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RFA-Mod v0.5.5-beta
Pre-releaseA beta of RFA-Mod: mods and an editor for the Steam version of Red Faction: Armageddon. Nothing in your game folder is ever changed; the mods work in the game's memory after it starts.
Download: RFA-Mod-v0.5.5-beta.zip below.
What's new since v0.5.4-beta
Guerrilla's HUD in its world. Alongside the health meter you now get:
- The minimap, turning with the camera, with the district's name above it.
- The world map, on M (
MapKey=to change the key), to find your way around while you drive. - Guerrilla's reticles and ammo count in place of Armageddon's (
Reticles=). - Guerrilla's weapon select at the bottom right (
WeaponSelect=).
Armageddon's Nano Forge and reload prompt stay. In the Guerrilla world the pause menu's Options pages no longer come up empty, and the Video page no longer crashes the game.
The night sky.
- Phobos and Deimos: Phobos crosses the sky by night, Deimos by day, each on Guerrilla's own path.
- Stars: 1,000 of them from Guerrilla's own star catalogue (the world builder takes it from your copy of Guerrilla), twinkling as Guerrilla's do, from dusk to dawn.
- Meteors: every few seconds at night a meteor streaks across the sky overhead.
The sun.
- Its glare: look toward it and you get Guerrilla's corona, its rays, glow, halo and lens flares, fading as the sun goes behind a hill or sets.
SunCorona=(in the Graphics menu too) sets how strong it is. - Its shafts: they now take twice the light from a wider patch of sky round the sun, as Guerrilla's do.
The light, as Re-Mars-tered's. Shaded rock, ground and buildings are lit the way Re-Mars-tered lights Guerrilla's world: darker and warmer in the shade, so the sky, the haze and the sun stand out against them, with Guerrilla's deep red-orange in Parker instead of a grey-yellow cast.
Guerrilla's bloom and colour. The glow round bright things is now Guerrilla's own, and its colour correction is laid over the whole picture once, as Guerrilla does, so lamps, screens, effects and characters get it too.
A warning for an old world. The launcher now tells you when your Guerrilla world was built by another version of RFA-Mod, so you know to build it again.
Everything from v0.5.4-beta is here too: Guerrilla's own shaders, grass, broken glass, the menus on F7, and all of Guerrilla's vehicles.
Not there yet:
- The world: people; Guerrilla's missions and story.
- The sky: it's still a little dimmer than Re-Mars-tered's.
- Effects: no sounds; no gusts of dust along the ground or dust devils; the dust in the air doesn't thin out beside buildings; the effects Guerrilla places on their own around the map aren't there.
- Smoke, fire, explosions and lamp cones aren't fogged, so far-off ones look too bright.
- Bullet holes and cracks fade after about 10 seconds, as all of Armageddon's do, where Guerrilla's stay.
- Buildings: some tall structures stay hanging in the air while a thin support still holds them.
- Roads: light grey patches of road texture show on the ground beside some roads in Dust.
- Vehicles: no sounds, lights or turrets yet. Tanks and the bulldozer aren't built yet, and walkers can't be got into yet. The game makes no vehicle while you're in one.
The Guerrilla world
Coming from an older version: build your world again with editor\GuerrillaWorld.exe (the launcher will remind you), then run editor\GuerrillaHud.exe again for the new HUD parts.
Trying the Guerrilla world for the first time
- You need Red Faction: Guerrilla Steam Edition installed (the original,
Red Faction Guerrillain your Steam library; Re-MARS-tered's files aren't read yet), and about 1 GB free where RFA-Mod is. - In
rfa_mods.ini, setGuerrillaDir=under[Launcher](just belowGameDir=) to Guerrilla's folder, for exampleC:\Program Files (x86)\Steam\steamapps\common\Red Faction Guerrilla. All three tools read it. (Or give the folder to each tool as its argument.) - Run
editor\GuerrillaWorld.exe(a few minutes). - Run
editor\GuerrillaHud.exefor Guerrilla's HUD (a few seconds).editor\GuerrillaHud.exe --removetakes it away again; remove it only that way, since one of its files also holds the pictures of Armageddon's own HUD. - Run
editor\GuerrillaArsenal.exefor Guerrilla's vehicles (a few seconds).--removetakes them away again. - Start the game with
RFAModLauncher.exe, open the developer console with thekey (from the main menu is fine) and typelevel rfg_12_11`. - To drive, press F7, click Spawn, then Vehicles, in the bar at the bottom of the screen, pick one and click Spawn. Press F7 again and get in with E. Press M for the world map.
Run the tools again after updating RFA-Mod. To take the world away, remove the HUD and the vehicles first (each tool's --remove), then delete rfg_*, zonescript_rfg.vpp_pc, rfg.gtodx, table.vpp_pc\territories.xtbl, effects.vpp_pc\vfx_containers.asm_pc and misc.vpp_pc\bitmaps_pc from overrides\build\pc\cache\.
You need
- The Steam version of the game on the publicbeta branch: in Steam, right-click the game, then Properties → Game Versions & Betas → publicbeta. On other builds the game runs normally and the mods leave it alone.
- Windows 10 or 11.
- For the editor and its tools: the 64-bit (x64) .NET 10 Desktop Runtime.
Installing
Unzip into a folder of your own and set GameDir= in rfa_mods.ini to your game folder (or start the editor once and pick the folder there). Or unzip it straight into the game folder. Then run RFAModLauncher.exe with Steam running. The README has the details.
Updating from v0.5.4-beta: copy the new files over your old ones, but keep your own rfa_mods.ini and console.ini. The launcher adds the new settings to your file, keeping your values: SunCorona= under [GuerrillaWorld], and Map=, MapKey=, Reticles= and WeaponSelect= under [GuerrillaHud].
Please note
- This is a beta, and the Guerrilla world a work in progress: expect rough edges, and please report problems as an issue here.
logs\rfa_mods.log, a crash'slogs\crash-*.dmpandversion.txthelp. - For single-player only. Don't use the mods in online multiplayer.
Free software under the GNU GPL, version 3 or later (see LICENSE.txt); Dear ImGui is under the MIT License (see docs\third-party-notices.txt). The source code for this release is the v0.5.5-beta tag of this repository. This is an unofficial fan project, not made or endorsed by the game's owners or the makers of Red Faction: Guerrilla.