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v1.3.2 - Direct Headless Launch & PipeWire Audio Tap Isolation

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@Everlite Everlite released this 03 Nov 21:40

Fixed

  • Direct Headless / Studio Mode Launch:
    • Resolved an unassigned volume variable in Console Hub GUI (start_studio()) that threw an UnboundLocalError and prevented launching directly into Headless/OBS mode without starting the Gaming Screen first.
  • PipeWire Virtual Audio Tap Isolation:
    • Added PW_STREAM_FLAG_DONT_RECONNECT and "node.dont-reconnect" = "true" to the in-process audio tap stream, preventing WirePlumber from falling back to default playback devices (speakers/headphones).
    • Hardened runtime sink provisioning via pactl load-module module-null-sink fallback so the virtual capture sink remains persistent across client lifecycles, eliminating duplicate audio playback when Virtual Audio Track is enabled in Gaming Screen mode.