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Medal of Honor Underground Recompiled + Full 6dof VR + Mouse/Keyboard - v0.1.2 Alpha
v0.1.2 - Full 6dof VR + Mouse/Keyboard Alpha
Adds mouse and keyboard campaign gameplay alongside the existing optional VR
mode in the Windows x64 package.
- Direct mouse aiming and WASD movement, including movement while scoped.
- Editable gameplay and menu bindings, including mouse buttons and wheel
weapon cycling. R reloads; menu defaults are E to choose and Q to go back. - Independent 1-10 global and aiming sensitivity sliders, defaults 5 and 4.
- Smooth aiming zoom from 1.00x to 2.50x, default 1.25x, for firearms and the
crossbow. The held weapon stays visible and the native crosshair appears only
while aiming. The sniper retains its native scope. - More precise fractional mouse aiming and corrected scoped projectile origins.
- Full 6dof OpenXR VR, tracked weapons, wrist HUD and runtime launchers retained.
Download mohu-0.1.2-windows-x64.zip and extract the whole archive. Use
RunFlat.bat for flat play, then enable Mouse and keyboard in Mods.
Connect a headset and use RunVR-VDXR.bat, RunVR-SteamVR.bat or
RunVR-Oculus.bat for VR. The MKB feature defaults off and targets local
single-player campaign play.
Supply your own SLUS-01270 (NTSC-U) CUE/BIN image. No game data or retail
BIOS is included. Keep your existing saves/ folder when updating; memory-card
saves are separate from executable-specific savestates. See
ALPHA_README.md for setup and remaining VR limitations.
This remains an unsigned Windows alpha. VR performance, broader weapon/mission
coverage and headset/runtime compatibility need further playtesting. Quest 3
with Virtual Desktop VDXR remains the primary tested VR setup.
Medal of Honor Underground Recompiled + Full 6dof VR - v0.1.1 Alpha
v0.1.1 - Full 6dof VR Alpha
Windows x64 alpha with the first full Underground VR gameplay path:
- Native OpenXR stereo and head tracking: gameplay renders independently
for each eye while the game's videos, menus and briefing remain flat. - Tracked weapons and aiming: first-person weapons follow the controllers,
with a surface-aware right-grip laser and native recoil, ammunition and
collision behavior preserved. - Wrist-mounted HUD: native health and compass surfaces follow the left
wrist. Under fire, the native damage marker is composited beneath the health
ring instead of flashing the centered flat scene. - Objective camera and frontend: the camera is anchored to the tracked
wrist, and native frontend surfaces are restored outside active gameplay. - Sniper scope update: weapon 5 uses a held 2.5x eye projection and the
native final-scope range without native ADS or movement pinning. A same-zoom
control proves the range behavior is independent of focal zoom. - Shared saves: flat and VR launchers use the same
saves/directory, so
memory cards and compatible savestates can be carried between modes.
Download mohu-0.1.1-windows-x64.zip, extract the entire archive to a writable
folder, then run RunFlat.bat or connect an OpenXR headset and run
RunVR-VDXR.bat, RunVR-SteamVR.bat or RunVR-Oculus.bat.
Supply your own Medal of Honor Underground SLUS-01270 (NTSC-U) CUE/BIN
image. No game data or retail BIOS is included. Keep your existing saves/
folder when updating. See ALPHA_README.md for setup,
controls and remaining limitations.
This alpha remains performance-limited in demanding scenes and needs broader
physical testing of weapon impacts, sniper comfort/range and headset
transitions. Quest 3 through Virtual Desktop with VDXR is the primary accepted
setup; SteamVR and Oculus launchers are present but not broadly validated.
Windows OpenGL is the only target for this package.
The package is built from the pinned framework and committed generated game C
with the OpenXR backend and guarded VR plugin enabled. Build metadata records
the exact source revisions and executable SHA-256. This is an unsigned testing
release.