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SpiffoCON 0.25.0
Food put on the ground is no longer rotten
Items put on the ground from the map came out as old as the world: on a server that had run for a while every perishable food was rotten at once. The bridge asked the game for them the way the game lays out its own loot, which ages food by the days of the world plus the months before the outbreak. They are put down new now, as the food given to a player always was. Fixed in bridge v18.
An object nobody can pick up any more
Objects around them… in the player menu opens a window with what stands on the squares around a player: furniture, walls, doors, lights. Each has Remove…. It is for the thing the game no longer lets anybody pick up or dismantle, such as half of an object made of two squares. It goes out of the world as with the game's own Destroy tile; what it held is left on the ground. Needs bridge v18.
How the server is doing
Server performance, a new section of the Bridge tab: the server's updates of the last minute, second by second, with the longest wait between two as a bar. A server in good health makes about ten a second; a wait of a second is a second in which nothing moved for anybody. It also says how many zombies and vehicles are loaded and how much memory is in use. It is read again every 5 s while the section is open.
To tell a lag of the server from one of a player's PC: walk a player to the spot that lags and watch. Bars that grow there are the server's doing; if they stay low, the stutter is on the player's own PC. Needs bridge v18.
Generators
Generators near the players, another section of the Bridge tab: fuel, condition, on or off, connected to the building or not. Each can be refuelled, repaired, switched and connected; Refuel all… fills them all. Needs bridge v18.
A line of chat for one player
The box under the log in the Logs tab has a third choice, To a player, with the players online to pick from; Write to them… in the player menu gets there in one step. Only that player sees the line, marked Private. Needs bridge v18.
Zombies removed on every floor
Remove the zombies on the map cleared the ground floor only. With bridge v18 the zombies are counted first and every floor that has some is cleared; the same is now in the player menu, under Clean up around > Zombies. The removal itself is the server's own removezombies: without bridge v18 it still works, on one floor and without the count.
The Bridge tab
The players stay at the top; the sections under them (vehicles, animals, generators, performance) share the rest of the tab and scroll when more than one is open.
Bridge v18 has all of the above. Without it the app works as before: what needs it is greyed out and says so. It also has everything of the earlier ones: one Workshop upload covers it all.
Tried on a test server without players and against the game's code; not yet with a player online.
Downloads
- SpiffoCON-Setup-0.25.0-Full.exe: includes the .NET runtime.
- SpiffoCON-Setup-0.25.0-Light.exe: needs the .NET 10 Desktop Runtime (x64).
From 0.12.x or later: SpiffoCON offers this version by itself within a day, or right away with Check for updates in the status bar. From 0.11.x or earlier: install it by hand once. Your settings and caches are kept.