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v2.62.0

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@github-actions github-actions released this 12 Oct 18:45
· 18 commits to main since this release
23e8171
  • 2.62.0 — Real 3D models in the planner + first-person fixes. The
    diorama now uses 53 curated CC0 models (Kenney Nature Kit, Quaternius):
    wooden picket fences (auto-joining runs, L-corners, gates), stone path
    tiles, hexagonal planters, an oak fruit tree, and — the big one — real
    crop plants that grow through the season
    : corn goes seedling→mature over
    four stages picked from each planting's dates, carrots/melons/pumpkins/
    turnips/leafy greens/grains get their own models, and harvest-ready
    plantings show the actual produce
    (tomato, carrot, corn, pumpkin, pepper)
    on the bed. Planted beds get a garden-sign name stake plus a little
    deterministic corner decor (bushes, flowers, rocks, mushrooms). Every model
    falls back to the procedural version if it ever fails to load.
    Cattle-panel arch rebuilt the way real panels work: long tunnels are now
    a series of ~4ft panel arches with small gaps (not one stretched tube), and
    the wire mesh is finer — walking through one in first person finally reads
    right. Walk mode decluttered: floating name labels are orbit-only now;
    in first person you get just the label of whatever's under your crosshair
    within ~10ft. Movement is smooth (velocity accel/damping, wall sliding
    without hard stops or lunge), the look control has a sane sensitivity, and
    there's a ⛶ fullscreen toggle for the 3D view (Esc exits).
    Archway asset scout: no fitting CC0 archway turned up (castle-kit pieces
    are externally textured and stylistically wrong), so none were forced in.