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v0.8.1
- Limit ordinary camera movement checks to affected targets and batch queued vehicle/passenger updates. Retain full checks when cameras or light sources move.
- Cache passenger membership during vehicle animation and Netrunner role qualification in the Scanner, with document-change invalidation.
- Process only enabled patrols, stop polling while idle or paused, and resume on lifecycle changes. Restrict geometry invalidation to relevant scene changes.
- Run access-point animation only while pulses need it; rebuild local lighting only when lighting inputs change.
Validation: strict TypeScript/module builds and automated runtime/browser regression fixtures. Live Foundry performance and multiplayer verification remain pending.