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RFA-Mod v0.5.2-beta
Pre-releaseA beta of RFA-Mod: mods and an editor for the Steam version of Red Faction: Armageddon. Nothing in your game folder is ever changed; the mods work in the game's memory after it starts.
Download: RFA-Mod-v0.5.2-beta.zip below.
What's new since v0.5.1-beta
Car doors open. Getting into Guerrilla's cars with doors (the Taxi, the ATV, ...) stopped at the door in v0.5.1-beta: the door stayed shut, the game put you in after a few seconds, and getting out filled the screen with "Vehicle interaction anim missing open 'DOOR_L'" reports. The game keeps the triggers of every animation (when a door starts to open, a foot lands, the camera moves) in one pool of 5,750, and Armageddon's and Guerrilla's together come to about 7,000, so every animation after the APCs' got none, the cars' "door start" among them. guerrilla_vehicles now gives the game room for 16,384. You open the door, climb in and get out as Mason does in Guerrilla.
Everything from v0.5.1-beta is here too: all of Guerrilla's vehicles, and the in-game menus with Spawn (Vehicles, Items, Weapons, Spawned), based on Venom_Intellect's vehicle_spawner.
Not there yet: people and plants; Guerrilla's missions and story; its far mountains up close; the minimap; effects' sounds, the gusts of dust along the ground and the dust devils, the dust thinning right beside a building, and the effects placed on their own around the map. Glass and effects aren't fogged. Some tall structures can stay hanging in the air while a thin support still holds them.
For the vehicles: no sounds, lights or turrets yet, and the glass shows too bright. Tanks and the bulldozer aren't built yet, and walkers can't be got into yet. The game makes no vehicle while you're in one.
The Guerrilla world
Coming from v0.5.0-beta or v0.5.1-beta: no need to build anything again; the world builder and editor\GuerrillaArsenal.exe haven't changed. Coming from an older version, build your world again with editor\GuerrillaWorld.exe, then run editor\GuerrillaArsenal.exe.
Trying the Guerrilla world for the first time
- You need Red Faction: Guerrilla Steam Edition installed (the original,
Red Faction Guerrillain your Steam library; Re-MARS-tered's files aren't read yet), and about 1 GB free where RFA-Mod is. - In
rfa_mods.ini, setGuerrillaDir=under[Launcher](just belowGameDir=) to Guerrilla's folder, for exampleC:\Program Files (x86)\Steam\steamapps\common\Red Faction Guerrilla. All three tools read it. (Or give the folder to each tool as its argument.) - Run
editor\GuerrillaWorld.exe(a few minutes). - Run
editor\GuerrillaHud.exefor Guerrilla's HUD (a few seconds).editor\GuerrillaHud.exe --removetakes it away again; remove it only that way, since one of its files also holds the pictures of Armageddon's own HUD. - Run
editor\GuerrillaArsenal.exefor Guerrilla's vehicles (a few seconds).--removetakes them away again. - Start the game with
RFAModLauncher.exe, open the developer console with thekey (from the main menu is fine) and typelevel rfg_12_11`. - To drive, with the console open, click Spawn, then Vehicles, in the bar at the bottom of the screen, pick one and click Spawn. Close the console and get in with E.
Run the tools again after updating RFA-Mod. To take the world away, remove the HUD and the vehicles first (each tool's --remove), then delete rfg_*, zonescript_rfg.vpp_pc, rfg.gtodx, table.vpp_pc\territories.xtbl, effects.vpp_pc\vfx_containers.asm_pc and misc.vpp_pc\bitmaps_pc from overrides\build\pc\cache\.
You need
- The Steam version of the game on the publicbeta branch: in Steam, right-click the game, then Properties → Game Versions & Betas → publicbeta. On other builds the game runs normally and the mods leave it alone.
- Windows 10 or 11.
- For the editor and its tools: the 64-bit (x64) .NET 10 Desktop Runtime.
Installing
Unzip into a folder of your own and set GameDir= in rfa_mods.ini to your game folder (or start the editor once and pick the folder there). Or unzip it straight into the game folder. Then run RFAModLauncher.exe with Steam running. The README has the details.
Updating from v0.5.1-beta: copy the new files over your old ones, but keep your own rfa_mods.ini and console.ini. This version adds no new settings (from v0.5.0-beta, the launcher adds spawner= under [Mods] to your file).
Please note
- This is a beta, and the Guerrilla world a work in progress: expect rough edges, and please report problems as an issue here.
logs\rfa_mods.log, a crash'slogs\crash-*.dmpandversion.txthelp. - For single-player only. Don't use the mods in online multiplayer.
Free software under the GNU GPL, version 3 or later (see LICENSE.txt); Dear ImGui is under the MIT License (see docs\third-party-notices.txt). The source code for this release is the v0.5.2-beta tag of this repository. This is an unofficial fan project, not made or endorsed by the game's owners or the makers of Red Faction: Guerrilla.