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RFA-Mod v0.5.4-beta
Pre-releaseA beta of RFA-Mod: mods and an editor for the Steam version of Red Faction: Armageddon. Nothing in your game folder is ever changed; the mods work in the game's memory after it starts.
Download: RFA-Mod-v0.5.4-beta.zip below.
What's new since v0.5.3-beta
The Guerrilla world is drawn with Guerrilla's own shaders. Its buildings, rocks, metal, glass and ground used to be drawn with Armageddon's shaders standing in for Guerrilla's. Now they use Guerrilla's own, rewritten for Armageddon's renderer, so they're lit the way Guerrilla lights them: its sun, its sky light from above and below, its shine on metal and paint.
- The ground: Guerrilla's own ground, its cliffs fading into the ground the way Guerrilla's do, and its far ground in the distance. With
GroundDetail=(on to start with) you see the ground in full detail as far out as in Guerrilla. - Roads: each road uses Guerrilla's own material and blends into the ground beside it, without the gaps and flicker of before.
- Glass: see-through by its own texture, and Eos's mirror glass reflects Guerrilla's own sky.
- Painted and layered surfaces: the vehicles' paint and camouflage, the Oasis roofs' clear coat and Guerrilla's two-texture panels now look as in Guerrilla.
- News kiosks: their screens play their pictures.
- New settings:
Shine=(the sun's highlights) andBloom=(the glow round bright things), under[GuerrillaWorld]and in the Graphics menu.
Grass and dust rocks. Guerrilla's undergrowth is here: grass where its zones have it, and the small dust rocks scattered over the ground everywhere, placed as Guerrilla places them.
Broken glass. Shoot Eos's thick glass and you get a bullet hole on both sides, and mostly two or three spidery cracks running out from it. Windows that shatter burst into lots of small shards, thrown and spinning as hard as Guerrilla's, and the bits that fly off take the colour of their glass.
The sky and the light, closer to Guerrilla's:
- The clouds overhead have Guerrilla's finer shapes and turn slowly about the top of the sky. All clouds now move at Guerrilla's speed.
- There's less haze low on the sky.
- Walking across a district border no longer makes the sun dip or the fog change colour.
- The sky's light follows Guerrilla's through dawn and dusk.
- Sun shadows reach 100 m, as Guerrilla's do, and are sharper close by.
- Lights from explosions fade with distance as Guerrilla's do.
- Self-lit panels and lamps in Oasis are no longer too red.
Everything from v0.5.3-beta is here too: the menus on F7 (Spawn, Limits, Graphics), sharpening, and all of Guerrilla's vehicles, with doors that open.
Not there yet:
- The world: people; Guerrilla's missions and story; the minimap; Guerrilla's moons and stars at night.
- Effects: no sounds; no gusts of dust along the ground or dust devils; the dust in the air doesn't thin out beside buildings; the effects Guerrilla places on their own around the map aren't there.
- Smoke, fire, explosions and lamp cones aren't fogged, so far-off ones look too bright.
- Bullet holes and cracks fade after about 10 seconds, as all of Armageddon's do, where Guerrilla's stay.
- Buildings: some tall structures stay hanging in the air while a thin support still holds them.
- Roads: light grey patches of road texture show on the ground beside some roads in Dust.
- Vehicles: no sounds, lights or turrets yet. Tanks and the bulldozer aren't built yet, and walkers can't be got into yet. The game makes no vehicle while you're in one.
The Guerrilla world
Coming from an older version: build your world again with editor\GuerrillaWorld.exe, then run editor\GuerrillaArsenal.exe again for the vehicles' paint and glass.
Trying the Guerrilla world for the first time
- You need Red Faction: Guerrilla Steam Edition installed (the original,
Red Faction Guerrillain your Steam library; Re-MARS-tered's files aren't read yet), and about 1 GB free where RFA-Mod is. - In
rfa_mods.ini, setGuerrillaDir=under[Launcher](just belowGameDir=) to Guerrilla's folder, for exampleC:\Program Files (x86)\Steam\steamapps\common\Red Faction Guerrilla. All three tools read it. (Or give the folder to each tool as its argument.) - Run
editor\GuerrillaWorld.exe(a few minutes). - Run
editor\GuerrillaHud.exefor Guerrilla's HUD (a few seconds).editor\GuerrillaHud.exe --removetakes it away again; remove it only that way, since one of its files also holds the pictures of Armageddon's own HUD. - Run
editor\GuerrillaArsenal.exefor Guerrilla's vehicles (a few seconds).--removetakes them away again. - Start the game with
RFAModLauncher.exe, open the developer console with thekey (from the main menu is fine) and typelevel rfg_12_11`. - To drive, press F7, click Spawn, then Vehicles, in the bar at the bottom of the screen, pick one and click Spawn. Press F7 again and get in with E.
Run the tools again after updating RFA-Mod. To take the world away, remove the HUD and the vehicles first (each tool's --remove), then delete rfg_*, zonescript_rfg.vpp_pc, rfg.gtodx, table.vpp_pc\territories.xtbl, effects.vpp_pc\vfx_containers.asm_pc and misc.vpp_pc\bitmaps_pc from overrides\build\pc\cache\.
You need
- The Steam version of the game on the publicbeta branch: in Steam, right-click the game, then Properties → Game Versions & Betas → publicbeta. On other builds the game runs normally and the mods leave it alone.
- Windows 10 or 11.
- For the editor and its tools: the 64-bit (x64) .NET 10 Desktop Runtime.
Installing
Unzip into a folder of your own and set GameDir= in rfa_mods.ini to your game folder (or start the editor once and pick the folder there). Or unzip it straight into the game folder. Then run RFAModLauncher.exe with Steam running. The README has the details.
Updating from v0.5.3-beta: copy the new files over your old ones, but keep your own rfa_mods.ini and console.ini. The launcher adds the new settings to your file, keeping your values: Shine=, Bloom= and GroundDetail= under [GuerrillaWorld].
Please note
- This is a beta, and the Guerrilla world a work in progress: expect rough edges, and please report problems as an issue here.
logs\rfa_mods.log, a crash'slogs\crash-*.dmpandversion.txthelp. - For single-player only. Don't use the mods in online multiplayer.
Free software under the GNU GPL, version 3 or later (see LICENSE.txt); Dear ImGui is under the MIT License (see docs\third-party-notices.txt). The source code for this release is the v0.5.4-beta tag of this repository. This is an unofficial fan project, not made or endorsed by the game's owners or the makers of Red Faction: Guerrilla.