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ResidentEvilClassicTrilogy.FusionFix v1.1.0

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@github-actions github-actions released this 11 Oct 06:59

Widescreen presentation. Alternate controls. Less waiting.

Improvements for the original Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis on Steam and GOG.

Download · Features · Installation · Settings · Report an issue


Installation

Game Steam GOG
Resident Evil Download Download
Resident Evil 2 Download Download
Resident Evil 3: Nemesis Download Download
  1. Download the archive for your game and store.
  2. Extract it into the game's installation folder, preserving the folders in the ZIP.
    • Steam: use Manage → Browse local files. Extract into the root containing the language folders, such as english. Steam can redirect a copied executable to the installed game, so use the folder Steam opens.
    • GOG: extract beside ResidentEvil.exe, LeonU.exe / ClaireU.exe, or ResidentEvil3.exe.
  3. Launch the game normally. Press Esc or controller Start to open Fusion Fix.
  4. Enable Widescreen and Alternate controls in the menu if you want them; both are off by default.

The loader is included. Plugins and their INIs live in plugins/ beside the executable; Steam archives place them inside each language folder. RE2's Leon and Claire share one plugin. Keep a copy of your INI when updating if you want to retain your settings.

Features

Widescreen with a moving frame

Fill your display while keeping the original proportions. Pan-and-scan follows the character vertically, and the right stick lets you look toward either edge of the original background. Let go to return smoothly to automatic framing. The mouse wheel also adjusts vertical framing: scroll up to look up and down to look down. The adjustment holds while stationary and smoothly releases when automatic player-follow panning resumes. Changing camera views resets it. This works even with mouse steering disabled.

The scene is enlarged and cropped vertically from its original 4:3 image. Backgrounds, foreground masks, characters, and effects stay aligned. Inventory screens, menus, and text retain their complete 4:3 layout.

Resident Evil 3: widescreen gameplay with vertical pan-and-scan framing

16:10 works automatically. The MaxAspectRatio limit in Display defaults to 16:9; wider displays have side borders unless you raise it, for example to 21:9.

Alternate controls, familiar cameras

Move relative to the screen with the keyboard or left stick. Tilt gently to walk; tilt fully to run. Holding a direction through a camera change preserves your heading until you release or change direction.

The D-pad retains tank controls. Aiming, interactions, and scripted movement retain their native behavior. Keyboard players can choose hold or toggle behavior for walking and running.

Resident Evil 2: alternate movement controls in the police station

Remaster-style button layout

The default keyboard and XInput layout follows Resident Evil HD Remaster Type A, with the same buttons in tank and Alternate movement modes. Choose Controls → Bindings → Original (or set HDControls = 0 in the plugin INI) to restore native bindings. Legacy controllers retain their native button mappings.

Action Keyboard / mouse Controller
Move WASD Left stick; D-pad always uses tank movement
Run Shift X; full stick tilt also runs with Alternate controls
Aim / attack Right / left mouse button LT / RT
Examine / confirm F / Enter A
Reload while aiming R B
Change aiming target C LB
Quick turn Q Right-stick click, or X + down
Map / status M / N RB / Y
Back in native menus Esc / Backspace B
Fusion Fix menu Esc outside native menus Start

Quick turn is added to RE1 and RE2; RE3 uses its native turn animation. Manual reload tops up compatible weapons using ammunition in the inventory and the game's reload animation. Weapons without a native reload animation retain their original behavior. The right stick still controls vertical widescreen framing.

Steadier geometry in Resident Evil 3

The RE3-only wobble fix preserves subpixel model coordinates to reduce visible polygon snapping. Toggle it with F2 to compare the same scene.

Resident Evil 3: side-by-side comparison of polygon wobble with the fix disabled and enabled

Settings without leaving the game

Optional mouse steering: enable Controls → Mouse steering to turn with relative mouse movement while standing, walking, or running. While aiming, move the mouse up/down to select the native high, level, or low aim position; move back toward the center to level the weapon, or release aim to reset it. With Remaster bindings, RMB aims and LMB fires. Keyboard/controller directions take priority. Mouse turning also works while walking or running, alongside keyboard, stick, and D-pad movement. In Alternate mode it adds native turning to the current movement heading; releasing movement resets that offset. Sensitivity is adjustable in the same menu. Mouse steering confines the cursor to the game during permitted player control and releases it for menus, movies, scripted sequences, and focus changes.

Press Esc or controller Start to pause. Each game has its own menu styling, with Display, Controls, and Game options pages, plus System in RE1/RE2. Every plugin INI option is available in these menus. Display → Aspect limit defaults to 16:9; Controls → Bindings switches between Remaster and native bindings independently of movement. Portable settings take effect after restarting. The selected item explains its effect, and the button hints follow keyboard or controller input. Changes are saved automatically to the INI, and all menu text follows the game's language. Esc / B returns to the previous page; Start resumes the game.

The Fusion Fix menu: presentation, controls, and loading options

Shortcut Action
Esc / controller Start Open the pause menu; Esc goes back, Start resumes
F2 Toggle the wobble fix in RE3
F3 Toggle widescreen / 4:3
F4 Toggle alternate controls

Function-key toggles apply to the current session. Use the menu or INI to save your preference.

Less waiting between rooms

Skip door animations while retaining room loading. Skip startup warnings, logos, and the opening movie to reach the main menu sooner. Both options can be switched off.

Resident Evil: moving between rooms with door animations skipped

Auto Load can take you straight into a selected save on startup. Fast Load skips recap captions after loading; story subtitles remain intact. The menu's Load game action is available from the title menu.

Movie presentation

Movies scale uniformly to the selected scene viewport, with cropping where needed to fill it. Widescreen presentation avoids stretching and unnecessary nested borders.

Resident Evil 2: widescreen movie presentation

Portable settings for Resident Evil 1 & 2

Native game settings are stored beside the executable instead of depending on the game's CAPCOM registry entries. Portable Mode is enabled by default. Existing settings are imported on first use, while installation and save paths follow the local game folder.

  • RE1: RE1Classic.Game.ini, with saves in the native SAVE/ folder.
  • RE2: RE2Classic.Game.ini, with a rel...
Read more

ResidentEvilClassicTrilogy.FusionFix v1.0.9

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@github-actions github-actions released this 07 Oct 15:35

Widescreen presentation. Alternate controls. Less waiting.

Improvements for the original Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis on Steam and GOG.

Download · Features · Installation · Settings · Report an issue


Installation

Game Steam GOG
Resident Evil Download Download
Resident Evil 2 Download Download
Resident Evil 3: Nemesis Download Download
  1. Download the archive for your game and store.
  2. Extract it into the game's installation folder, preserving the folders in the ZIP.
    • Steam: use Manage → Browse local files. Extract into the root containing the language folders, such as english. Steam can redirect a copied executable to the installed game, so use the folder Steam opens.
    • GOG: extract beside ResidentEvil.exe, LeonU.exe / ClaireU.exe, or ResidentEvil3.exe.
  3. Launch the game normally. Press Esc or controller Start to open Fusion Fix.
  4. Enable Widescreen and Alternate controls in the menu if you want them; both are off by default.

The loader is included. Plugins and their INIs live in plugins/ beside the executable; Steam archives place them inside each language folder. RE2's Leon and Claire share one plugin. Keep a copy of your INI when updating if you want to retain your settings.

Features

Widescreen with a moving frame

Fill your display while keeping the original proportions. Pan-and-scan follows the character vertically, and the right stick lets you look toward either edge of the original background. Let go to return smoothly to automatic framing. The mouse wheel also adjusts vertical framing: scroll up to look up and down to look down. The adjustment holds while stationary and smoothly releases when automatic player-follow panning resumes. Changing camera views resets it. This works even with mouse steering disabled.

