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EmilDeuOfficial edited this page Aug 18, 2026 · 2 revisions

FAQ


Can I run this alongside the official Create: Enchantment Industry?

No. The mod declares create_enchantment_industry as incompatible in its metadata, so NeoForge refuses to start with both installed and shows a message explaining why.

They are the same mod with different feature sets, carrying the same machines under different ids. Their enhanced-experience systems do not interoperate either - Hyper Experience here, Super Experience there - so running both would only give you two of everything. Pick one.


Will my old world from the official mod work?

Not directly. This fork uses its own mod id and its own block, item and fluid ids, so a world built against create_enchantment_industry will not find these machines under the old ids. Those blocks become air and Minecraft warns about the missing ids.

Break your machines before switching, or use a datapack / id-remapping tool if you need to migrate an existing base.


The Printer doesn't seem to take my book - nothing happens?

It probably did take it. The Printer has no visual for its copy target; the block looks identical whether it holds a book or not. Confirm with Engineer's Goggles, or point a Display Link at it and choose Copy Content.

A sound plays when the target goes in or comes out. In creative mode the book also stays in your hand, since creative never consumes it, which makes it look even more like nothing happened.


The goggles say "Too Expensive!" - how do I fix it?

The cost of copying that book is higher than copierTankCapacity. Supplying more fluid does not help; the whole job must fit in the tank at once.

Raise copierTankCapacity in the server config (default 4000, requires a server restart), or lower copyEnchantedBookCostCoefficient.


Why won't the Blaze Enchanter enchant my book?

By design - the Blaze Enchanter refuses books. Use the Printer to duplicate an enchanted book you already have.

It also refuses to add an enchantment that conflicts with one already on the item, and Apotheosis tomes are barred from it.


How do I get a Blaze Enchanter? It has no recipe.

Correct, it has none. Sneak and right-click a Blaze Burner while holding an Enchanting Guide. To turn it back into a Blaze Burner, sneak + right-click with a Wrench.


How much is Liquid Experience worth?

1 mB = 1 experience point. Liquid Hyper Experience is 1 mB = 10 points.


The Experience Rotor has no recipes in JEI.

The Rotor is a compatibility item: it converts other mods' experience fluids into Liquid Experience through Mixing. Each of its eight recipes only loads when the corresponding mod (Thermal, EnderIO, Cyclic, Industrial Foregoing, Mob Grinding Utils, PneumaticCraft, Reliquary, Sophisticated Core) is installed.

With none of them present the Rotor is craftable but does nothing. That is expected.


Does this work with Forge, Fabric or Quilt?

No. This is NeoForge only. It uses NeoForge block capabilities, the NeoForge payload network and Create for NeoForge, none of which exist on the other loaders.


Does it work in singleplayer?

Yes. It works in singleplayer and on dedicated servers alike. The config is a server config, which in singleplayer means it lives in the world folder.


Can I disable Hyper-Enchanting?

Set enableHyperEnchant = false in the server config. The Blaze Enchanter then never enters its seething state and produces no levels above the normal maximum. Liquid Hyper Experience still works as a cheaper input for copying books.

For finer control, cap individual enchantments with enchantmentLevelCaps instead. See Configuration.


How do I stop players from farming XP with Deployers and Crushing Wheels?

Set deployerXpDropChance = 0.0 and crushingWheelDropExpRate = 0.0. Both default to dropping Experience Nuggets on kills.


I edited the config and nothing changed.

Most values apply on the next machine tick. The three tank capacities - disenchanterTankCapacity, copierTankCapacity and blazeEnchanterTankCapacity - are marked RequiresRestart.SERVER and need a restart.

If the file fails to load entirely, check enchantmentLevelCaps: every entry must contain a =, otherwise the validator rejects it.