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v1.3.2 - Direct Headless Launch & PipeWire Audio Tap Isolation
Resolved an unassigned volume variable in Console Hub GUI (start_studio()) that threw an UnboundLocalError and prevented launching directly into Headless/OBS mode without starting the Gaming Screen first.
PipeWire Virtual Audio Tap Isolation:
Added PW_STREAM_FLAG_DONT_RECONNECT and "node.dont-reconnect" = "true" to the in-process audio tap stream, preventing WirePlumber from falling back to default playback devices (speakers/headphones).
Hardened runtime sink provisioning via pactl load-module module-null-sink fallback so the virtual capture sink remains persistent across client lifecycles, eliminating duplicate audio playback when Virtual Audio Track is enabled in Gaming Screen mode.