The scene is enlarged and cropped vertically from its original 4:3 image. Backgrounds, foreground masks, characters, and effects stay aligned. Inventory screens, menus, and text retain their complete 4:3 layout.

Resident Evil 3: widescreen gameplay with vertical pan-and-scan framing

16:10 works automatically. The MaxAspectRatio limit in Display defaults to 16:9; wider displays have side borders unless you raise it, for example to 21:9.

Alternate controls, familiar cameras

Move relative to the screen with the keyboard or left stick. Tilt gently to walk; tilt fully to run. Holding a direction through a camera change preserves your heading until you release or change direction.

The D-pad retains tank controls. Aiming, interactions, and scripted movement retain their native behavior. Keyboard players can choose hold or toggle behavior for walking and running.

Resident Evil 2: alternate movement controls in the police station

Remaster-style button layout

The default keyboard and XInput layout follows Resident Evil HD Remaster Type A, with the same buttons in tank and Alternate movement modes. Choose Controls → Bindings → Original (or set HDControls = 0 in the plugin INI) to restore native bindings. Legacy controllers retain their native button mappings.

Action Keyboard / mouse Controller
Move WASD Left stick; D-pad always uses tank movement
Run Shift X; full stick tilt also runs with Alternate controls
Aim / attack Right / left mouse button LT / RT
Examine / confirm F / Enter A
Reload while aiming R B
Change aiming target C LB
Quick turn Q Right-stick click, or X + down
Map / status M / N RB / Y
Back in native menus Esc / Backspace B
Fusion Fix menu Esc outside native menus Start

Quick turn is added to RE1 and RE2; RE3 uses its native turn animation. Manual reload tops up compatible weapons using ammunition in the inventory and the game's reload animation. Weapons without a native reload animation retain their original behavior. The right stick still controls vertical widescreen framing.

Steadier geometry in Resident Evil 3

The RE3-only wobble fix preserves subpixel model coordinates to reduce visible polygon snapping. Toggle it with F2 to compare the same scene.

Resident Evil 3: side-by-side comparison of polygon wobble with the fix disabled and enabled

Settings without leaving the game

Optional mouse steering: enable Controls → Mouse steering to turn with relative mouse movement while standing, walking, or running. While aiming, move the mouse up/down to select the native high, level, or low aim position; move back toward the center to level the weapon, or release aim to reset it. With Remaster bindings, RMB aims and LMB fires. Keyboard/controller directions take priority. Mouse turning also works while walking or running, alongside keyboard, stick, and D-pad movement. In Alternate mode it adds native turning to the current movement heading; releasing movement resets that offset. Sensitivity is adjustable in the same menu. Mouse steering confines the cursor to the game during permitted player control and releases it for menus, movies, scripted sequences, and focus changes.

Press Esc or controller Start to pause. Each game has its own menu styling, with Display, Controls, and Game options pages, plus System in RE1/RE2. Every plugin INI option is available in these menus. Display → Aspect limit defaults to 16:9; Controls → Bindings switches between Remaster and native bindings independently of movement. Portable settings take effect after restarting. The selected item explains its effect, and the button hints follow keyboard or controller input. Changes are saved automatically to the INI, and all menu text follows the game's language. Esc / B returns to the previous page; Start resumes the game.

The Fusion Fix menu: presentation, controls, and loading options

Shortcut Action
Esc / controller Start Open the pause menu; Esc goes back, Start resumes
F2 Toggle the wobble fix in RE3
F3 Toggle widescreen / 4:3
F4 Toggle alternate controls

Function-key toggles apply to the current session. Use the menu or INI to save your preference.

Less waiting between rooms

Skip door animations while retaining room loading. Skip startup warnings, logos, and the opening movie to reach the main menu sooner. Both options can be switched off.

Resident Evil: moving between rooms with door animations skipped

Auto Load can take you straight into a selected save on startup. Fast Load skips recap captions after loading; story subtitles remain intact. The menu's Load game action is available from the title menu.

Movie presentation

Movies scale uniformly to the selected scene viewport, with cropping where needed to fill it. Widescreen presentation avoids stretching and unnecessary nested borders.

Resident Evil 2: widescreen movie presentation

Portable settings for Resident Evil 1 & 2

Native game settings are stored beside the executable instead of depending on the game's CAPCOM registry entries. Portable Mode is enabled by default. Existing settings are imported on first use, while installation and save paths follow the local game folder.

  • RE1: RE1Classic.Game.ini, with saves in the native SAVE/ folder.
  • RE2: RE2Classic.Game.ini, with a rel...
Read more

ResidentEvilClassicTrilogy.FusionFix v1.0.8

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@github-actions github-actions released this 06 Oct 18:22

Widescreen presentation. Alternate controls. Less waiting.

Improvements for the original Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis on Steam and GOG.

Download · Features · Installation · Settings · Report an issue


Installation

Game Steam GOG
Resident Evil Download Download
Resident Evil 2 Download Download
Resident Evil 3: Nemesis Download Download
  1. Download the archive for your game and store.
  2. Extract it into the game's installation folder, preserving the folders in the ZIP.
    • Steam: use Manage → Browse local files. Extract into the root containing the language folders, such as english. Steam can redirect a copied executable to the installed game, so use the folder Steam opens.
    • GOG: extract beside ResidentEvil.exe, LeonU.exe / ClaireU.exe, or ResidentEvil3.exe.
  3. Launch the game normally. Press Esc or controller Start to open Fusion Fix.
  4. Enable Widescreen and Alternate controls in the menu if you want them; both are off by default.

The loader is included. Plugins and their INIs live in plugins/ beside the executable; Steam archives place them inside each language folder. RE2's Leon and Claire share one plugin. Keep a copy of your INI when updating if you want to retain your settings.

Features

Widescreen with a moving frame

Fill your display while keeping the original proportions. Pan-and-scan follows the character vertically, and the right stick lets you look toward either edge of the original background. Let go to return smoothly to automatic framing.

The scene is enlarged and cropped vertically from its original 4:3 image. Backgrounds, foreground masks, characters, and effects stay aligned. Inventory screens, menus, and text retain their complete 4:3 layout.

Resident Evil 3: widescreen gameplay with vertical pan-and-scan framing

16:10 works automatically. The INI-only MaxAspectRatio defaults to 16:9; wider displays have side borders unless you raise it, for example to 21:9.

Alternate controls, familiar cameras

Move relative to the screen with the keyboard or left stick. Tilt gently to walk; tilt fully to run. Holding a direction through a camera change preserves your heading until you release or change direction.

The D-pad retains tank controls. Aiming, interactions, and scripted movement retain their native behavior. Keyboard players can choose hold or toggle behavior for walking and running.

Resident Evil 2: alternate movement controls in the police station

Remaster-style button layout

The default keyboard and XInput layout follows Resident Evil HD Remaster Type A, with the same buttons in tank and Alternate movement modes. Set HDControls = 0 in the plugin INI to restore native bindings. Legacy controllers retain their native button mappings.

Action Keyboard / mouse Controller
Move WASD Left stick; D-pad always uses tank movement
Run Shift X; full stick tilt also runs with Alternate controls
Aim / attack Right / left mouse button LT / RT
Examine / confirm F / Enter A
Reload while aiming R B
Change aiming target C LB
Quick turn Q Right-stick click, or X + down
Map / status M / N RB / Y
Back in native menus Esc / Backspace B
Fusion Fix menu Esc outside native menus Start

Quick turn is added to RE1 and RE2; RE3 uses its native turn animation. Manual reload tops up compatible weapons using ammunition in the inventory and the game's reload animation. Weapons without a native reload animation retain their original behavior. The right stick still controls vertical widescreen framing.

Steadier geometry in Resident Evil 3

The RE3-only wobble fix preserves subpixel model coordinates to reduce visible polygon snapping. Toggle it with F2 to compare the same scene.

