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v1.0.0.0
🎉 Fubuki is open-source! 🎉
About
Idiomatic C++23 cross-platform composable abstraction framework for Vulkan and low-level graphics.
Fubuki is designed to be both idiomatic (modern) C++ and idiomatic low-level graphics code.
Documentation
- Tutorials: see /tutorials.
- Doxygen: run
doxygenon theDoxyfileavailable at the repository root. - Style guide, design notes, contribution guidelines: see /doc.
Highlights
- Minimally-invasive abstractions thanks to the pass-by-view paradigm.
- Fubuki's API is designed to limit the changes required in existing code to benefit from its features.
- Reports error with
std::expectedunless otherwise specified.- Constructors that can
throwhave anoexceptequivalent factory function.
- Constructors that can
- Compile-time validated
pNextchain. - Compile-time validated loading system for Vulkan function pointers (
PFN).fubuki::invoke<"vkFunctionName">/fubuki::fuyu::invoke<"...">invoke the corresponding Vulkan function with zero runtime overhead.
- Platform-agnostic API to create native window surfaces.
- Platform-agnostic API to interact with the keyboard, the mouse and display monitor (under the restrictions of the platform).
- Accessible internals for custom platform-specific code.
fubuki::small_vector(vectorwith Small Buffer Optimisation - SBO)- Much, much more. For a slightly more in-depth overview of the features Fubuki provides, see the corresponding
README.mdin each library:
Compiler support
| Compiler | Platform | Manually tested | CI-tested |
|---|---|---|---|
clang-19 |
Linux | ✅ | ✅ |
gcc-14 |
Linux | ✅ | ✅ |
MSVC-2022 |
Windows | ✅ | ✅ |
MinGW/gcc-13 |
Windows | ✅ | ❌ |
MinGW/LLVM-17 |
Windows | ✅ | ❌ |
Dependencies
- Vulkan SDK.
- Fubuki code is provided for
1.4.309.0. - Version-dependent code can be regenerated for any other SDK version which uses a compatible format for the Vulkan registry. See the maintenance documentation.
- Fubuki code is provided for
- CMake 3.23 or later.
- A compiler supporting C++23.
- Python 3.9 or above (see https://www.python.org/ for installation details).
doxygen(if you want to build the Doxygen documentation)
Linux-specific
Important
Only tested on Ubuntu 24.04.
Please do not hesitate to open an issue if your platform requires, for example, different packages.
Ubuntu 24.04
sudo apt-get install pkg-config libwayland-dev wayland-protocols wayland-scanner++ libwayland-client++1 libx11-dev libxrandr-dev libxkbcommon-devNote
If you are using WSL, consider taking a look at this thread, which suggests solutions when the connection to a display fails.
In particular, see this answer.
Dev-only dependencies
Developers will need the following:
clang-format. The executable must be exported so that it can be found from$ENV{PATH}(in the CMake meaning of the expression).- Python
termcolor.
Cloning
Simply run
git clone --recurse-submodules --remote-submodules https://github.com/Erellu/fubuki.gitOr if you have an old version of Git (2.12 or before)
git clone --recursive https://github.com/Erellu/fubuki.git
git submodule init
git submodule updateBuilding
- Clone the repository and pull its submodules.
- Download the Vulkan SDK and the other dependencies.
- Run
cmake(orcmake-guiif you prefer the graphical interface) and select the build system (ninja, etc.).- Set
CMAKE_BUILD_TYPEto one ofDebug,Release,RelWithDebInfo,MinSizeRel. - Set the other Fubuki options (see below).
- Set
- Go to your build directory and build (
ninjaor whatever you selected).
