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Opti2XMX 0.3.2

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@FlightDan FlightDan released this 30 Oct 14:07

Opti2XMX 0.3.2

  • Restore the four-position frame-generation multiplier slider (native, 2×, 3×, 4×) and expand advanced settings by default for each selected game. A manual collapse is retained during the plugin session.
  • Identify the current super-resolution component as XeSS 2.0.2 and the existing experimental frame-generation output as XeSS 3. This labels the existing SDK 3 path; it does not add a second super-resolution runtime or a native-game frame-generation override.
  • Remove the persistent auto-save descriptions beneath upscaling and multiplier controls. After a successful actual settings change, a brief notice asks the user to restart the game. Failed saves keep their error; unchanged values do not show a restart notice.
  • Harden stable OptiScaler archive and extracted-payload verification, and remove implicit development-path dependency discovery. This release retains existing game-file ownership, recovery and local-only source rules.

Validation and limits

The final source and standalone archive are tested separately from the installer integration. XeSS frame generation and multipliers remain experimental: a saved request or an FPS overlay alone does not prove the actual interpolation count. Prior testing used Cyberpunk 2077 on Arc B390 with ray tracing off; the final 0.3.2 UI/game combination has not yet received physical-device acceptance. FSR 4.1.2 Lite XMX still requires the user's locally supplied, verified model archive.

中文摘要

  • 恢复原生/2×/3×/4×倍率滑块;选定游戏后高级设置默认展开。
  • 超分组件显示 XeSS 2.0.2,既有实验性帧生成输出显示 XeSS 3;不新增另一套超分运行库。
  • 移除两处常驻保存说明;设置实际变更并保存成功后提示重启游戏,失败继续显示原因。
  • 加强 OptiScaler 归档和解压载荷校验;帧生成仍属实验功能,最终版本的游戏实机验收尚未完成。

Build verification

  • Source commit: 727bf64e7264565ad81ddf2ee1b54e30ceb2062a.
  • GitHub Linux CI passed frozen dependency installation, typecheck, build, frontend scenarios, all 245 Python tests, and standalone packaging.
  • The 37 members of the uploaded ZIP match the independently generated CI archive byte for byte. Archive size: 1,487,450 bytes. SHA-256: 67e0b49feb1b6866cb40f3fced5b6c7103348d699b86a9ace5ab63642e9fc160.
  • This does not claim final-version game or hardware acceptance.