Resident Evil 3: side-by-side comparison of polygon wobble with the fix disabled and enabled

Settings without leaving the game

Press Esc or controller Start to pause. Each game has its own menu styling, with Display, Controls, and Game options pages. The selected item explains its effect, and the button hints follow keyboard or controller input. Changes are saved automatically to the INI, and all menu text follows the game's language. Esc / B returns to the previous page; Start resumes the game.

The Fusion Fix menu: presentation, controls, and loading options

Shortcut Action
Esc / controller Start Open the pause menu; Esc goes back, Start resumes
F2 Toggle the wobble fix in RE3
F3 Toggle widescreen / 4:3
F4 Toggle alternate controls

Function-key toggles apply to the current session. Use the menu or INI to save your preference.

Less waiting between rooms

Skip door animations while retaining room loading. Skip startup warnings, logos, and the opening movie to reach the main menu sooner. Both options can be switched off.

Resident Evil: moving between rooms with door animations skipped

Auto Load can take you straight into a selected save on startup. Fast Load skips recap captions after loading; story subtitles remain intact. The menu's Load game action is available from the title menu.

Movie presentation

Movies scale uniformly to the selected scene viewport, with cropping where needed to fill it. Widescreen presentation avoids stretching and unnecessary nested borders.

Resident Evil 2: widescreen movie presentation

Portable settings for Resident Evil 1 & 2

Native game settings are stored beside the executable instead of depending on the game's CAPCOM registry entries. Portable Mode is enabled by default. Existing settings are imported on first use, while installation and save paths follow the local game folder.

  • RE1: RE1Classic.Game.ini, with saves in the native SAVE/ folder.
  • RE2: RE2Classic.Game.ini, with a relative Saves\ path configurable under [PATHS].

This makes settings and save paths portable; Steam still requires its normal client and ownership checks.

Settings

Edit the matching INI in plugins/, or use the in-game menu. The defaults keep the original 4:3 presentation and tank controls, enable intro/door skipping, and enable RE3's wobble fix.

All options and defaults
Option in [MAIN] Default What it does
PanAndScan 0 Widescreen framing with automatic and right-stick vertical panning
MaxAspectRatio 16:9 INI-only widescreen limit; accepts a ratio or decimal
HDControls 1 Remaster keyboard / XInput bindings, quick turn and manual reload; restart after changing
AlternateControls 0 Screen-relative keyboard and left-stick movement
AutoPush 1 RE2/RE3 only: alternate controls automatically switch from running to native-speed pushing; 0 requires walking. RE1 already allows pushing while holding run
KeyboardRunMode 0 Choose Shift hold/toggle behavior; see below
SkipIntro 1 Skip startup warnings, logos, and the opening movie
SkipDoor 1 Skip door animations
FastLoad 0 Skip recap captions after loading
AutoLoad 0 Load the selected save on startup
LoadSlot 0 Select Latest or a nat...
Read more

ResidentEvilClassicTrilogy.FusionFix v1.0.7

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@github-actions github-actions released this 06 Oct 15:42

Widescreen presentation. Alternate controls. Less waiting.

Improvements for the original Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis on Steam and GOG.

Download · Features · Installation · Settings · Report an issue


Installation

Game Steam GOG
Resident Evil Download Download
Resident Evil 2 Download Download
Resident Evil 3: Nemesis Download Download
  1. Download the archive for your game and store.
  2. Extract it into the game's installation folder, preserving the folders in the ZIP.
    • Steam: use Manage → Browse local files. Extract into the root containing the language folders, such as english. Steam can redirect a copied executable to the installed game, so use the folder Steam opens.
    • GOG: extract beside ResidentEvil.exe, LeonU.exe / ClaireU.exe, or ResidentEvil3.exe.
  3. Launch the game normally. Press Esc or controller Start to open Fusion Fix.
  4. Enable Widescreen and Alternate controls in the menu if you want them; both are off by default.

The loader is included. Plugins and their INIs live in plugins/ beside the executable; Steam archives place them inside each language folder. RE2's Leon and Claire share one plugin. Keep a copy of your INI when updating if you want to retain your settings.

Features

Widescreen with a moving frame

Fill your display while keeping the original proportions. Pan-and-scan follows the character vertically, and the right stick lets you look toward either edge of the original background. Let go to return smoothly to automatic framing.

The scene is enlarged and cropped vertically from its original 4:3 image. Backgrounds, foreground masks, characters, and effects stay aligned. Inventory screens, menus, and text retain their complete 4:3 layout.

Resident Evil 3: widescreen gameplay with vertical pan-and-scan framing

16:10 works automatically. The INI-only MaxAspectRatio defaults to 16:9; wider displays have side borders unless you raise it, for example to 21:9.

Alternate controls, familiar cameras

Move relative to the screen with the keyboard or left stick. Tilt gently to walk; tilt fully to run. Holding a direction through a camera change preserves your heading until you release or change direction.

The D-pad retains tank controls. Aiming, interactions, and scripted movement retain their native behavior. Keyboard players can choose hold or toggle behavior for walking and running.

Resident Evil 2: alternate movement controls in the police station

Remaster-style button layout

The default keyboard and XInput layout follows Resident Evil HD Remaster Type A, with the same buttons in tank and Alternate movement modes. Set HDControls = 0 in the plugin INI to restore native bindings. Legacy controllers retain their native button mappings.

Action Keyboard / mouse Controller
Move WASD Left stick; D-pad always uses tank movement
Run Shift X; full stick tilt also runs with Alternate controls
Aim / attack Right / left mouse button LT / RT
Examine / confirm F / Enter A
Reload while aiming R B
Change aiming target C LB
Quick turn Q Right-stick click, or X + down
Map / status M / N RB / Y
Back in native menus Esc / Backspace B
Fusion Fix menu Esc outside native menus Start

Quick turn is added to RE1 and RE2; RE3 uses its native turn animation. Manual reload tops up compatible weapons using ammunition in the inventory and the game's reload animation. Weapons without a native reload animation retain their original behavior. The right stick still controls vertical widescreen framing.

Steadier geometry in Resident Evil 3

The RE3-only wobble fix preserves subpixel model coordinates to reduce visible polygon snapping. Toggle it with F2 to compare the same scene.

Resident Evil 3: side-by-side comparison of polygon wobble with the fix disabled and enabled

Settings without leaving the game

Press Esc or controller Start to pause. Each game has its own menu styling, with Display, Controls, and Game options pages. The selected item explains its effect, and the button hints follow keyboard or controller input. Changes are saved automatically to the INI, and all menu text follows the game's language. Esc / B returns to the previous page; Start resumes the game.

The Fusion Fix menu: presentation, controls, and loading options

Shortcut Action
Esc / controller Start Open the pause menu; Esc goes back, Start resumes
F2 Toggle the wobble fix in RE3
F3 Toggle widescreen / 4:3
F4 Toggle alternate controls

Function-key toggles apply to the current session. Use the menu or INI to save your preference.

Less waiting between rooms

Skip door animations while retaining room loading. Skip startup warnings, logos, and the opening movie to reach the main menu sooner. Both options can be switched off.

Resident Evil: moving between rooms with door animations skipped

Auto Load can take you straight into a selected save on startup. Fast Load skips recap captions after loading; story subtitles remain intact. The menu's Load game action is available from the title menu.

Movie presentation

Movies scale uniformly to the selected scene viewport, with cropping where needed to fill it. Widescreen presentation avoids stretching and unnecessary nested borders.

Resident Evil 2: widescreen movie presentation

Portable settings for Resident Evil 1 & 2

Native game settings are stored beside the executable instead of depending on the game's CAPCOM registry entries. Portable Mode is enabled by default. Existing settings are imported on first use, while installation and save paths follow the local game folder.

