Unity Manual: UI (Read sections Canvas to Interaction Components) UI Canvas How to make a Video Game in Unity - Score & UI Start Menu in Unity The Four Elements of Game Design Part 1 The Four Elements of Game Design Part 2 I Have No Words & I Must Design Game Accessibility Guidelines Unity Manual Unity Manual: UI Reference
At the end of this project, you are expected to be able to explain to anyone, without the help of Google:
What is the Canvas What is screen space vs world space How to use the Rect Tool What are anchors and how to use them How to display and update information in the UI What is a coroutine How to create a menu How to use Unity’s UI Interaction Components What the alpha value of a color is How to set and change material colors with scripts What are common accessibility concepts to consider
A README.md file, at the root of the folder of the project Use Unity’s default .gitignore in your project folder Push the entire project folder unity-ui to your repo Scenes and project assets such as Scripts must be organized as described in the tasks In your scripts, all your public classes and their members should have XML documentation tags In your scripts, all your private classes and members should be documented but without XML documentation tags For this project’s manual review, the reviewer will clone your repo and open your project in Unity