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Weighted Pools with random selection.
Pre-release
Pre-release
New features:
- Weighted pool class for randomly picking items.
- Pathfinder class caches graph and dijkstra result for speedier performance with multiple lookups.
- Added Map.GetCellsInRectangle method. (Thanks to Andre Odendaal)
Breaking changes:
- Bug fix - Change Map.Create to be generic, returning the same map type as the creation strategy's map. (Thanks to Andre Odendaal)
- Bug fix - Update Map Save and Restore methods to track IsExplored status. (Thanks to Andre Odendaal)
- Map.Initialize is virtual so that it can be overridden in derived classes
- Map.Clone is now virtual and generic so that it can be overridden in derived classes.