  • RE1: RE1Classic.Game.ini, with saves in the native SAVE/ folder.
  • RE2: RE2Classic.Game.ini, with a relative Saves\ path configurable under [PATHS].

This makes settings and save paths portable; Steam still requires its normal client and ownership checks.

Settings

Edit the matching INI in plugins/, or use the in-game menu. The defaults keep the original 4:3 presentation and tank controls, enable intro/door skipping, and enable RE3's wobble fix.

All options and defaults
Option in [MAIN] Default What it does
PanAndScan 0 Widescreen framing with automatic and right-stick vertical panning
MaxAspectRatio 16:9 INI-only widescreen limit; accepts a ratio or decimal
HDControls 1 Remaster keyboard / XInput bindings, quick turn and manual reload; restart after changing
AlternateControls 0 Screen-relative keyboard and left-stick movement
KeyboardRunMode 0 Choose Shift hold/toggle behavior; see below
SkipIntro 1 Skip startup warnings, logos, and the opening movie
SkipDoor 1 Skip door animations
FastLoad 0 Skip recap captions after loading
AutoLoad 0 Load the selected save on startup
LoadSlot 0 Select Latest or a native save entry; see below
PortableMode 1 RE1/RE2 only: keep native settings in an INI; restart after changing
WobbleFix 1 RE3 only: stabilize model geometry ...
Read more

ResidentEvilClassicTrilogy.FusionFix v1.0.6

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@github-actions github-actions released this 06 Oct 12:54

Widescreen presentation. Alternate controls. Less waiting.

Improvements for the original Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis on Steam and GOG.

Download · Features · Installation · Settings · Report an issue


Installation

Game Steam GOG
Resident Evil Download Download
Resident Evil 2 Download Download
Resident Evil 3: Nemesis Download Download
  1. Download the archive for your game and store.
  2. Extract it into the game's installation folder, preserving the folders in the ZIP.
    • Steam: use Manage → Browse local files. Extract into the root containing the language folders, such as english. Steam can redirect a copied executable to the installed game, so use the folder Steam opens.
    • GOG: extract beside ResidentEvil.exe, LeonU.exe / ClaireU.exe, or ResidentEvil3.exe.
  3. Launch the game normally. Press Esc or controller Start to open Fusion Fix.
  4. Enable Widescreen and Alternate controls in the menu if you want them; both are off by default.

The loader is included. Plugins and their INIs live in plugins/ beside the executable; Steam archives place them inside each language folder. RE2's Leon and Claire share one plugin. Keep a copy of your INI when updating if you want to retain your settings.

Features

Widescreen with a moving frame

Fill your display while keeping the original proportions. Pan-and-scan follows the character vertically, and the right stick lets you look toward either edge of the original background. Let go to return smoothly to automatic framing.

The scene is enlarged and cropped vertically from its original 4:3 image. Backgrounds, foreground masks, characters, and effects stay aligned. Inventory screens, menus, and text retain their complete 4:3 layout.

Resident Evil 3: widescreen gameplay with vertical pan-and-scan framing

16:10 works automatically. The INI-only MaxAspectRatio defaults to 16:9; wider displays have side borders unless you raise it, for example to 21:9.

Alternate controls, familiar cameras

Move relative to the screen with the keyboard or left stick. Tilt gently to walk; tilt fully to run. Holding a direction through a camera change preserves your heading until you release or change direction.

The D-pad retains tank controls. Aiming, interactions, and scripted movement retain their native behavior. Keyboard players can choose hold or toggle behavior for walking and running.

Resident Evil 2: alternate movement controls in the police station

Remaster-style button layout

The default keyboard and XInput layout follows Resident Evil HD Remaster Type A, with the same buttons in tank and Alternate movement modes. Set HDControls = 0 in the plugin INI to restore native bindings. Legacy controllers retain their native button mappings.

Action Keyboard / mouse Controller
Move WASD Left stick; D-pad always uses tank movement
Run Shift X; full stick tilt also runs with Alternate controls
Aim / attack Right / left mouse button LT / RT
Examine / confirm F / Enter A
Reload while aiming R B
Change aiming target C LB
Quick turn Q Right-stick click, or X + down
Map / status M / N RB / Y
Back in native menus Esc / Backspace B
Fusion Fix menu Esc outside native menus Start

Quick turn is added to RE1 and RE2; RE3 uses its native turn animation. Manual reload tops up compatible weapons using ammunition in the inventory and the game's reload animation. Weapons without a native reload animation retain their original behavior. The right stick still controls vertical widescreen framing.

Steadier geometry in Resident Evil 3

The RE3-only wobble fix preserves subpixel model coordinates to reduce visible polygon snapping. Toggle it with F2 to compare the same scene.

Resident Evil 3: side-by-side comparison of polygon wobble with the fix disabled and enabled

Settings without leaving the game

Press Esc or controller Start to pause. Each game has its own menu styling, with Display, Controls, and Game options pages. The selected item explains its effect, and the button hints follow keyboard or controller input. Changes are saved automatically to the INI, and all menu text follows the game's language. Esc / B returns to the previous page; Start resumes the game.

The Fusion Fix menu: presentation, controls, and loading options

Shortcut Action
Esc / controller Start Open the pause menu; Esc goes back, Start resumes
F2 Toggle the wobble fix in RE3
F3 Toggle widescreen / 4:3
F4 Toggle alternate controls

Function-key toggles apply to the current session. Use the menu or INI to save your preference.

Less waiting between rooms

Skip door animations while retaining room loading. Skip startup warnings, logos, and the opening movie to reach the main menu sooner. Both options can be switched off.

Resident Evil: moving between rooms with door animations skipped

Auto Load can take you straight into a selected save on startup. Fast Load skips recap captions after loading; story subtitles remain intact. The menu's Load game action is available from the title menu.

Movie presentation

Movies scale uniformly to the selected scene viewport, with cropping where needed to fill it. Widescreen presentation avoids stretching and unnecessary nested borders.

Resident Evil 2: widescreen movie presentation

Portable settings for Resident Evil 1 & 2

Native game settings are stored beside the executable instead of depending on the game's CAPCOM registry entries. Portable Mode is enabled by default. Existing settings are imported on first use, while installation and save paths follow the local game folder.

  • RE1: RE1Classic.Game.ini, with saves in the native SAVE/ folder.
  • RE2: RE2Classic.Game.ini, with a relative Saves\ path configurable under [PATHS].

This makes settings and save paths portable; Steam still requires its normal client and ownership checks.

Settings

Edit the matching INI in plugins/, or use the in-game menu. The defaults keep the original 4:3 presentation and tank controls, enable intro/door skipping, and enable RE3's wobble fix.

All options and defaults
Option in [MAIN] Default What it does
PanAndScan 0 Widescreen framing with automatic and right-stick vertical panning
MaxAspectRatio 16:9 INI-only widescreen limit; accepts a ratio or decimal
HDControls 1 Remaster keyboard / XInput bindings, quick turn and manual reload; restart after changing
AlternateControls 0 Screen-relative keyboard and left-stick movement
KeyboardRunMode 0 Choose Shift hold/toggle behavior; see below
SkipIntro 1 Skip startup warnings, logos, and the opening movie
SkipDoor 1 Skip door animations
FastLoad 0 Skip recap captions after loading
AutoLoad 0 Load the selected save on startup
LoadSlot 0 Select Latest or a native save entry; see below
PortableMode 1 RE1/RE2 only: keep native settings in an INI; restart after changing
WobbleFix 1 RE3 only: stabilize model geometry ...
Read more

ResidentEvilClassicTrilogy.FusionFix v1.0.5

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@github-actions github-actions released this 05 Oct 19:39

Widescreen presentation. Alternate controls. Less waiting.

