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Getting Familiar
You may or may not have used Blender before. If you are new to Blender, it is important to first become familiar with its basic interface and functionality before we start creating or editing anything. Even if you have used Blender before, it is still worth taking some time to familiarize yourself with how Blender is set up for Gymnast Tool Suite, as the workflow and tools used here may differ from what you are normally accustomed to.
After installing the Add-ons for Blender, we're going to open up a Blender scenes. As you can see in the Project Folder, there are 3 main blender scenes:
- Armature IK
- Armature
- No Armature
For now, you can open up the No Armature Blender scene for your selected games. In this example, I'll be using VectorRig_NoArmature.blend
Blender's interface can be very confusing for those who have never used the program before, but the basic structure is laid out like in the pictures:
- Mode - An interaction mode, there exists multiple mode, but the main one we'll be using is Object Mode, Edit Mode, and Pose Mode. Object Mode is for interacting with object in the scene generally. Edit Mode is for editing mesh or rig. Pose Mode is for animating.
- Workspaces - Workspaces is a tab that allows you to quickly change your layout based on the current thing you wanted to do. Such as animating or creating mesh.
- Tool Bars - This bar is used for changing your tool, such as Moving, Rotating, and Scaling.
- Timeline - This is the main gist for animating anything in your scene.
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Side Panel - If this panel does not show up, you can press
Non your keyboard to bring this panel to show up. This is used to inspect things like object's position, condition, or any installed add-ons that uses this panel. - Hierarchy - Hierarchy is a list of object that is currently in our scenes.
- Properties - This properties is used to inspect object's specific properties, such as how it would render in the scene, what color will the mesh be, etc. But is also used to change the scene's settings and such.
For a better guidance, I recommend visiting this tutorial guide made by Blender Guru: Beginner Blender Tutorial (2026)
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