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v0.11.12
Added
- On NetherNet, STUN servers can now be configured under
network.stun-serversinendstone.toml, so a server behind NAT can tell clients its public address.
Fixed
- Endstone no longer sets
server-udp-portson NetherNet servers, which narrowed Bedrock's UDP port window to the single port every session had to share. - Fixed teleporting an actor or a player to a location in another dimension, which BDS ignored. Introduced in 0.11.11 along with BDS 1.26.51 support.
- Fixed the location a player is moved to when they travel through a portal, and the locations
PlayerPortalEventreports. Introduced in 0.11.11 along with BDS 1.26.51 support. - Fixed poplar leaves decaying with the trunk still standing. The leaf-decay check did not count poplar logs and wood as part of a tree, and did not recognise the three poplar leaf blocks as leaves (#536).
- Fixed the server slowing to a few ticks per second over time on worlds that contain maps. Introduced in 0.11.11.
- Fixed
MapInitializeEventfiring over and over for a map that was already loaded. - Fixed a map showing only one marker, which hid explorer map targets and the markers of other players (#517).
- Fixed
MapView.is_virtualalways reportingtrue, even when the map has no plugin renderer. - Fixed decorations on a map that no plugin renders losing their colour.
- Fixed a custom map renderer blanking the map unless it painted every pixel.
- Fixed a map item losing whether it shows markers when a plugin edited its item metadata.
- Fixed a crash when the server saved the scoreboard after a plugin reset an entry's scores or moved a player to another scoreboard (#539).
- Fixed unregistering a scoreboard objective leaving a stale reference to it behind.
Full Changelog: v0.11.11...v0.11.12