Improvements for the original Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis on Steam and GOG.

Download · Features · Installation · Settings · Report an issue


Installation

Game Steam GOG
Resident Evil Download Download
Resident Evil 2 Download Download
Resident Evil 3: Nemesis Download Download
  1. Download the archive for your game and store.
  2. Extract it into the game's installation folder, preserving the folders in the ZIP.
    • Steam: use Manage → Browse local files. Extract into the root containing the language folders, such as english. Steam can redirect a copied executable to the installed game, so use the folder Steam opens.
    • GOG: extract beside ResidentEvil.exe, LeonU.exe / ClaireU.exe, or ResidentEvil3.exe.
  3. Launch the game normally. Press Esc or controller Start to open Fusion Fix.
  4. Enable Widescreen and Alternate controls in the menu if you want them; both are off by default.

The loader is included. Plugins and their INIs live in plugins/ beside the executable; Steam archives place them inside each language folder. RE2's Leon and Claire share one plugin. Keep a copy of your INI when updating if you want to retain your settings.

Features

Widescreen with a moving frame

Fill your display while keeping the original proportions. Pan-and-scan follows the character vertically, and the right stick lets you look toward either edge of the original background. Let go to return smoothly to automatic framing.

The scene is enlarged and cropped vertically from its original 4:3 image. Backgrounds, foreground masks, characters, and effects stay aligned. Inventory screens, menus, and text retain their complete 4:3 layout.

Resident Evil 3: widescreen gameplay with vertical pan-and-scan framing

16:10 works automatically. The INI-only MaxAspectRatio defaults to 16:9; wider displays have side borders unless you raise it, for example to 21:9.

Alternate controls, familiar cameras

Move relative to the screen with the keyboard or left stick. Tilt gently to walk; tilt fully to run. Holding a direction through a camera change preserves your heading until you release or change direction.

The D-pad retains tank controls. Aiming, interactions, and scripted movement retain their native behavior. Keyboard players can choose hold or toggle behavior for walking and running.

Resident Evil 2: alternate movement controls in the police station

Remaster-style button layout

The default keyboard and XInput layout follows Resident Evil HD Remaster Type A, with the same buttons in tank and Alternate movement modes. Set HDControls = 0 in the plugin INI to restore native bindings. Legacy controllers retain their native button mappings.

Action Keyboard / mouse Controller
Move WASD Left stick; D-pad always uses tank movement
Run Shift X; full stick tilt also runs with Alternate controls
Aim / attack Right / left mouse button LT / RT
Examine / confirm F / Enter A
Reload while aiming R B
Change aiming target C LB
Quick turn Q Right-stick click, or X + down
Map / status M / N RB / Y
Back in native menus Esc / Backspace B
Fusion Fix menu Esc outside native menus Start

Quick turn is added to RE1 and RE2; RE3 uses its native turn animation. Manual reload tops up compatible weapons using ammunition in the inventory and the game's reload animation. Weapons without a native reload animation retain their original behavior. The right stick still controls vertical widescreen framing.

Steadier geometry in Resident Evil 3

The RE3-only wobble fix preserves subpixel model coordinates to reduce visible polygon snapping. Toggle it with F2 to compare the same scene.

Resident Evil 3: side-by-side comparison of polygon wobble with the fix disabled and enabled

Settings without leaving the game

Press Esc or controller Start to pause. Each game has its own menu styling, with Display, Controls, and Game options pages. The selected item explains its effect, and the button hints follow keyboard or controller input. Changes are saved automatically to the INI, and all menu text follows the game's language. Esc / B returns to the previous page; Start resumes the game.

The Fusion Fix menu: presentation, controls, and loading options

Shortcut Action
Esc / controller Start Open the pause menu; Esc goes back, Start resumes
F2 Toggle the wobble fix in RE3
F3 Toggle widescreen / 4:3
F4 Toggle alternate controls

Function-key toggles apply to the current session. Use the menu or INI to save your preference.

Less waiting between rooms

Skip door animations while retaining room loading. Skip startup warnings, logos, and the opening movie to reach the main menu sooner. Both options can be switched off.

Resident Evil: moving between rooms with door animations skipped

Auto Load can take you straight into a selected save on startup. Fast Load skips recap captions after loading; story subtitles remain intact. The menu's Load game action is available from the title menu.

Movie presentation

Movies scale uniformly to the selected scene viewport, with cropping where needed to fill it. Widescreen presentation avoids stretching and unnecessary nested borders.

Resident Evil 2: widescreen movie presentation

Portable settings for Resident Evil 1 & 2

Native game settings are stored beside the executable instead of depending on the game's CAPCOM registry entries. Portable Mode is enabled by default. Existing settings are imported on first use, while installation and save paths follow the local game folder.

  • RE1: RE1Classic.Game.ini, with saves in the native SAVE/ folder.
  • RE2: RE2Classic.Game.ini, with a relative Saves\ path configurable under [PATHS].

This makes settings and save paths portable; Steam still requires its normal client and ownership checks.

Settings

Edit the matching INI in plugins/, or use the in-game menu. The defaults keep the original 4:3 presentation and tank controls, enable intro/door skipping, and enable RE3's wobble fix.

All options and defaults
Option in [MAIN] Default What it does
PanAndScan 0 Widescreen framing with automatic and right-stick vertical panning
MaxAspectRatio 16:9 INI-only widescreen limit; accepts a ratio or decimal
HDControls 1 Remaster keyboard / XInput bindings, quick turn and manual reload; restart after changing
AlternateControls 0 Screen-relative keyboard and left-stick movement
KeyboardRunMode 0 Choose Shift hold/toggle behavior; see below
SkipIntro 1 Skip startup warnings, logos, and the opening movie
SkipDoor 1 Skip door animations
FastLoad 0 Skip recap captions after loading
AutoLoad 0 Load the selected save on startup
LoadSlot 0 Select Latest or a native save entry; see below
PortableMode 1 RE1/RE2 only: keep native settings in an INI; restart after changing
WobbleFix 1 RE3 only: stabilize model geometry ...
Read more

ResidentEvilClassicTrilogy.FusionFix v1.0.4

Choose a tag to compare

@github-actions github-actions released this 05 Oct 00:07

Widescreen presentation. Alternate controls. Less waiting.

Improvements for the original Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis on Steam and GOG.

Download · Features · Installation · Settings · Report an issue


Installation

Game Steam GOG
Resident Evil Download Download
Resident Evil 2 Download Download
Resident Evil 3: Nemesis Download Download
  1. Download the archive for your game and store.
  2. Extract it into the game's installation folder, preserving the folders in the ZIP.
    • Steam: use Manage → Browse local files. Extract into the root containing the language folders, such as english. Steam can redirect a copied executable to the installed game, so use the folder Steam opens.
    • GOG: extract beside ResidentEvil.exe, LeonU.exe / ClaireU.exe, or ResidentEvil3.exe.
  3. Launch the game normally. Press Esc or controller Start to open Fusion Fix.
  4. Enable Widescreen and Alternate controls in the menu if you want them; both are off by default.

The loader is included. Plugins and their INIs live in plugins/ beside the executable; Steam archives place them inside each language folder. RE2's Leon and Claire share one plugin. Keep a copy of your INI when updating if you want to retain your settings.

Features

Widescreen with a moving frame

Fill your display while keeping the original proportions. Pan-and-scan follows the character vertically, and the right stick lets you look toward either edge of the original background. Let go to return smoothly to automatic framing.

The scene is enlarged and cropped vertically from its original 4:3 image. Backgrounds, foreground masks, characters, and effects stay aligned. Inventory screens, menus, and text retain their complete 4:3 layout.

