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W3 Mod Workbench 1.5.2
W3 Mod Workbench 1.5.2
Search the game's scripts and your installed mods without opening anything first, browse them straight from the start screen, and get an outline and better folding for XML.
Find in files
Tools > Find in files (Ctrl+Shift+F) searches the text of files in folders, like Notepad++. No project, archive or script needs to be open.
- Look anywhere: the game's scripts, the installed mods, REDkit's scripts, your open script projects, or any folder you pick.
- Filter by file name:
*.ws; *.xml, with!in front to leave files out (!*.bak). - Match case, whole words or a regular expression.
- Results by file, with the match picked out in each line. Click a line to open the file at the match, and use
F4/Shift+F4to step through them. The game's scripts open read-only, and go to definition works from them.
Browse the game and your mods
- Browse game scripts lists the game's own scripts in the main window, read-only.
- Browse installed mods opens everything in the
modsfolder, as Open folder does. - Both are on the Tools menu and on the start screen.
- The game's scripts no longer carry a PROJECT badge.
XML
- Outline for XML previews and the XML editor: a tree of the file's elements, each with the attribute that names it (
ability DLC5 Nilfgaardian Armor _Stats). It follows the cursor, filters by name and keeps up as you edit. - Folding in the preview, and a softer look for the fold markers. A folded element keeps its attributes, so it reads
<ability name="DLC5 Nilfgaardian Armor _Stats">instead of<ability>. - Double-clicking an XML file now opens the preview. Open in XML editor is on the right-click menu.
- In a split view, each side shows or hides its own outline.
Fixes
- Splitting a preview with only one XML tab no longer hangs.
- Go to definition on a type written after a colon (
out vector : Vector) now goes to the type, not the variable with the same name.
Download W3ModWorkbench-v1.5.2-win-x64.zip below, unzip and run W3ModWorkbench.exe. No install needed.