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EntitySlayer Beta 6

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@FlavorfulGecko5 FlavorfulGecko5 released this 19 Jan 19:45
· 12 commits to master since this release

For installation guide and answers to frequently asked questions, please consult the README.

Patch Notes

Official support for Indiana Jones and the Great Circle entities files

  • Several features and adjustments were added to support these files including:
    • A Component Filter, which will replace the Layers filter if a file contains idComponentEntities
    • Disabling automatic idList renumbering in the components list
    • Adjusts how the node tree lists components for easier readability
    • Adjust parser to ignore the hexadecimal versions of floating-point numbers
  • Special thanks to Tjoener for providing me with an entities file from this game
  • I have only been able to test on one file, and haven't tested injecting entities files into the game. More developments may be needed before full support is achieved.

Filter System:

  • Optimized "Refresh Filter Lists" Action
    • This should also noticeably decrease the time it takes to open files
  • Autocomplete in the search bars is now case-insensitive (except for the Text Key filter)

Node Tree Right Click Menu:

  • New Option: "Cut Selected" - A combination of "Copy Selected" and "Delete Selected"
  • New Option: "Expand/Collapse Entity" - Quickly expand the tree to the main content block of the entity.
    • The exact effect depends on the entity:
    • idComponentEntity - Expands down to the component list
    • idTarget_Timeline - Expands down to the timeline
    • idEncounterManager - Expands down to the eventcall list
    • Other - Expands down to the "edit" node