Resident Evil 3: widescreen gameplay with vertical pan-and-scan framing

16:10 works automatically. The INI-only MaxAspectRatio defaults to 16:9; wider displays have side borders unless you raise it, for example to 21:9.

Alternate controls, familiar cameras

Move relative to the screen with the keyboard or left stick. Tilt gently to walk; tilt fully to run. Holding a direction through a camera change preserves your heading until you release or change direction.

The D-pad retains tank controls. Aiming, interactions, and scripted movement retain their native behavior. Keyboard players can choose hold or toggle behavior for walking and running.

Resident Evil 2: alternate movement controls in the police station

Remaster-style button layout

The default keyboard and XInput layout follows Resident Evil HD Remaster Type A, with the same buttons in tank and Alternate movement modes. Set HDControls = 0 in the plugin INI to restore native bindings. Legacy controllers retain their native button mappings.

Action Keyboard / mouse Controller
Move WASD Left stick; D-pad always uses tank movement
Run Shift X; full stick tilt also runs with Alternate controls
Aim / attack Right / left mouse button LT / RT
Examine / confirm F / Enter A
Reload while aiming R B
Change aiming target C LB
Quick turn Q Right-stick click, or X + down
Map / status M / N RB / Y
Back in native menus Esc / Backspace B
Fusion Fix menu Esc outside native menus Start

Quick turn is added to RE1 and RE2; RE3 uses its native turn animation. Manual reload tops up compatible weapons using ammunition in the inventory and the game's reload animation. Weapons without a native reload animation retain their original behavior. The right stick still controls vertical widescreen framing.

Steadier geometry in Resident Evil 3

The RE3-only wobble fix preserves subpixel model coordinates to reduce visible polygon snapping. Toggle it with F2 to compare the same scene.

Resident Evil 3: side-by-side comparison of polygon wobble with the fix disabled and enabled

Settings without leaving the game

Press Esc or controller Start to pause. Each game has its own menu styling, with Display, Controls, and Game options pages. The selected item explains its effect, and the button hints follow keyboard or controller input. Changes are saved automatically to the INI, and all menu text follows the game's language. Esc / B returns to the previous page; Start resumes the game.

The Fusion Fix menu: presentation, controls, and loading options

Shortcut Action
Esc / controller Start Open the pause menu; Esc goes back, Start resumes
F2 Toggle the wobble fix in RE3
F3 Toggle widescreen / 4:3
F4 Toggle alternate controls

Function-key toggles apply to the current session. Use the menu or INI to save your preference.

Less waiting between rooms

Skip door animations while retaining room loading. Skip startup warnings, logos, and the opening movie to reach the main menu sooner. Both options can be switched off.

Resident Evil: moving between rooms with door animations skipped

Auto Load can take you straight into a selected save on startup. Fast Load skips recap captions after loading; story subtitles remain intact. The menu's Load game action is available from the title menu.

Movie presentation

Movies scale uniformly to the selected scene viewport, with cropping where needed to fill it. Widescreen presentation avoids stretching and unnecessary nested borders.

Resident Evil 2: widescreen movie presentation

Portable settings for Resident Evil 1 & 2

Native game settings are stored beside the executable instead of depending on the game's CAPCOM registry entries. Portable Mode is enabled by default. Existing settings are imported on first use, while installation and save paths follow the local game folder.

  • RE1: RE1Classic.Game.ini, with saves in the native SAVE/ folder.
  • RE2: RE2Classic.Game.ini, with a relative Saves\ path configurable under [PATHS].

This makes settings and save paths portable; Steam still requires its normal client and ownership checks.

Settings

Edit the matching INI in plugins/, or use the in-game menu. The defaults keep the original 4:3 presentation and tank controls, enable intro/door skipping, and enable RE3's wobble fix.

All options and defaults
Option in [MAIN] Default What it does
PanAndScan 0 Widescreen framing with automatic and right-stick vertical panning
MaxAspectRatio 16:9 INI-only widescreen limit; accepts a ratio or decimal
HDControls 1 Remaster keyboard / XInput bindings, quick turn and manual reload; restart after changing
AlternateControls 0 Screen-relative keyboard and left-stick movement
KeyboardRunMode 0 Choose Shift hold/toggle behavior; see below
SkipIntro 1 Skip startup warnings, logos, and the opening movie
SkipDoor 1 Skip door animations
FastLoad 0 Skip recap captions after loading
AutoLoad 0 Load the selected save on startup
LoadSlot 0 Select Latest or a native save entry; see below
PortableMode 1 RE1/RE2 only: keep native settings in an INI; restart after changing
WobbleFix 1 RE3 only: stabilize model geometry ...
Read more

ResidentEvilClassicTrilogy.FusionFix v1.0.3

Choose a tag to compare

@github-actions github-actions released this 04 Oct 21:52

Widescreen presentation. Alternate controls. Less waiting.

Improvements for the original Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis on Steam and GOG.

Download · Features · Installation · Settings · Report an issue


Installation

Game Steam GOG
Resident Evil Download Download
Resident Evil 2 Download Download
Resident Evil 3: Nemesis Download Download
  1. Download the archive for your game and store.
  2. Extract it into the game's installation folder, preserving the folders in the ZIP.
    • Steam: use Manage → Browse local files. Extract into the root containing the language folders, such as english. Steam can redirect a copied executable to the installed game, so use the folder Steam opens.
    • GOG: extract beside ResidentEvil.exe, LeonU.exe / ClaireU.exe, or ResidentEvil3.exe.
  3. Launch the game normally. Press Esc or controller Start to open Fusion Fix.
  4. Enable Widescreen and Alternate controls in the menu if you want them; both are off by default.

The loader is included. Plugins and their INIs live in plugins/ beside the executable; Steam archives place them inside each language folder. RE2's Leon and Claire share one plugin. Keep a copy of your INI when updating if you want to retain your settings.

Features

Widescreen with a moving frame

Fill your display while keeping the original proportions. Pan-and-scan follows the character vertically, and the right stick lets you look toward either edge of the original background. Let go to return smoothly to automatic framing.

The scene is enlarged and cropped vertically from its original 4:3 image. Backgrounds, foreground masks, characters, and effects stay aligned. Inventory screens, menus, and text retain their complete 4:3 layout.

Resident Evil 3: widescreen gameplay with vertical pan-and-scan framing

16:10 works automatically. The INI-only MaxAspectRatio defaults to 16:9; wider displays have side borders unless you raise it, for example to 21:9.

Alternate controls, familiar cameras

Move relative to the screen with the keyboard or left stick. Tilt gently to walk; tilt fully to run. Holding a direction through a camera change preserves your heading until you release or change direction.

The D-pad retains tank controls. Aiming, interactions, and scripted movement retain their native behavior. Keyboard players can choose hold or toggle behavior for walking and running.

Resident Evil 2: alternate movement controls in the police station

Remaster-style button layout

The default keyboard and XInput layout follows Resident Evil HD Remaster Type A, with the same buttons in tank and Alternate movement modes. Set HDControls = 0 in the plugin INI to restore native bindings. Legacy controllers retain their native button mappings.

Action Keyboard / mouse Controller
Move WASD Left stick; D-pad always uses tank movement
Run Shift X; full stick tilt also runs with Alternate controls
Aim / attack Right / left mouse button LT / RT
Examine / confirm F / Enter A
Reload while aiming R B
Change aiming target C LB
Quick turn Q Right-stick click, or X + down
Map / status M / N RB / Y
Back in native menus Esc / Backspace B
Fusion Fix menu Esc outside native menus Start

Quick turn is added to RE1 and RE2; RE3 uses its native turn animation. Manual reload tops up compatible weapons using ammunition in the inventory and the game's reload animation. Weapons without a native reload animation retain their original behavior. The right stick still controls vertical widescreen framing.

Steadier geometry in Resident Evil 3

The RE3-only wobble fix preserves subpixel model coordinates to reduce visible polygon snapping. Toggle it with F2 to compare the same scene.

Resident Evil 3: side-by-side comparison of polygon wobble with the fix disabled and enabled

Settings without leaving the game

Press Esc or controller Start to pause. Each game has its own menu styling, with Display, Controls, and Game options pages. The selected item explains its effect, and the button hints follow keyboard or controller input. Changes are saved automatically to the INI, and all menu text follows the game's language. Esc / B returns to the previous page; Start resumes the game.

The Fusion Fix menu: presentation, controls, and loading options

Shortcut Action
Esc / controller Start Open the pause menu; Esc goes back, Start resumes
F2 Toggle the wobble fix in RE3
F3 Toggle widescreen / 4:3
F4 Toggle alternate controls

Function-key toggles apply to the current session. Use the menu or INI to save your preference.

Less waiting between rooms

Skip door animations while retaining room loading. Skip startup warnings, logos, and the opening movie to reach the main menu sooner. Both options can be switched off.

Resident Evil: moving between rooms with door animations skipped

Auto Load can take you straight into a selected save on startup. Fast Load skips recap captions after loading; story subtitles remain intact. The menu's Load game action is available from the title menu.

Movie presentation

Movies scale uniformly to the selected scene viewport, with cropping where needed to fill it. Widescreen presentation avoids stretching and unnecessary nested borders.

Resident Evil 2: widescreen movie presentation

Portable settings for Resident Evil 1 & 2

Native game settings are stored beside the executable instead of depending on the game's CAPCOM registry entries. Portable Mode is enabled by default. Existing settings are imported on first use, while installation and save paths follow the local game folder.

  • RE1: RE1Classic.Game.ini, with saves in the native SAVE/ folder.
  • RE2: RE2Classic.Game.ini, with a relative Saves\ path configurable under [PATHS].

This makes settings and save paths portable; Steam still requires its normal client and ownership checks.

Settings

Edit the matching INI in plugins/, or use the in-game menu. The defaults keep the original 4:3 presentation and tank controls, enable intro/door skipping, and enable RE3's wobble fix.

All options and defaults
Option in [MAIN] Default What it does
PanAndScan 0 Widescreen framing with automatic and right-stick vertical panning
MaxAspectRatio 16:9 INI-only widescreen limit; accepts a ratio or decimal
HDControls 1 Remaster keyboard / XInput bindings, quick turn and manual reload; restart after changing
AlternateControls 0 Screen-relative keyboard and left-stick movement
KeyboardRunMode 0 Choose Shift hold/toggle behavior; see below
SkipIntro 1 Skip startup warnings, logos, and the opening movie
SkipDoor 1 Skip door animations
FastLoad 0 Skip recap captions after loading
AutoLoad 0 Load the selected save on startup
LoadSlot 0 Select Latest or a native save entry; see below
PortableMode 1 RE1/RE2 only: keep native settings in an INI; restart after changing
WobbleFix 1 RE3 only: stabilize model geometry ...
Read more

ResidentEvilClassicTrilogy.FusionFix v1.0.2

Choose a tag to compare

@github-actions github-actions released this 03 Oct 22:34

Widescreen presentation. Alternate controls. Less waiting.

Improvements for the original Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis on Steam and GOG.

Download · Features · Installation · Settings · Report an issue


Installation

Game Steam GOG
Resident Evil Download Download
Resident Evil 2 Download Download
Resident Evil 3: Nemesis Download Download
  1. Download the archive for your game and store.
  2. Extract it into the game's installation folder, preserving the folders in the ZIP.
    • Steam: use Manage → Browse local files. Extract into the root containing the language folders, such as english. Steam can redirect a copied executable to the installed game, so use the folder Steam opens.
    • GOG: extract beside ResidentEvil.exe, LeonU.exe / ClaireU.exe, or ResidentEvil3.exe.
  3. Launch the game normally. Press Esc or controller Start to open Fusion Fix.
  4. Enable Widescreen and Alternate controls in the menu if you want them; both are off by default.

The loader is included. Plugins and their INIs live in plugins/ beside the executable; Steam archives place them inside each language folder. RE2's Leon and Claire share one plugin. Keep a copy of your INI when updating if you want to retain your settings.

Features

Widescreen with a moving frame

Fill your display while keeping the original proportions. Pan-and-scan follows the character vertically, and the right stick lets you look toward either edge of the original background. Let go to return smoothly to automatic framing.

The scene is enlarged and cropped vertically from its original 4:3 image. Backgrounds, foreground masks, characters, and effects stay aligned. Inventory screens, menus, and text retain their complete 4:3 layout.

Resident Evil 3: widescreen gameplay with vertical pan-and-scan framing

16:10 works automatically. The INI-only MaxAspectRatio defaults to 16:9; wider displays have side borders unless you raise it, for example to 21:9.

Alternate controls, familiar cameras

Move relative to the screen with the keyboard or left stick. Tilt gently to walk; tilt fully to run. Holding a direction through a camera change preserves your heading until you release or change direction.

The D-pad retains tank controls. Aiming, interactions, and scripted movement retain their native behavior. Keyboard players can choose hold or toggle behavior for walking and running.

Resident Evil 2: alternate movement controls in the police station

Remaster-style button layout

The default keyboard and XInput layout follows Resident Evil HD Remaster Type A, with the same buttons in tank and Alternate movement modes. Set HDControls = 0 in the plugin INI to restore native bindings. Legacy controllers retain their native button mappings.

Action Keyboard / mouse Controller
Move WASD Left stick; D-pad always uses tank movement
Run Shift X; full stick tilt also runs with Alternate controls
Aim / attack Right / left mouse button LT / RT
Examine / confirm F / Enter A
Reload while aiming R B
Change aiming target C LB
Quick turn Q Right-stick click, or X + down
Map / status M / N RB / Y
Back in native menus Esc / Backspace B
Fusion Fix menu Esc outside native menus Start

Quick turn is added to RE1 and RE2; RE3 uses its native turn animation. Manual reload tops up compatible weapons using ammunition in the inventory and the game's reload animation. Weapons without a native reload animation retain their original behavior. The right stick still controls vertical widescreen framing.

Steadier geometry in Resident Evil 3

The RE3-only wobble fix preserves subpixel model coordinates to reduce visible polygon snapping. Toggle it with F2 to compare the same scene.

Resident Evil 3: side-by-side comparison of polygon wobble with the fix disabled and enabled

Settings without leaving the game

Press Esc or controller Start to open the Fusion Fix menu. Change presentation, controls, skipping, and loading options while playing. Menu changes are saved to the INI, and the menu follows the game's language.

The Fusion Fix menu: presentation, controls, and loading options

Shortcut Action
Esc / controller Start Open or close the Fusion Fix menu
F2 Toggle the wobble fix in RE3
F3 Toggle widescreen / 4:3
F4 Toggle alternate controls

Function-key toggles apply to the current session. Use the menu or INI to save your preference.

Less waiting between rooms

Skip door animations while retaining room loading. Skip startup warnings, logos, and the opening movie to reach the main menu sooner. Both options can be switched off.

Resident Evil: moving between rooms with door animations skipped

Auto Load can take you straight into a selected save on startup. Fast Load skips recap captions after loading; story subtitles remain intact. The menu's Load game action is available from the title menu.

Movie presentation

Movies scale uniformly to the selected scene viewport, with cropping where needed to fill it. Widescreen presentation avoids stretching and unnecessary nested borders.

Resident Evil 2: widescreen movie presentation

Portable settings for Resident Evil 1 & 2

Native game settings are stored beside the executable instead of depending on the game's CAPCOM registry entries. Portable Mode is enabled by default. Existing settings are imported on first use, while installation and save paths follow the local game folder.

