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RFA-Mod v0.5.9-beta
Pre-releaseA beta of RFA-Mod: mods and an editor for the Steam version of Red Faction: Armageddon. Nothing in your game folder is ever changed; the mods work in the game's memory after it starts.
Download: RFA-Mod-v0.5.9-beta.zip below.
What's new since v0.5.8-beta
Guerrilla's map icons. The minimap and the world map show Guerrilla's own icons and places: the safehouses, where missions and activities start (as places only, the missions aren't ported yet), the districts with their names, and you.
The world map (Tab) works the way it does in Guerrilla.
- It pauses the game while it's open.
- Zoom with the mouse wheel, Page Up / Page Down, Q / E or + / -. Names show once you zoom in, as in Guerrilla.
- Move it with W A S D or the arrow keys; X centres it on you again.
- The box in the middle names what's under it and says what it is.
- Guerrilla's key hints, your salvage and the district you're in.
- Esc or Tab closes it.
- The map's pictures load once with the HUD, so the map is sharp everywhere when you zoom in. They no longer stream in and out, which also ends the freezes that could happen while the map was open.
Safehouse upgrade shops. Walk up to the upgrade station at a safehouse and Guerrilla's use prompt appears. Press E (or your use key) to open Guerrilla's upgrade screen, where you buy upgrades with salvage. The game pauses while it's open.
- W / S, the arrow keys or the mouse wheel pick an upgrade.
- E or Enter buys it.
- Esc closes the screen.
These are the same upgrades as in F7 → Guerrilla → Upgrades.
Radio tags. Guerrilla's radio tags are in the world: walking over one finds it, as in Guerrilla. Every third tag you find puts the M.O.A.B. it leads to on your map.
Fixed:
- A crash while you travelled, as the zones behind you streamed out (a race in the game's own streaming, which every world can hit;
streaming=0under[Mods]turns the fix off). - A crash when you reloaded the last checkpoint while the HUD was loading.
Everything from v0.5.8-beta is here too: Guerrilla's people, every weapon, the vehicles with traffic and patrols, the Spawn menu.
Not there yet:
- Saving: there's no save in the Guerrilla world yet. The pause menu has no Save, since Armageddon saves only at its campaign's checkpoints and the Guerrilla world is a level of its own. Your upgrades and radio tags are kept between games, though.
- Weapon cabinets: the safehouses' weapon cabinets don't open yet, and a red marker shows in front of them.
- The map: no route to a waypoint yet (Guerrilla's GPS line), and no player markers. The M.O.A.B. itself (the car bomb) isn't ported yet, only its place on the map.
- The HUD: Guerrilla's alert level and its messages aren't there yet.
- Turrets: on Guerrilla's vehicles with a turret (the Kitsune, and likely the APC and staff car), the gun doesn't show on the roof yet.
- People: they mostly stand where they appear. Guerrilla's ambient people (civilians walking about, Marauder ambushes) aren't ported yet.
- Dying: Guerrilla's respawn at a safehouse isn't ported yet. At the death screen, press ~ and then R to reload the last checkpoint (the start of the world). After that reload the people may be gone and vehicles from F7 → Spawn may not appear; for a full world start the game again.
- Story: Guerrilla's missions and story come last of all.
The Guerrilla world
Coming from v0.5.8-beta: build the HUD again. Run editor\GuerrillaBuilder.exe, tick HUD and click Build (a minute or so). Your world stays as it is.
Coming from v0.5.7-beta or older: your world has to be built again (the launcher says so, and opens the builder if you choose No). Run editor\GuerrillaBuilder.exe and click Build: everything is ticked.
Trying the Guerrilla world for the first time
- You need Red Faction: Guerrilla Steam Edition installed (the original,
Red Faction Guerrillain your Steam library; Re-MARS-tered's files aren't read yet), and about 2 GB free where RFA-Mod is. - Run
editor\GuerrillaBuilder.exe. If it doesn't find Guerrilla by itself, click Browse... beside Red Faction: Guerrilla and choose its folder. - Leave everything ticked and click Build (two or three minutes).
- Start the game with
RFAModLauncher.exe, open the developer console with thekey (from the main menu is fine) and typelevel rfg_12_11`. - To drive:
- Press F7, click Spawn, then Vehicles, pick one and click Spawn.
- Press F7 again and get in with E.
- For a gun: F7 → Spawn → Weapons, type
rfg_and click Give. Press Tab for the world map.
To take it all away again, tick World in the builder and click Remove....
You need
- The Steam version of the game on the publicbeta branch: in Steam, right-click the game, then Properties → Game Versions & Betas → publicbeta. On other builds the game runs normally and the mods leave it alone.
- Windows 10 or 11.
- For the editor and the builder: the 64-bit (x64) .NET 10 Desktop Runtime.
Installing
Unzip into a folder of your own and set GameDir= in rfa_mods.ini to your game folder (or start the editor or the builder once and pick the folder there). Or unzip it straight into the game folder. Then run RFAModLauncher.exe with Steam running. The README has the details.
Updating from v0.5.8-beta: copy the new files over your old ones, but keep your own rfa_mods.ini and console.ini. There are no new settings. Then build the HUD again, as above.
Please note
- This is a beta, and the Guerrilla world a work in progress: expect rough edges, and please report problems as an issue here.
logs\rfa_mods.log,logs\guerrilla_builder.log, a crash'slogs\crash-*.dmpandversion.txthelp. - For single-player only. Don't use the mods in online multiplayer.
Free software under the GNU GPL, version 3 or later (see LICENSE.txt); Dear ImGui is under the MIT License (see docs\third-party-notices.txt). The source code for this release is the v0.5.9-beta tag of this repository. This is an unofficial fan project, not made or endorsed by the game's owners or the makers of Red Faction: Guerrilla.