Repository navigation
Beta - Spout2_DX12_UE5.2.1_v1.0.0 - Receiver Component
UE5 Spout2 DX12 — Receiver Component (v1.0.0)
Introducing the new receiver component to read from senders within Unreal Engine over DX12.
Blueprint Callable
StartReceiving()StopReceiving()GetAvailableSenders() -> TArray<FString>IsConnected() -> bool
Key Properties
bAutoStart— start on BeginPlay.OutputRenderTarget— destination RTTargetFPS— receive cadence;0= one frame then stop.SpoutSenderName— optional explicit sender.
All the properties can be set during the runtime after calling StopReceiving() and then calling StartReceiving() again.
Currently, packaged versions are available for UE_5.2.1 and UE_5.4.4.
If you like to request the plugin packaged for a different version, please open a new issue mentioning the desired version and I will try to package and add it to the releases page asap.