Skinner, a new framework of reinforcement learning by Python
It is built for the beginner of RL.
It is under development, the APIs are not designed perfectly, but runs stably. For grid worlds, it is mature enough.
Enjoy skinner
!
- gym
- numpy
download from github, or pypi by pip command pip install skinner
.
We consider the observer design pattern. The env and agents in it observe each other generally. The agents observe the env to how to act and got the reward, env observe the agents and other objects to render the viewer and record the information.
so easy
run demo.py
in examples. There are other examples: demo1.py, demo2.py
.
Also, one could watch animations in bilibili
The author make 3 examples. users are suggested to review the codes. Define objects in objects.py
, define new envs in simple_grid.py
then write a demonstration programming in a script (see demo.py
).
If you just want to build a simple env, then the following is an option, a grid world.
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""Demo of RL
An env with some traps and a gold.
"""
from skinner import *
from objects import *
class MyGridWorld(GridMaze, SingleAgentEnv):
"""Grid world
A robot playing the grid world, tries to find the golden (yellow circle), meanwhile
it has to avoid of the traps(black circles)
Extends:
GridMaze: grid world with walls
SingleAgentEnv: there is only one agent
"""
# configure the env
# get the positions of the objects (done automatically)
CHARGER = ...
TRAPS = ...
DEATHTRAPS = ...
GOLD = ...
def __init__(self, *args, **kwargs):
super(MyGridWorld, self).__init__(*args, **kwargs)
self.add_walls(conf['walls'])
self.add_objects((*traps, *deathtraps, charger, gold))
# Define the condition when the demo of rl will stop.
def is_terminal(self):
return self.agent.position in self.DEATHTRAPS or self.agent.position == self.GOLD or self.agent.power<=0
def is_successful(self):
return self.agent.position == self.GOLD
# Following methods are not necessary, that only for recording the process of rl
def post_process(self):
if self.is_successful():
self.history['n_steps'].append(self.agent.n_steps)
else:
self.history['n_steps'].append(self.max_steps)
self.history['reward'].append(self.agent.total_reward)
self.agent.post_process()
def begin_process(self):
self.history['n_steps'] = []
self.history['reward'] = []
def end_process(self):
import pandas as pd
data = pd.DataFrame(self.history)
data.to_csv('history.csv')
see conf.yaml
for an example. The object classes would be defined in objects.py
.
# Grid Maze:
# n_cols * n_rows: size of the maze, the number of squares
# edge: the length of the edge of each square
# walls: the positions of walls as the components of the environment
## number of grids
n_cols: 7
n_rows: 7
## size of every grid
edge: 80
## positions of walls
walls: !!set
{
!!python/tuple [2, 6],
!!python/tuple [3, 6],
...
!!python/tuple [4, 2]}
## objects in environment (excluding the agent)
## the significant attrs of objects are position color and size, the size will be calculated
## automatically according to proportion (size = proportion * edge)
## traps, not terminal
traps: !!python/object:objects.ObjectGroup
name: 'traps'
members:
- !!python/object:objects.Trap
position: !!python/tuple [3, 5]
color: [1,0.5,0]
- !!python/object:objects.Trap
position: !!python/tuple [1, 3]
color: [1,0.5,0]
- !!python/object:objects.Trap
position: !!python/tuple [7, 1]
color: [1,0.5,0]
## deathtraps, terminal
deathtraps: !!python/object:objects.ObjectGroup
name: 'deathtraps'
members:
- !!python/object:objects.DeathTrap
position: !!python/tuple [6, 5]
color: [.8,0,0.5]
- !!python/object:objects.DeathTrap
position: !!python/tuple [2, 1]
color: [.8,0,0.5]
## gold, terminal
gold: !!python/object:objects.Gold
name: 'gold'
position: !!python/tuple
[7, 7]
color: [1,0.8,0]
- the shape of object (circle by default)
- the method to plot (don't override it, if the shape is simple)
class _Object(Object):
props = ('name', 'position', 'color', 'size')
default_position=(0, 0) # set default value to help you reducing the codes when creating an object
class Gold(_Object):
def draw(self, viewer):
'''this method is the most direct to determine how to plot the object
You should define the shape and coordinate
'''
...
class Charger(_Object):
def create_shape(self):
'''redefine the shape, here we define a squre with edges length of 40.
The default shape is a circle
'''
a = 20
self.shape = rendering.make_polygon([(-a,-a), (a,-a), (a,a), (-a,a)])
self.shape.set_color(*self.color)
- transition function
$f(s,a)$ - reward function
$r(s,a,s')$
from skinner import *
class MyRobot(StandardAgent):
actions = Discrete(4)
# define the shape
size = 30
color = (0.8, 0.6, 0.4)
def _reset(self):
# define the initial state
...
def _next_state(self, state, action):
"""transition function: s, a -> s'
"""
...
def _get_reward(self, state0, action, state1):
"""reward function: s,a,s'->r
"""
...
# define parameters
agent = MyRobot(alpha = 0.3, gamma = 0.9)
see scripts in examples
In memory of B. F. Skinner (1904-1990), a great American psychologist. The RL is mainly inspired by his behaviorism. There are many contributors in the history of behaviorist psychology, he may be the most famous one.