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2.63.0 — A gardener walks your 3D garden. Walk mode grew a
third-person character: a warm clay-tinted Quaternius figure (CC0, 8 real
animation clips) in a procedural straw hat, ~5.5ft tall, strolling the
diorama with an over-the-shoulder follow camera. V toggles first-person
↔ third-person (the character hides in first person), Space jumps with
light custom physics, and F tends the nearest bed within range: the
Working clip plays, then thirsty beds get a blue water-particle arc (posted
to the real watering-log API), harvest-ready crops pop with a floating
"+N crop" sprite (posted to the real harvests API), otherwise a friendly
"nothing needed here" toast. Idle/Walk/Run crossfade with movement, the
character faces its walk direction, and the same smooth accel/damping +
wall-slide collision moves it — it can't walk through beds. Day/night
lighting tints it like everything else.