6) β 16 BLOCKS (bed, bag, pot, planter, pallet, arch, cold frame,
lamp, fence, bucket, path, rain barrel, compost bin, hoop house, fence gate,
bird bath) and 6 PLANTS (tomato, pepper, basil, lettuce, carrot, flower),
all infinite. Left-click breaks the aimed planting or container β
breaking a container that holds plantings asks for confirmation first, and
the ground itself can't be broken. Right-click places the selected item
on the aimed grass cells with a green/red ghost preview (per-kind
footprints: the hoop house is 4Γ8, the shed 4Γ6), or plants the selected
seedling into the aimed container. Q switches tabs, 1β9/wheel picks
slots, E edits the aimed container. Everything goes through the real
API; the 3D scene refreshes after each change without leaving first person.
The whole 3D view is now smooth-shaded and softly textured (64px
LinearFilter canvas textures, MeshStandardMaterial) β no more blocky voxels:
rounded foliage blobs with real fruit spheres, smooth torus-arc trellises,
tapered terracotta pots, gabled shed roofs, and soft sphere-clouds.
World dressing: βοΈ/π day/night toggle (gradient sky shader with drifting
clouds, starfield and glowing lamps at night), plus new placeables β π‘
lamp posts (real point lights at night, capped at 8 for perf), βοΈ
chain-link fence (segments auto-connect into runs), πͺ£ 5-gal buckets, πͺ¨ stone path slabs (flat enough to walk over), π’οΈ rain barrels, π€ compost bins, π hoop houses (translucent plastic skin over
smooth ribs), πͺ fence gates (mesh into adjacent fence runs), π¦ bird baths, π³ fruit trees (round canopy + apple spheres), ποΈ garden sheds (4Γ6, solid), ποΈ pergolas (2Γ4, walk-under), π§± stone edging (auto-connecting low walls), π¦ sprinklers (smooth
water arcs), and π§ drip lines (auto-connecting ground tubes). Graphics
pass: bloom postprocessing (lamps, sun and fireflies glow), **tall grass
wildflowers** scattered on empty cells (seeded, stable across rebuilds), fireflies (40 points, night only), warmer sun + tuned hemisphere light.
Lively pass: saturated palette (rich grass, warm wood, punchy terracotta),
denser grass tufts clustered near beds, fuller plant clusters with vivid
fruit, butterflies (8, day only β flapping wings, wandering paths),
shed with steep gabled roof + window, thicker arch ribs.
Planning tools: π measuring tape in orbit mode β
click two ground points for a live "12.5 ft" readout (ESC clears). Game
feel: particle bursts when things break and tiny WebAudio place/break
sounds (π toggle, default on).