  • RE1: RE1Classic.Game.ini, with saves in the native SAVE/ folder.
  • RE2: RE2Classic.Game.ini, with a relative Saves\ path configurable under [PATHS].

This makes settings and save paths portable; Steam still requires its normal client and ownership checks.

Settings

Edit the matching INI in plugins/, or use the in-game menu. The defaults keep the original 4:3 presentation and tank controls, enable intro/door skipping, and enable RE3's wobble fix.

All options and defaults
Option in [MAIN] Default What it does
PanAndScan 0 Widescreen framing with automatic and right-stick vertical panning
MaxAspectRatio 16:9 INI-only widescreen limit; accepts a ratio or decimal
HDControls 1 Remaster keyboard / XInput bindings, quick turn and manual reload; restart after changing
AlternateControls 0 Screen-relative keyboard and left-stick movement
KeyboardRunMode 0 Choose Shift hold/toggle behavior; see below
SkipIntro 1 Skip startup warnings, logos, and the opening movie
SkipDoor 1 Skip door animations
FastLoad 0 Skip recap captions after loading
AutoLoad 0 Load the selected save on startup
LoadSlot 0 Select Latest or a native save entry; see below
PortableMode 1 RE1/RE2 only: keep native settings in an INI; restart after changing
WobbleFix 1 RE3 only: stabilize model geometry

For alternate keyboard controls, KeyboardRunMode selects:

Value Movement
0 Walk by default; hold Shift to run
1 Walk by default; press Shift to toggle run...
Read more

ResidentEvilClassicTrilogy.FusionFix v1.0.1

Choose a tag to compare

@github-actions github-actions released this 03 Oct 14:51

Widescreen presentation. Alternate controls. Less waiting.

Improvements for the original Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis on Steam and GOG.

Download · Features · Installation · Settings · Report an issue


Installation

Game Steam GOG
Resident Evil Download Download
Resident Evil 2 Download Download
Resident Evil 3: Nemesis Download Download
  1. Download the archive for your game and store.
  2. Extract it into the game's installation folder, preserving the folders in the ZIP.
    • Steam: use Manage → Browse local files. Extract into the root containing the language folders, such as english. Steam can redirect a copied executable to the installed game, so use the folder Steam opens.
    • GOG: extract beside ResidentEvil.exe, LeonU.exe / ClaireU.exe, or ResidentEvil3.exe.
  3. Launch the game normally. Press Esc or controller Start to open Fusion Fix.
  4. Enable Widescreen and Alternate controls in the menu if you want them; both are off by default.

The loader is included. Plugins and their INIs live in plugins/ beside the executable; Steam archives place them inside each language folder. RE2's Leon and Claire share one plugin. Keep a copy of your INI when updating if you want to retain your settings.

Features

Widescreen with a moving frame

Fill your display while keeping the original proportions. Pan-and-scan follows the character vertically, and the right stick lets you look toward either edge of the original background. Let go to return smoothly to automatic framing.

The scene is enlarged and cropped vertically from its original 4:3 image. Backgrounds, foreground masks, characters, and effects stay aligned. Inventory screens, menus, and text retain their complete 4:3 layout.

Resident Evil 3: widescreen gameplay with vertical pan-and-scan framing

16:10 works automatically. The INI-only MaxAspectRatio defaults to 16:9; wider displays have side borders unless you raise it, for example to 21:9.

Alternate controls, familiar cameras

Move relative to the screen with the keyboard or left stick. Tilt gently to walk; tilt fully to run. Holding a direction through a camera change preserves your heading until you release or change direction.

The D-pad retains tank controls. Aiming, interactions, and scripted movement retain their native behavior. Keyboard players can choose hold or toggle behavior for walking and running.

Resident Evil 2: alternate movement controls in the police station

Remaster-style button layout

The default keyboard and XInput layout follows Resident Evil HD Remaster Type A, with the same buttons in tank and Alternate movement modes. Set HDControls = 0 in the plugin INI to restore native bindings. Legacy controllers retain their native button mappings.

Action Keyboard / mouse Controller
Move WASD Left stick; D-pad always uses tank movement
Run Shift X; full stick tilt also runs with Alternate controls
Aim / attack Right / left mouse button LT / RT
Examine / confirm F / Enter A
Reload while aiming R B
Change aiming target C LB
Quick turn Q Right-stick click, or X + down
Map / status M / N RB / Y
Back in native menus Esc / Backspace B
Fusion Fix menu Esc outside native menus Start

Quick turn is added to RE1 and RE2; RE3 uses its native turn animation. Manual reload tops up compatible weapons using ammunition in the inventory and the game's reload animation. Weapons without a native reload animation retain their original behavior. The right stick still controls vertical widescreen framing.

Steadier geometry in Resident Evil 3

The RE3-only wobble fix preserves subpixel model coordinates to reduce visible polygon snapping. Toggle it with F2 to compare the same scene.

Resident Evil 3: side-by-side comparison of polygon wobble with the fix disabled and enabled

Settings without leaving the game

Press Esc or controller Start to open the Fusion Fix menu. Change presentation, controls, skipping, and loading options while playing. Menu changes are saved to the INI, and the menu follows the game's language.

The Fusion Fix menu: presentation, controls, and loading options

Shortcut Action
Esc / controller Start Open or close the Fusion Fix menu
F2 Toggle the wobble fix in RE3
F3 Toggle widescreen / 4:3
F4 Toggle alternate controls

Function-key toggles apply to the current session. Use the menu or INI to save your preference.

Less waiting between rooms

Skip door animations while retaining room loading. Skip startup warnings, logos, and the opening movie to reach the main menu sooner. Both options can be switched off.

Resident Evil: moving between rooms with door animations skipped

Auto Load can take you straight into a selected save on startup. Fast Load skips recap captions after loading; story subtitles remain intact. The menu's Load game action is available from the title menu.

Movie presentation

Movies scale uniformly to the selected scene viewport, with cropping where needed to fill it. Widescreen presentation avoids stretching and unnecessary nested borders.

Resident Evil 2: widescreen movie presentation

Portable settings for Resident Evil 1 & 2

Native game settings are stored beside the executable instead of depending on the game's CAPCOM registry entries. Portable Mode is enabled by default. Existing settings are imported on first use, while installation and save paths follow the local game folder.

  • RE1: RE1Classic.Game.ini, with saves in the native SAVE/ folder.
  • RE2: RE2Classic.Game.ini, with a relative Saves\ path configurable under [PATHS].

This makes settings and save paths portable; Steam still requires its normal client and ownership checks.

Settings

Edit the matching INI in plugins/, or use the in-game menu. The defaults keep the original 4:3 presentation and tank controls, enable intro/door skipping, and enable RE3's wobble fix.

All options and defaults
Option in [MAIN] Default What it does
PanAndScan 0 Widescreen framing with automatic and right-stick vertical panning
MaxAspectRatio 16:9 INI-only widescreen limit; accepts a ratio or decimal
HDControls 1 Remaster keyboard / XInput bindings, quick turn and manual reload; restart after changing
AlternateControls 0 Screen-relative keyboard and left-stick movement
KeyboardRunMode 0 Choose Shift hold/toggle behavior; see below
SkipIntro 1 Skip startup warnings, logos, and the opening movie
SkipDoor 1 Skip door animations
FastLoad 0 Skip recap captions after loading
AutoLoad 0 Load the selected save on startup
LoadSlot 0 Select Latest or a native save entry; see below
PortableMode 1 RE1/RE2 only: keep native settings in an INI; restart after changing
WobbleFix 1 RE3 only: stabilize model geometry

For alternate keyboard controls, KeyboardRunMode selects:

Value Movement
0 Walk by default; hold Shift to run
1 Walk by default; press Shift to toggle run...
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