CMake options
| Name | Description | Default |
|---|---|---|
FUBUKI_BUILD_TESTS |
Build Fubuki unit tests | OFF |
FUBUKI_BUILD_TUTORIALS |
Build Fubuki tutorials. | ON |
FUBUKI_INSTALL |
Install Fubuki to directory set in CMAKE_INSTALL_PREFIX. |
ON |
FUBUKI_NO_IO |
Do not build fubuki::io (use this when building Fubuki for a platform fubuki::io doesn't support, such as OSX). This also disables tutorials and tests that depend on this target. |
OFF |
FUBUKI_SKIP_GENERATION |
(Dev) Skip code generations processes. Put it on OFF when changing the Vulkan SDK version. |
ON |
FUBUKI_VERBOSE_BUILD |
(Dev) Display detailed messages when configuring Fubuki. | OFF |
Installation
At the current state of the project, I cannot provide prebuilt binaries, so you will have to build it yourself:
- Follow the building steps above.
- Set
FUBUKI_INSTALLtoON. - Set
CMAKE_INSTALL_PREFIXto the desired install location. - Build.
Examples
core
Retrieve PFN_vk* by name
Example C++ code
// The name is automagically validated at compile time
auto* const pfn = fubuki::pfn<"vkCreateDevice">(instance);
fubuki_assert(pfn, "Could not retrieve the function pointer");
// Compile error
// auto* const pfn2 = fubuki::pfn<"vkThisFunctionDoesNotExist">(instance);Invoke Vulkan functions by name
Example C++ code
auto device_functions = fubuki::load(instance, vk_version, device);
// The name and the arguments are also validated at compile time
auto result = fubuki::invoke<"vkQueueSubmit">(device_functions, ...);
// Compile-time error: vkQueueSubmit cannot be invoke with such arguments
// auto result = fubuki::invoke<"vkQueueSubmit">(device_functions, an_int);pnext chain
Example C++ code
VkDeviceCreateInfo vk_info {...};
VkPhysicalDeviceVulkan11Features vk11 {...};
VkPhysicalDeviceVulkan12Features vk12 {...};
VkPhysicalDeviceVulkan13Features vk13 {...};
const fubuki::pnext_chain chain{
vk11,
vk12,
vk13,
};
// Contents are validated at compile time
fubuki::extend(vk_info, chain);fuyu
See:
- Tutorial 00: Instance and device: basic usage and general semantics
- Tutorial 02: Vulkan context: how to build a declarative API to setup a complete execution context.
- Tutorial 04: Triangle: The usual triangle, using Vulkan 1.3's dynamic rendering,
fubuki::fuyuandfuyu::command::pipe.
Invoke Vulkan functions by name
Similar to fubuki::invoke, fubuki::fuyu::invoke provides an interface to call Vulkan functions by name. It is a simple compatibility layer for fuyu::views:
Example C++ code
[[nodiscard]]
VkExtent2D render_area_granularity(const fuyu::render_pass_view pass) noexcept
{
VkExtent2D result = {};
// Similar to pfn<"name">, the function name is validated at compile time
fuyu::invoke<"vkGetRenderAreaGranularity">(pass.device, pass.handle.vk, std::addressof(result));
return result;
}Note
This function already exists in fubuki, under fubuki::fuyu::render_area_granularity.
Composable pipes
fubuki::fuyu introduces command pipes that can be used to compose an execution flow, similar to std::ranges:
Example C++ code
// Typical succession of commands to draw a shape
auto flow
= cmd::pipe::record(command_buffer, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT)
| cmd::pipe::barrier(
cmd::image_memory_barrier
{
.source = {.access_mask = {}, .layout = VK_IMAGE_LAYOUT_UNDEFINED},
.destination = {.access_mask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .layout = VK_IMAGE_LAYOUT_GENERAL},
.target =
{
.handle = render_target.image,
.subresource_range =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1
}
}
},
cmd::barrier_stage
{
.source = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
.destination = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
})
| cmd::pipe::render_scope(
cmd::dynamic_render_target
{
.flags = {},
.render_area = {.offset = {}, .extent = app::swapchain().info().image.extent},
.layer_count = 1,
.view_mask = {},
.attachments =
{
.colour =
{
{
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.pNext = {},
.imageView = render_target.view.handle().vk,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
