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v0.11.13
Added
- Added support for BDS version 1.26.52.
- The logger handles ANSI escape codes alongside
§colour codes, so a plugin can log text that is already coloured. Colour sequences reach the console as written, and every escape sequence is stripped from the log file, which previously kept them verbatim.
Changed
- Operators can run cheat commands such as
/giveand/tpwithout turning on cheats for the world. - Improved the performance of Python callbacks on the server thread.
- Python thread-local and context-variable state now persists across callbacks on the server thread.
Fixed
- Fixed
network.stun-servershaving no effect on NetherNet, which left a server behind NAT unable to discover and advertise its public address. - Fixed a C++ plugin rejected for an incompatible API version staying loaded.
- Fixed
PlayerDropItemEventfiring for a player who has not finished joining. - Fixed
Dimension.actorsandLevel.actorsleaving out connected players. - Fixed
BlockType.translation_keyreturning a key the client cannot translate. - Fixed Python raising a generic
TypeErrorinstead of the intended error when a colour, image or UUID argument has an invalid value. - Fixed
BossBar.remove_playerhiding the bar from a player who was never added to it. - Fixed the server slowing down over time on Windows as maps are loaded (#537).
- Fixed
MapInitializeEventnot firing on Windows for maps loaded from the world. - Fixed
MapInitializeEventnot firing on Linux for a map inside a chest or other container when its chunk loads. - Fixed redstone using more memory and getting slower over time when a block next to a torch, repeater or lever is broken and replaced again and again, such as by a piston clock.
Full Changelog: v0.11.12...v0.11.13