Repository navigation
Added
- Collision types, replaces the old
use_collisiontoggle with enum, now it can beNone,Simple Convex,Multiple ConvexorTrimesh. collision_levelsets which branch levels get collisions: 0 is just trunks, 1 adds the roots and first level of branches, and so on.collision_max_heightcut collisions above that height, useful for giving only the botton of the trunk collisions.- Foliage collisions, can be
Hull(one convex shape around the whole canopy) orSpheres(one spehere shape per branch tip). - Collision preview:
preview_collisiondraws the collision shapes on top of the tree. leaf_aspect: leaf cards now take the shape of the foliage texture instead of always being a square. Above 0.0 forces that ratio.texel_density: in px/m, bark UVs now are in world space, so trunks, branches and roots share texel size, saved by preset.- API:
export_gltfonCosmoTreeGen, useful for creating tree .glb's in batch. - Docs: https://github.com/FrogCosmonaut/cosmo_tree_gen/tree/main/docs
- Every parameter now has a description in the Editor, hover to see it.
Changelog**: v0.5.0-beta...v1.0.0