.resolveMode = VK_RESOLVE_MODE_AVERAGE_BIT,
.resolveImageView = app::swapchain_resources()[next_image].view.handle.vk,
.resolveImageLayout = VK_IMAGE_LAYOUT_GENERAL,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.clearValue = {VkClearColorValue{{0.0f, 0.0f, 0.2f, 1.0f}}}
}
}
}
},
[&](cmd::pipe::flow f) noexcept -> cmd::pipe::flow
{
const VkViewport vp
{
.x = 0.f,
.y = 0.f,
.width = static_cast<float>(app::swapchain().info().image.extent.width),
.height = static_cast<float>(app::swapchain().info().image.extent.height),
.minDepth = 0.0f,
.maxDepth = 1.0f
};
const VkRect2D scissor = {.offset = {}, .extent = app::swapchain().info().image.extent};
return std::move(f)
| cmd::pipe::set::viewport(0, {vp})
| cmd::pipe::set::scissor(0, {scissor})
| cmd::pipe::bind::pipeline(pipeline.handle())
| cmd::pipe::bind::vertex_buffer(0, vertex.buffer, 0)
| cmd::pipe::draw::call(6, 1, 0, 0);
})
| cmd::pipe::barrier(
cmd::image_memory_barrier
{
.source = {.access_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .layout = VK_IMAGE_LAYOUT_UNDEFINED},
.destination = {.access_mask = {}, .layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR},
.target =
{
.handle = app::swapchain_resources()[frame_index].image,
.subresource_range =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1
}
}
},
cmd::barrier_stage
{
.source = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.destination = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
});pnext chain
Example C++ code
// Enable all available core features for Vulkan core 1.1 to 1.3
using device = fubuki::fuyu::device;
auto physical_device_info = fuyu::hardware::physical_device_information(context::instance(), physical_device);
fubuki_assert(physical_device_info.has_value(), "Failed to retrieve physical devices properties. API error:" << physical_device_info.error());
const fubuki::pnext_chain chain{
physical_device_info->features.vk11,
physical_device_info->features.vk12,
physical_device_info->features.vk13,
};
const auto dev = device::make(instance, physical_device, {/*info*/}, {/*extensions, queues, surfaces*/}, chain);
// Or with the throwing constructor:
auto dev2 = device{instance, physical_device, {/*info*/}, {/*extensions, queues, surfaces*/}), chain};On-the-fly pnext chain
Example C++ code
// Create an array of descriptor sets with a pnext chain created on-the-fly
using ds_array = fubuki::fuyu::descriptor_set_array;
const auto sets =
ds_array::make(pool,
{/*info*/},
fubuki::owning_pnext_chain
{
VkDescriptorSetVariableDescriptorCountAllocateInfo
{
.sType = {},
.pNext = {},
.descriptorSetCount = fubuki::vk_size(variable_sets),
.pDescriptorCounts = variable_sets.data(),
},
}.chain());
// Or with the throwing constructor:
const auto sets2 =
ds_array
{
pool,
{/*info*/},
fubuki::owning_pnext_chain
{
VkDescriptorSetVariableDescriptorCountAllocateInfo
{
.sType = {},
.pNext = {},
.descriptorSetCount = fubuki::vk_size(variable_sets),
.pDescriptorCounts = variable_sets.data(),
},
}.chain()
};hyoka
See:
On-the-fly shader compilation
Example C++ code
const auto compiled_shader = hyoka::shader::compile // std::expected
({
.shader = {hyoka::shader::lang::..., source_code},
.stage = hyoka::shader::stage::...
});
if(not compiled_shader)
{
handle(compiled_shader.error());
}License
Fubuki is available under the BSD-2-Clause license below:
/*
* BSD 2-Clause License
*
* Copyright (c) 2025, Erwan DUHAMEL
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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Additional credits
fubuki::move_only_functionis based onzhihaoy/nontype_functional, available under the BSD-2 license.fubuki::future::inplace_vectoris based on the reference implementation, available under the MIT License.- Some code comes from StackOverflow answers licensed under the CC BY-SA (3.0 or 4.0) license. The provenance for each snippet is cited in-code.
Fubuki also integrates code from the following repositories:
-
glm, available under the license here, employed in Fubuki according to the conditions of the MIT License. -
Doxygen Theme - Flat Designis available under the MIT License.