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1.2.0-neoforge

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@github-actions github-actions released this 12 Oct 18:55

moogs-paths-1.2.0-before-after

Changed

  • Paths have fewer kinks and turn in gentle curves
  • Roads avoid water when they can

Fixed

  • Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer

1.2.0-forge

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@github-actions github-actions released this 12 Oct 18:46

moogs-paths-1.2.0-before-after

Changed

  • Paths have fewer kinks and turn in gentle curves
  • Roads avoid water when they can

Fixed

  • Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer

1.2.0-fabric

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@github-actions github-actions released this 12 Oct 18:18

moogs-paths-1.2.0-before-after

Changed

  • Paths have fewer kinks and turn in gentle curves
  • Roads avoid water when they can

Fixed

  • Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer

1.1.1-neoforge

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@github-actions github-actions released this 09 Oct 08:04

Fixed

  • The server no longer freezes for a few seconds while exploring new terrain

1.1.1-forge

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@github-actions github-actions released this 09 Oct 07:54

Fixed

  • The server no longer freezes for a few seconds while exploring new terrain

1.1.1-fabric

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@github-actions github-actions released this 09 Oct 08:14

Fixed

  • The server no longer freezes for a few seconds while exploring new terrain

1.1.0-neoforge

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@github-actions github-actions released this 06 Oct 18:44

Paths now lead to structures!

Added

  • Roads lead out from the ends of village streets, styled to their biome
  • Trails lead from the doors of witch huts and jungle temples
  • Towns and Towers villages get roads too
  • Four Moog's Voyager Structures houses get a path up to their door
  • A rarity slider for each path, in the config or in game with Cloth Config
  • Datapacks can start paths at any structure, door or street end
  • Minecraft 26.3 support (Fabric and NeoForge)
  • Players without the mod can join Forge servers that have it

Changed

  • Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
  • Dirt roads also run through snowy taigas
  • Paths on 1.20 generate in the background, so worlds load faster
  • /paths locate finds structure roads, works from the console and puts you on the path
  • Uses less memory on 1.21 and newer
  • Datapack spacing and fade now count blocks, as the guide says

Fixed

  • Paths no longer cut through houses, farms, doors or chests
  • Bushes no longer grow on paths
  • Flowers line paths near spawn too
  • No roads to temples or huts that YUNG's mods replace
  • Long-running servers no longer slow down as paths pile up
  • Paths from one world no longer turn up in the next
  • Paths stay in the overworld on Forge and NeoForge
  • Flowers grow along plains paths on 1.20 and 26.1
  • 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
  • Dirt paths no longer stack or sit under blocks
  • Mushroom paths now generate
  • /paths locate no longer points into water

path leading to mvs house

1.1.0-forge

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@github-actions github-actions released this 06 Oct 19:20

Paths now lead to structures!

Added

  • Roads lead out from the ends of village streets, styled to their biome
  • Trails lead from the doors of witch huts and jungle temples
  • Towns and Towers villages get roads too
  • Four Moog's Voyager Structures houses get a path up to their door
  • A rarity slider for each path, in the config or in game with Cloth Config
  • Datapacks can start paths at any structure, door or street end
  • Minecraft 26.3 support (Fabric and NeoForge)
  • Players without the mod can join Forge servers that have it

Changed

  • Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
  • Dirt roads also run through snowy taigas
  • Paths on 1.20 generate in the background, so worlds load faster
  • /paths locate finds structure roads, works from the console and puts you on the path
  • Uses less memory on 1.21 and newer
  • Datapack spacing and fade now count blocks, as the guide says

Fixed

  • Paths no longer cut through houses, farms, doors or chests
  • Bushes no longer grow on paths
  • Flowers line paths near spawn too
  • No roads to temples or huts that YUNG's mods replace
  • Long-running servers no longer slow down as paths pile up
  • Paths from one world no longer turn up in the next
  • Paths stay in the overworld on Forge and NeoForge
  • Flowers grow along plains paths on 1.20 and 26.1
  • 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
  • Dirt paths no longer stack or sit under blocks
  • Mushroom paths now generate
  • /paths locate no longer points into water

path leading to mvs house

1.1.0-fabric

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@github-actions github-actions released this 06 Oct 19:04

Paths now lead to structures!

Added

  • Roads lead out from the ends of village streets, styled to their biome
  • Trails lead from the doors of witch huts and jungle temples
  • Towns and Towers villages get roads too
  • Four Moog's Voyager Structures houses get a path up to their door
  • A rarity slider for each path, in the config or in game with Cloth Config
  • Datapacks can start paths at any structure, door or street end
  • Minecraft 26.3 support (Fabric and NeoForge)
  • Players without the mod can join Forge servers that have it

Changed

  • Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
  • Dirt roads also run through snowy taigas
  • Paths on 1.20 generate in the background, so worlds load faster
  • /paths locate finds structure roads, works from the console and puts you on the path
  • Uses less memory on 1.21 and newer
  • Datapack spacing and fade now count blocks, as the guide says

Fixed

  • Paths no longer cut through houses, farms, doors or chests
  • Bushes no longer grow on paths
  • Flowers line paths near spawn too
  • No roads to temples or huts that YUNG's mods replace
  • Long-running servers no longer slow down as paths pile up
  • Paths from one world no longer turn up in the next
  • Paths stay in the overworld on Forge and NeoForge
  • Flowers grow along plains paths on 1.20 and 26.1
  • 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
  • Dirt paths no longer stack or sit under blocks
  • Mushroom paths now generate
  • /paths locate no longer points into water

path leading to mvs house

1.0.4-26.2

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@github-actions github-actions released this 22 Jun 05:45
  • port to 26.2