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SceneTools v0.7.0

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@JeremyGNJ JeremyGNJ released this 18 Oct 18:17
· 8 commits to main since this release

0.7.0 - 2026-10-18

  • Advise duplicating starter name tables before building personal name lists.

  • Add three-part Mook name generation with horizontal RollTable selectors, artwork-category overrides, instant rerolls, and a manual generator with editable names. Bundle three five-entry starter tables and a custom name-generator icon.

  • Reorganize Mook Maker into Name/generation/Promote, Role/Level, and Display Name/Disposition rows. Match name dialogs to Mook Maker styling and separate artwork name overrides clearly.

  • Move Mook Maker to the left Scene Tools HUD, add Purge Unequipped Gear to the HUD and Promote dialog, and visibly disable purge until the mook has been saved.

  • Rename shared HUD settings to Scene Tools HUD and match icon sizing to native icon buttons rather than elevation controls. Add Edit Patrol and Start/Stop Patrol controls for configured tokens.

  • Add square-to-square patrol movement for regular tokens, preferring horizontal/vertical steps while allowing exact 45-degree diagonals. Add optional per-square pauses with one decimal place. Vehicle routing is unchanged.

  • Replace the Hazard Actor dropdown with current actor/template details and a separate replacement picker.

  • Suppress POI hover previews while the right-click menu is open.

  • Highlight the active modular tile area during Place Tile and Edit Tile, following canvas pan and zoom.

  • Expand automated runtime and browser coverage. Live Foundry and multiplayer verification remains separate.