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General
Unity version: 2022.3.23
Fish-Networking version:
Discord link: N/A
Description
The UnloadedScenesV2 / UnloadedScenes is not present in new versions of FishNet yet, and the SceneUnloadEndEventArgs has it as an unused property.
The text was updated successfully, but these errors were encountered:
/// <summary>/// Data container about a scene unload end./// </summary>publicstructSceneUnloadEndEventArgs{/// <summary>/// Queue data used by the current scene action./// </summary>publicreadonlyUnloadQueueDataQueueData;/// <summary>/// Scenes which were successfully unloaded./// This collection may be populated with empty scenes depending on engine version./// </summary>[Obsolete("Use UnloadedScenesV2.")]//Remove on V5. Rename UnloadedScenesV2 to UnloadedScenes.publicList<Scene>UnloadedScenes;/// <summary>/// Scenes which were successfully unloaded./// This contains information of the scene unloaded but may not contain scene references as some Unity versions discard that information after a scene is unloaded./// </summary>publicList<UnloadedScene>UnloadedScenesV2;internalSceneUnloadEndEventArgs(UnloadQueueDatasqd,List<Scene>unloadedScenes,List<UnloadedScene>newUnloadedScenes){QueueData=sqd;
#pragma warning disable CS0618 // Type or member is obsoleteUnloadedScenes=unloadedScenes;
#pragma warning restore CS0618 // Type or member is obsoleteUnloadedScenesV2=newUnloadedScenes;}}
- Added several PreciseTick operators.
- Added PreciseTick.Add/Subtract extensions.
- Added PreciseTick.IsValid();
- Added TimeManager.TimeToPreciseTick.
- Improved NetworkConnection.Kick sanity checks when trying to kick invalid connections.
- Fixed SyncVar (Beta) not sending updates to reference times after calling DirtyAll, when the SyncVar was initialized in Awake and not changed aftwards.
- Improved SyncVar write performance slightly.
- Added UnloadSceneEventArgs.UnloadedScenesV2 to resolve issue (#783).
- Fixed "cannot have it's parent changed" warning when spawning objects with nested NetworkObjects.
- Fixed PrefabId 65535 is out of range error when spawning nested NetworkObjects which were not prefabs (#778).
General
Unity version: 2022.3.23
Fish-Networking version:
Discord link: N/A
Description
The UnloadedScenesV2 / UnloadedScenes is not present in new versions of FishNet yet, and the SceneUnloadEndEventArgs has it as an unused property.
The text was updated successfully, but these errors were encountered: