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How to Import export animations
Gordon edited this page Aug 2, 2025
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In order to import the animation, we're going to be using the Animation Tool for this one. Make sure you've already downloaded the .blend scene for the rig.
The rig has 3 variation:
- Armature IK
- Armature
- No Armature
- Select the skeleton xml for the dependencies path.
(0. xml For Vector, skeleton.xml for SF2)
- Press Import Animation, select the .bin animation that you wish to import to the rig.
Note:
- For No Armature Rig, you can import the animation right away without configuring anything.
- For Armature and Armature IK Rig, follow the import settings below:
- After you've finished animating your character. Make sure the skeleton xml is selected for the dependencies path
- Press Export Animation, name your file and save.
There are cases where the .bin file animation is also animated along with a certain model, such as bike or composite weapon. Here's how to import them:
- Select the skeleton xml for the dependencies path.
(0. xml For Vector, skeleton.xml for SF2) - Select the model xml for the model path.
(Ex. bike.xml, weapon_super_composite_sword.xml)
- Press Import Animation, select the .bin animation that you wish to import to the rig.
Important: the Model may need a set-up, which you can find the guide for here: