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Beta - Spout2_DX12_UE5.2.1_v1.0.0 - Receiver Component

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@GPUbrainStorm GPUbrainStorm released this 30 Oct 02:10
· 61 commits to main since this release

UE5 Spout2 DX12 — Receiver Component (v1.0.0)

Introducing the new receiver component to read from senders within Unreal Engine over DX12.

Blueprint Callable

  • StartReceiving()
  • StopReceiving()
  • GetAvailableSenders() -> TArray<FString>
  • IsConnected() -> bool

Key Properties

  • bAutoStart — start on BeginPlay.
  • OutputRenderTarget — destination RT
  • TargetFPS — receive cadence; 0 = one frame then stop.
  • SpoutSenderName — optional explicit sender.

All the properties can be set during the runtime after calling StopReceiving() and then calling StartReceiving() again.

Currently, packaged versions are available for UE_5.2.1 and UE_5.4.4.
If you like to request the plugin packaged for a different version, please open a new issue mentioning the desired version and I will try to package and add it to the releases page asap.