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DUSK Archipelago v0.4.2

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@FlapjackRetro FlapjackRetro released this 17 Oct 19:57
· 46 commits to master since this release
5fc64e6

Changes

  • Combat logic reworked: the combat_logic option now has three settings, from easiest to hardest:
  • easy (new default): the logic expects the most guns, earliest. Episode 1 needs 1 gun from E1M3 and 2 from E1M6. Episode 2 needs 2 from E2M2 and 3 from E2M6. Episode 3 needs 3 from E3M2 and 4 from E3M6.
  • normal: one gun fewer at every step. Episode 1 needs 1 gun from E1M6. Episode 2 needs 1 from E2M2 and 2 from E2M6. Episode 3 needs 2 from E3M2 and 3 from E3M6.
  • unhinged: no combat logic. You may play a long time with only the sickles.
  • Each episode’s first level never needs a gun. Secret levels need as many as the end of their episode. The Sword doesn’t count as a gun.
  • E2M1 developer pickups removed: a hidden developer stash in E2M1 (16 extra blue keys and a sword) is no longer part of the randomizer. That’s 17 fewer checks. E2M1’s real blue key is now named E2M1 - Blue Key.
  • Linux, Steam Deck and macOS setup: the Setup Guide now has install instructions for each system, including Steam Deck with native Linux or Proton. These platforms haven’t been tested in game yet, so reports are welcome.

Fixes

  • Build: fixed a build error introduced in 0.4.1. It only affected people building the mod themselves.

Upgrading

  • Update both dusk.apworld and the mod ZIP.
  • YAML changes for combat_logic:
  • normal used to mean the strictest rules. That setting is now called easy, and normal now has the looser rules that used to be called lenient. If your YAML says combat_logic: normal and you want the old behaviour, change it to easy or remove the line.
  • lenient and none still work. They now mean normal and unhinged.
  • If your YAML refers to E2M1 - Blue Key 1 (for example in exclude_locations), rename it to E2M1 - Blue Key.