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EntitySlayer Beta 6
For installation guide and answers to frequently asked questions, please consult the README.
Patch Notes
Official support for Indiana Jones and the Great Circle entities files
- Several features and adjustments were added to support these files including:
- A Component Filter, which will replace the Layers filter if a file contains idComponentEntities
- Disabling automatic idList renumbering in the components list
- Adjusts how the node tree lists components for easier readability
- Adjust parser to ignore the hexadecimal versions of floating-point numbers
- Special thanks to Tjoener for providing me with an entities file from this game
- I have only been able to test on one file, and haven't tested injecting entities files into the game. More developments may be needed before full support is achieved.
Filter System:
- Optimized "Refresh Filter Lists" Action
- This should also noticeably decrease the time it takes to open files
- Autocomplete in the search bars is now case-insensitive (except for the Text Key filter)
Node Tree Right Click Menu:
- New Option: "Cut Selected" - A combination of "Copy Selected" and "Delete Selected"
- New Option: "Expand/Collapse Entity" - Quickly expand the tree to the main content block of the entity.
- The exact effect depends on the entity:
- idComponentEntity - Expands down to the component list
- idTarget_Timeline - Expands down to the timeline
- idEncounterManager - Expands down to the eventcall list
- Other - Expands down to the "edit" node