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PotatoMC Beta 3.0

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@Flaxa-Technologies Flaxa-Technologies released this 23 Sep 12:41
· 12 commits to main since this release
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PotatoMC Beta 3.0 Release

Next-Generation, Ultra-High-Performance Minecraft Server Engine


Welcome to the Beta 3.0 release of PotatoMC! This release represents a monumental leap in performance, full protocol compatibility for Minecraft 26.3 (Protocol 777), brand-new 26.3 blocks and mechanics, and a record-breaking 515+ chunks/second world generation pipeline.


Direct Downloads

Platform / Host Download Link Description
Pterodactyl & Game Panels server.jar Universal Bootstrap JAR for Pterodactyl, Multicraft, and panel hosts
Windows (x86_64) potato-windows-x86_64.exe Standalone Windows 64-bit Server Binary (Optimized Release)
Linux (x86_64 MUSL) potato-linux-x86_64 Standalone Static Linux Binary (Ubuntu, Debian, Alpine, Arch, RHEL)
macOS (Apple Silicon M1/M2/M3/M4) potato-macos-arm64 Standalone Native macOS ARM64 Binary
macOS (Intel x86_64) potato-macos-x86_64 Standalone Native macOS 64-bit Intel Binary

World Generation Performance Milestones (Tested on 12 Cores)

Beta 3.0 delivers unprecedented world generation speeds powered by the redesigned StageCache architecture and density router optimizations:

  • Overworld Generation: Up to 515.99 chunks/second peak batched throughput (1024 chunks in 1.98 seconds — sub-2-second milestone achieved!).
  • Nether Generation: 1,394.91 chunks/second (1024 chunks generated in 0.73s).
  • The End Generation: 8,929.73 chunks/second (1024 chunks generated in 0.11s).
  • Structure Reference Queries: Down from multiple milliseconds to 209 microseconds per chunk.

What's New in Beta 3.0

1. Breakthrough World Generation Optimizations

  • StageCache Pipeline with FxBuildHasher: Chunk generation stages now leverage high-speed hashers and lock-free StageCache caching, eliminating cross-thread contention.
  • Noise Density Router Acceleration: Dropped the Noise evaluation stage from 11.4ms down to 3.8ms (~66% speedup) through sample_wrapper density caching and hoisted vein sampling.
  • Sky Air Skipping: Chunk noise population now skips expensive 3D density sampling for empty air columns above surface terrain.
  • Lighting Engine Overhaul: Implemented VisitedBitSet, reusable
    eset_queue, stride traversal optimizations, and stack-allocated carver arrays for zero-allocation propagation.
  • Structure Generator Mutex Elimination:
    • Added cached bounding boxes in StructurePosition::new(), completely removing mutex locking on every bounding box intersection test.
    • Upgraded StructureInstance::Reference(BlockBox, Arc<Mutex<...>>) to enable instant O(1) spatial pruning.
  • O(1) Direct Array Feature Lookups: Replaced hash map lookups in ConfiguredFeaturesTable and PlacedFeaturesTable with direct array indexing via enum discriminants.

2. Minecraft 26.3 & Protocol 777 Compatibility

  • Full Protocol 777 Support: Support for Minecraft 26.3 client connections, handshakes, and lifecycle state synchronization.
  • Dynamic Registries (REGISTRY_V_26_3): Full serialization of 26.3 dynamic registries, including visual attributes (sky_color, og_color) and trim material descriptions.
  • Registry & Packet Regenerations: Updated packet IDs, data component IDs, and sound effect IDs for 26.3.
  • Block Network Expansion: Expanded BLOCK_NETWORK_MAX_BITS to 16 bits to seamlessly support hundreds of new block states.

3. New 26.3 Gameplay Content & Mechanics

  • Straw Beds:
    • Authentic sleeping mechanics with correct vertical Y-offset and player yaw orientation.
    • Nether and End bed explosion mechanics and custom block drop tables.
  • Shelf Mushrooms:
    • 0.75 bouncy trampoline physics for players and entities.
    • 50% fall damage reduction when landing on shelf mushrooms.
    • Bone meal interaction for mushroom expansion.
  • Poplar Trees, Wood & Vehicles:
    • Full Poplar wood set: logs, wood, planks, stairs, slabs, fences, gates, doors, trapdoors, pressure plates, buttons, and signs.
    • Native Poplar Boats and Poplar Chest Boats.
    • Dedicated tree placement algorithms: PoplarFoliagePlacer, PoplarTrunkPlacer, and ShelfMushroomTreeDecorator.
  • Red Shrubs:
    • Authentic ground placement rules, survival checks on valid soil, and propagation.
  • Wool Slabs & Wool Stairs:
    • Placement and state conversion for all 16 wool color variants.
    • Dedicated WoolSlabItem and WoolStairsItem handling.
  • Cushions:
    • Interactive cushion entities allowing players to sit and relax, with authentic item placement and break drops.
  • Concrete Slabs & Concrete Stairs: Full implementation for all 16 concrete color variations.
  • Explorer Maps & Structure Locating: Locate command and map generation support for new structures.

Quick Start

Pterodactyl & Existing Hosts (Recommended):

  1. Download server.jar and place it in your server directory.
  2. Ensure your startup command is set to standard Java execution:
    �ash java -Xms1G -Xmx4G -jar server.jar
  3. Start the server from your panel. The bootstrap JAR automatically downloads the matching native binary and handles console I/O seamlessly!

Standalone Windows:

  1. Download potato-windows-x86_64.exe.
  2. Rename it to potato.exe.
  3. Launch .\potato.exe in PowerShell or Command Prompt.

Standalone Linux:

  1. Download potato-linux-x86_64:
    �ash curl -LO https://github.com/Flaxa-Technologies/potato-mc/releases/download/beta.3.0/potato-linux-x86_64 mv potato-linux-x86_64 potato chmod +x potato ./potato

Standalone macOS:

  1. Download matching native binary:
  2. Grant execution permission and run:
    �ash chmod +x potato-macos-* ./potato-macos-*

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