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Community fork of Adam “Atomic” Saltsman's popular game engine Flixel. Distilled from a variety of Flash games he worked on over the last couple years, including Gravity Hook, Fathom and Canabalt, its primary function is to provide some useful base classes that you can extend to make your own game objects.

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README.md

Flixel Community

Flixel Community is an open source game-making library that is completely free for personal or commercial use. Written entirely in ActionScript 3, and designed to be used with free development tools, it's easy to learn, extend and customize.

Features

Basic

  • Display thousands of moving objects
  • Basic collisions between objects
  • Group objects together for simplicity
  • Easily generate and emit particles
  • Create game levels using tilemaps
  • Text display, save games, scrolling
  • Mouse & keyboard input
  • Math & color utilities

Advanced

  • Record and play back replays
  • Powerful interactive debugger
  • Camera system for split screen
  • Pathfinding and following
  • Easy object recycling

##Quick start## Check Flixel Community website for tutorials.

##Contributing##

If you want to contribute with Flixel Community, be welcome! You can help us with code, testing, tutorials and much more. Take a look at the CONTRIBUTING file for more.

License

Flixel Community is licensed under the MIT license.

About Flixel and Flixel Community##

Flixel is a well known open source and free game engine created by Adam “Atomic” Saltsman. Flixel has been used in hundreds of games, including IGF nominees, Adult Swim games, and avant-garde experiments. Many Flixel users make their first game ever in Flixel.

Flixel Community was born as a healthy fork of Flixel. It is not supposed to replace Flixel or to compete with it, but to co-exist. Adam (Flixel's author) encouraged us to grow a community version and maintain it to our heart's content, even offering it as an alternative to Flixel.

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Community fork of Adam “Atomic” Saltsman's popular game engine Flixel. Distilled from a variety of Flash games he worked on over the last couple years, including Gravity Hook, Fathom and Canabalt, its primary function is to provide some useful base classes that you can extend to make your own game objects.

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