Skip to content

How to Import export animations

Gordon edited this page Aug 2, 2025 · 3 revisions

Importing Animation

In order to import the animation, we're going to be using the Animation Tool for this one. Make sure you've already downloaded the .blend scene for the rig.

The rig has 3 variation:

  • Armature IK
  • Armature
  • No Armature

Import Animation

  1. Select the skeleton xml for the dependencies path. (0. xml For Vector, skeleton.xml for SF2)
image
  1. Press Import Animation, select the .bin animation that you wish to import to the rig.
image

Note:

  • For No Armature Rig, you can import the animation right away without configuring anything.
  • For Armature and Armature IK Rig, follow the import settings below:
image

Export Animation

  1. After you've finished animating your character. Make sure the skeleton xml is selected for the dependencies path
  2. Press Export Animation, name your file and save.
image

Model Animation

There are cases where the .bin file animation is also animated along with a certain model, such as bike or composite weapon. Here's how to import them:

  1. Select the skeleton xml for the dependencies path. (0. xml For Vector, skeleton.xml for SF2)
  2. Select the model xml for the model path. (Ex. bike.xml, weapon_super_composite_sword.xml)
image
  1. Press Import Animation, select the .bin animation that you wish to import to the rig.

Important: the Model may need a set-up, which you can find the guide for here:

Clone this wiki locally