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2.11.0
Features
- Added support for the Versatile weapon feature. When adding it to a weapon, you set the versatile statistics. A weapon with such statistics now has an icon to swap which statistics are used.
- Added proper support for the Protective weapon feature. It now defaults to the weapon's tier as a bonus, but it can be set to any number.
- Added support for conditionals on DamageReduction rules (see SRD Compendium changes).
- Added additional information columns in the ItemBrowser, aswell as filtering options. Also fixed a pair of broken existing filter options.
- The ActiveEffect autocomplete now only displays the paths relevant to the actor type you're viewing.
- Any actions that are broken/invalid for some reason are now still shown so that they can be deleted.
Bug Fixes
- Resolved an issue preventing you from placing Standard Attacks / Unarmed Strikes on the hotbar.
- Resolved an issue where a beastform with a tokenimage wildpath for a dynmaic token image didn't correctly set the dynamic image.
- Resolved an issue where canceling an item transfer would still make the transfer occur.
- Resolved an issue where secrets could be visible in the Character or Actor sheets to users with observer permissions.
SRD Compendium
Improved cases with DamageReduction rules that should only be available on certain conditions
Unstoppable - The damage bonus now properly works for all damage types. The damage severity reduction only works against physical damage.
Iron Will - The extra armor use allowance is now only available against physical damage.
On The Brink - The immunity to minor damage now automatically applies if have 2 or fewer unmarked hitpoints instead of manually needing to toggle it.
We changed the pause overlay back to the standard Foundry one. It's ultimately more familiar to everyone and should remove any initial sources of user confusion.