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SceneTools v0.6.0

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@JeremyGNJ JeremyGNJ released this 17 Oct 19:59
  • Add live modular scene building with named tile collections, placement, rotation, expansion, shrinking, Undo, and persistent browser thumbnails for static and animated tiles.
  • Add Loop, Back & Forth, and Random Region patrols with compact scene controls, configurable movement and pauses, vehicle-aware routing, traffic waits, and rider synchronization.
  • Add vehicle artwork, footprint, facing, seat layout, boarding, exit, and player driving controls.
  • Add scene POIs with searchable icons, journal-backed hover fields, live journal updates, pin editing, and bulk styling.
  • Add scene-stored hazards with GM-confirmed activations, default armed hazard Actors, Regions, access points, and Combat Tools attack/damage/effect integration.
  • Refine scene importing, shared review settings, map scale, thumbnail handling, directory buttons, MookMaker workflows, and access-point management.
  • Remove obsolete module migration and legacy storage paths. Preserve native Foundry document behavior and GM permissions.
  • Automated source, runtime, and browser checks are separate from live Foundry and multiplayer verification.

Validation: production build, runtime tests, browser fixtures, staged whitespace checks, and all packaged file hashes passed. Live Foundry and multiplayer verification remain separate.